Sunday, November 30, 2014

Heroes of the Storm - Uther Gameplay & Build

Our build for Uther in Heroes of the Storm with the Cyber Wolf mount and Medic Uther skin.
This is not a guide. Just a gameplay build with commentary.



(Spoiler) Late game Shockadin Uther Combo! 
So...you stun with your (E) Hammer of Justice, hit your (W) Holy Radiance, stun with your (R) Divine Storm and finish it with a Q! You can find more info by watching the video.

Title: The Lightbringer
Role: Support
Franchise: Warcraft
Type: Melee

Abilities:

Saturday, November 29, 2014

Let me Try Foresight (PC Game on Steam)


Today's RTS options are rather limited and i was hoping Foresight would change this. Sadly it dose not...let's get into it.


I am going to let you know from the start that the game feels rushed and unfinished. It feels more like Early Acces rather then release material. It has forced vsync... which creates mouse lag... in a RTS game this is not acceptable. You can work around this... for nVidia users you can create a profile for the game in the nVidia control panel, and force vsync off. This will resolve the lag issue and unlock the frames.

There is NO controls menu.. so never-mind changing keys on a PC tittle... you can not even see what the controls are... and the tutorial dose not do the best job of pointing them out. The voice acting in the game is nothing short of terrible... it would have been better with text only. The graphics... are bearable for a tittle of this price but i seen better graphics on games that cost half as much. The AI dose not prio attacking units from structures and it just mindlessly plunges ahead shooting the first red thing it comes across regardless of whatever else it has around. At least this is what i found from the first 3 missions which is all i could go through before being to frustrated to continue. This is mostly because of the awkward controls and the lack of information about the controls. Because i did not play past the third mission i can not speak to the actual strategy in this game... what it prioritizes, what are its values or what approach it takes. It's not all bad... there are some good ideas here. The squadron / fleet concept is very interesting from my perspective and so is the sector mapping, the artwork presented in the cut-scenes is top notch! But all of these pale if the gameplay hinders the player. I do not know why Strides rushed this tittle out...but i got a sneaking suspicion (the usual reason)


I hope they will be allowed to continue the development of this project and that in time we will get a decent RTS out of it (at least...) For now however i can find no justifiable reason for spending 23 euro on this version...maybe if you are really REALLY passionate about RTS games...maybe then. What else can i say... another sad day for RTS fans...unfortunately we kinda got used to it by now.

For a clearer view on the game you can watch my first impressions video :


Wednesday, November 26, 2014

Let me Try - Congo: The Game (PC Early Access on Steam)

Congo is a top-down Co-op Action horror survival game where you have to complete objectives while fending-off hordes of "demons".

Along the way you will need to gather resources such as weapons, ammunition, revive kits, compasses, maps ? and so on and so forth.
If you ignore the boxes of resources you'll quickly find yourself either dead from a severe case of lack of bullets or that you can not proceed because you forgot to pick up a pair of pliers or a canister of gas.
From my time with the game i can tell you its much more fun with friends then in single player (just make sure your friends can shoot straight...)
So, the best recipe is to gather a few mates grab a pizza and have a go at it.

The boxes containing resources are randomly generated adding a bit of replay value... so you will not know where to get X tool or Y weapon. 




The "something is coming" feeling is well felt mostly because of the sound-work, the tropical white-noise plus the vegetation displacement sound effects are done very well and relay the intended message to the player.
The graphics are decent for a game of this price, delivering on what it's suppose to while being nothing special. The animations are "off" if you ask me but i hope this aspect gets some attention during the early access stage.
There are no checkpoints which i found, so if you mess-up and die you get punished for it and have to begin from the start of the mission. I detest the current hand-holding trend so this is a big plus for me.
The camera did play a few tricks on me but considering this is early access i expect this to be resolved by launch. Camera can always be tricky in these top-down games....not my favorite.
I do hope they add more levels, more objectives and a much larger variety of enemies to fight, the monkeys do get boring after a short while.

In my opinion it looks decent for a Early Access Tittle, much better then many others that come along asking much higher prices.
I did not run into any game-breaking bugs, just a slight pop-in here and a slight stutter there.
I did not play a ton of the game so take all information given here with a grain of salt and as always judge for yourselves if this tittle is worth your time and money.

For a clearer view you can watch my first impressions video.

Heroes of the Storm - Nova Gameplay & Build

NOVA HERE!

November Annabella "Nova" Terra, a.k.a. Agent X41822N is a female terran ghost, working for the Terran Dominion, in Starcraft

In Heroes of the Storm Nova: Dominion Ghost is a ranged Assassin.

Our build for Nova in Heroes of the Storm with the Master Nova skin and Nexus Charger mount. This is not a guide, just a gameplay build with commentary.


Sunday, November 23, 2014

Heroes of the Storm - Rehgar Gameplay & Build

Taking a Look at Rehgar in Heroes of the Storm with the Ironclaw Rehgar skin.

Rehgar Earthfury is a shaman and one of Thrall's advisers in World of Warcraft. In Heroes of the Storm, the Shaman of the Earthen Ring, is a support hero.

Rehgar Earthfury has seen his share of combat, both as a gladiator, and a master of his own team of fighters. Now, having put that life aside, he serves as a simple shaman of the Earthen Ring, earning his redemption by healing the broken lands of Azeroth.







Friday, November 21, 2014

Heroes of the Storm - Tyrael Gameplay and Build

Taking a Look at Tyrael in Heroes of the Storm with the Armored Nexus Charger mount.
This is not a guide. Just a gameplay build with commentary.

Tuesday, November 18, 2014

Heroes of the Storm - Valla Gameplay and Build

Taking a Look at Valla in Heroes of the Storm with the Master Valla skin and Wonder Billie mount. Gameplay, Build and Commentary.