Monday, June 4, 2018

Ballistica Prime Build 2018 (Guide) - The Monster Crossbow (Warframe Gameplay)


It's not every day that a weapon throws me for a loop. Normally ... you point, you shoot, you win... However this one is a bit more devious than that!

Hey guys, hello and welcome come back. As always, my name is Leyzar, and today we're gonna be diving deeper into the mysteries of the Ballistica Prime. A crossbow with a personality, that can hit an enemy so hard he turns into a ghost ? Where do I sign !? While the Ballistica family has many members so far, the Prime version has been my favorite. It's proven a difficult weapon to review, as many of its secrets lay "hidden" in the wiki. Not many secondary weapons can boast the sheer force of the Ballistica, but its quirkiness can sometimes get in the way and thus ... be a bit discouraging.

Considering the high Mastery Lockout on this weapon, I'm gonna be assuming that you already know some of the basics, however I will keep my New Player Friendly tone, so if you're a veteran of the game, please bear with me. And with that out of the way, let's jump into the Ballistica Prime.

Firstly, let's check out how the weapon handles without any sorts of mods equipped.

You can fire the Ballistica Prime one of two ways: you can do a normal click, which will release 4 flying arrows, or you can do a charged shot by holding your left-click press down, which will also fire 4 bolts, so what are the differences? .... (because the wiki unfortunately doesn't cover everything).
If you kill a target with a charged shot you will get a ghost.... it goes for seven seconds ... no more, no less. In order to get a ghost, you must kill target with a charged shot within 50 meters - meaning  if you kill a target with a charged shot from outside of 50 meters, you will not spawn a ghost - and there is no limit to how many ghosts you can have. Now, these guys, like I said, hang around for about seven seconds, and they will alert enemies. One of the well selling points to me for the Ballistica  Prime was the fact that it was silenced, but if I'm gonna kill a target on a spy mission with a charged shot... then I'm gonna alert pretty much everybody because of the ghost. 


I want to point out a couple of other things too: No matter if you do a charged shot or a normal shot, it will consume 4 ammo, so essentially your Mag clip is only eight and your total ammo capacity is only eighty. There is no way to get it to consume less ammo than that. Another thing that the Wiki doesn't tell you is about the speed of the projectile - this is a projectile weapon and you might not notice it from this, but we did extensive testing, and charging up a shot does not only double the damage it does, but it also doubles the speed of the projectile, so you're gonna have to adjust for that.

Now let's jump into stats and see exactly what we're dealing with:

First and foremost, my weapon has been format a total of 4 times. Keep in mind that the Ballistica Prime, by default comes with two V's and a dash, so it's not the type of weapon that will require you to forma a whole lot, and for the weapon build, I'm recommending you guys ...2, maximum 3 should be more than enough.

Mod capacity is 60 out of 60, and if yours says only 30 out of 30, then jump into actions and plug in an Orokin Catalyst. This one can be found from alerts, invasions, or, if you're lucky, from the daily sortie. If not ... simply pay 20 plat for it.

Top watch the rest of the guide, mods and other useful info, please check the link below: