I won't lie, that was one of the most difficult reviews I ever had to do but I'm glad I did. She can be a bit tricky to understand and build but as soon as you do you are in for a treat! The Astilla is a terrific weapon with plenty of power and some nice build diversity. While it may not be the most powerful shotgun in the game it is effective at what it does and can be a lot of fun to use.
You probably heard of the same wolf in sheep's clothing, but have you ever heard of shotgun in rifle clothing?
Hello and welcome back. As always, my name is Leyzar and today were gonna dive deeper into the Astilla, a weapon that I feel most of the time simply gets misunderstood. I'm gonna be clarifying a couple of issues regarding it. I have a couple of bills laid out for you guys, something cheap and affordable, something anybody can get into, but of course we also have the "Endgame set up" for a Riven. That being said please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of information here and I want anybody watching this video to understand how The Astilla functions and how it should be built, so if you're a veteran of the game please have a little patience. And with that out of the way let's jump into the Astilla.
Let's start off by taking a general presentation of the weapon, so we can understand how it functions. First of all, Astilla is an automatic shotgun, and as you can see (in the video) it has a pretty decent rate of fire and it fires these glass projectile, these glass slugs which have a bit of a travel time to them and upon impact they will explode into shards of glass, because this is Gara's trademark weapon. Now you'll see there's something weird about the Astilla ... I'm aiming at the top of the wall and the projectile is constantly going over it, this issue is even more apparent when you're trying to get head shots at close range. This is because there seems to be somewhat of a delay between you clicking your trigger and the projectile leaving the barrel, and of course the travel time mixed together with a very very small drop-off on the glass slug.
Hello and welcome back. As always, my name is Leyzar and today were gonna dive deeper into the Astilla, a weapon that I feel most of the time simply gets misunderstood. I'm gonna be clarifying a couple of issues regarding it. I have a couple of bills laid out for you guys, something cheap and affordable, something anybody can get into, but of course we also have the "Endgame set up" for a Riven. That being said please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of information here and I want anybody watching this video to understand how The Astilla functions and how it should be built, so if you're a veteran of the game please have a little patience. And with that out of the way let's jump into the Astilla.
Let's start off by taking a general presentation of the weapon, so we can understand how it functions. First of all, Astilla is an automatic shotgun, and as you can see (in the video) it has a pretty decent rate of fire and it fires these glass projectile, these glass slugs which have a bit of a travel time to them and upon impact they will explode into shards of glass, because this is Gara's trademark weapon. Now you'll see there's something weird about the Astilla ... I'm aiming at the top of the wall and the projectile is constantly going over it, this issue is even more apparent when you're trying to get head shots at close range. This is because there seems to be somewhat of a delay between you clicking your trigger and the projectile leaving the barrel, and of course the travel time mixed together with a very very small drop-off on the glass slug.
That being said, the explosion of the Astilla keeps its damage constant throughout its entire area, so you're not gonna have to get targets caught in the middle. Ideally you want to hit your targets from above, because the glass shards will not grow through targets. So for example, if you hit a target in the front ... it will not damage targets behind the explosion, but will damage targets to the side or somehow in front of the explosion. So once again ... if you want to get the most out of the AoE, you've gotta hit targets from above.
It's easier to think of it like the glass shard simply stop in the first thing they hit ... Anyway let's jump
It's easier to think of it like the glass shard simply stop in the first thing they hit ... Anyway let's jump
into stats and see precisely what we're dealing with:
Mod capacity is 60 out of 60, and if your Astilla's Mod capacity is only 30 out of 30 then jump into actions and plug in an Orokin Catalyst. It can be found acquired from alerts, invasions or, if you're lucky, from the Daily Sortie.
My weapon has been format a total of 7 times but this was done for the purpose of testing and I also have two Rivens, in any case you guys won't have to format more than four times.
Please check the video below to watch the guide on how to build your Astilla Weapon, and other useful information.
No comments:
Post a Comment