This has been one of the most challenging weapons to review, mostly because the Zarr has two very different firing modes that need different approaches. After you understand how the weapon functions, the build or builds you can go for, become rather clear.
Hello guys, my name is Leyzar and today we will be taking a look at The Zarr. As per the usual, we will start by checking how the weapon handles without any mods equipped, and short stats analysis.
Zarr has two fire modes: the main fire mode, and what is known for the most, is the Cannonball Mode. Essentially this is a ship's cannon, and you will see that the Cannonball has travel time as well
as a very heavy drop time, and also if you shoot at really long ranges, you will see that it kind of falls to the left side a little, but you see I'm still catching the side of that wall over there (video)
Now each cannonball that you fire will split off into six little bomblets - and that is what the wiki calls them - keep in mind that the status chance will get divided amongst them; Even though the wiki offers kinda contradictory information, all these little bomblets will have their status chance divided
amongst them, so that's it for the primary fire.
What about the secondary fire? Now this one is a shotgun fire pretty much, as you can see the spread is pretty horrendous, so you're gonna need to be really close to your target in order to hit them. The problem with the secondary fire mode is that it has ten meters worth for range, that's it, ten meters...
But you also get 1.6 meters worth of Punch Through, and of course the status chance rules of pellet based shotguns will apply to the Zarr.
Mod capacity is 60 out of 60, and if your Zarr only has 30 out of 30 then jump into actions and plug in the Orokin Catalyst. (check the video for instructions on how to obtain it)
My weapon has been format a total of six times, but this was done mostly for the purpose of testing. The Zarr by default does come with one V or Madurai symbol, so 3-4 forma should do it.
Accuracy for the Cannon Mode is 100. Now the accuracy is pretty good as you saw there, but you have to contain the travel time and a drop-off, so it will take you a little bit of getting used to if you want to get the Head-shot damage of the cannonballs, and yes it is worth it, once again the cannonballs explode upon impact.
One more thing about the bomblets: the wiki says it hones in on enemies, but that doesn't actually happen, they go all over the place and well intents and purposes, unless you are hitting the middle of a group ... they are really unreliable.
The video below covers the entire Build / Guide for the Zarr (how to build it, mods, general build and specific builds for both cannon and barrage mode)
More builds can be found HERE
Conclusion:
Thou I have tested several approaches to the Zarr, the best build remained a crit chance build catered for the Barrage firing mode. The issue with this build is that it requiters Arcane Avenger with either Argon Scope / Bladed Rounds combo or simply go for Viral Damage with cold and toxin.
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