I tried everything I could think of to get the weapon to an "endgame" state and the only thing that kinda did the trick is guaranteeing its critical chance through the use of Point Strike in combination with a riven or Argon Scope. Hunter Munitions and Viral damage offered poor results because of the low amount of hits the weapon can apply and how slow the process is overall. Status base build fell flat for mostly the reason and the only somewhat impressive approach was through the biggest amount of raw damage in combination with critical chance and critical damage.
The star of the show without a doubt is the Penta only mod called Tether Grenades which makes the weapon a lot more reliable and a lot more fun to use. If you plan on playing with the weapon I would highly suggest you give this mod a try.
Overall the Secura Penta is not a bad weapon and it can pack a serious wallop but it's being kept on a tight leash by the five maximum active grenade cap. There is also something to be said about the entertainment value, who doesn't like to send enemies flying ? Just keep in mind that sometimes you will also send yourself flying.
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