I don't know what it is about giant hammers that appeals to me but the Arca Titron is so much more!
Maybe the best part about it is that you don't need to invest a ton to make this weapon kick some serious ... !
How many hours does it take to test a damn weapon in Simulacrum and be convinced that you got the best build possible with what you have at your disposal? For the past couple of days, I've been fantasizing over this weapon, the Arca Titron. Please keep in mind that my build usually take a more “New Player Friendly” approach simply because many of these things are not explained, and I feel like I should … so veteran players please bear with me.
First of all, the Arca Titron has a mod capacity of 70 out of 70. (if yours have less, then check the previous posts to find out how to add an Orokin Catalyst that will double your capacity).
Back to the build, first thing I want to talk about is the stance. You don't have a lot of options, you have Crushing Ruin, which will match the polarity and you will be tempted to go for this one. I'm kind of using this one as well, but it's not necessarily the best idea, simply because of what makes the Arca Titron a special two-handed hammer: it has a passive ability. That passive ability will store an electrical charge each time you kill an enemy, and it will cap out at ten. Between one and ten stacks of a condenser you're going to be able to do a slam attack which will AOE stagger enemies and apply a bit of electrical damage to them, and that's what makes this hammer so special, that passive ability.
Now, the problem with Crushing Ruin is that it has slam attacks built into its combos, meaning you might discharge that electrical charge at a … not opportune time. Perhaps you want to save all the stacks to ten and do one big burst AOE and the combos will kind of stop you from doing that … so you might want to go for Shattering Storm.
Please check the link below for the Arca Titron full Build / Guide:
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