With the release of Hildryn also came a brand new Arch-Gun called The Larkspur and with it an Amprex-like version for our heavy gun collection!
The weapon features two fire modes. In the primary fire mode the Larkspur sports a high status chance bow low critical chance. The Primary beam does arch to additional enemies and without the use of punch-through it seems that a maximum of five enemies ca be damaged simultaneously. The range of the arch appears to be four meters from my own testing but the wiki claims otherwise.
The Larkspur also appears to be losing damage with each and every single jump. From what I observed approximately twenty percent per jump but I may be wrong as this was rather difficult to accurately test. Finally, the range of the main beam is a staggering forty meters!
The secondary fire mode is a charged shot that releases a plasma bomb with an eight-meter radius. The explosion can do self-damage and the shot can be held-in for about three seconds after its fully charged. The projectile has travel time but no projectile fall-off and it also benefits from "Infinite body punch-through" so aiming for the feet of opponents to get the explosion damage is highly advised.
It's hard for me not to love everything about this weapon. I'm all about spacey-futuristic weapons and this one checks all the right points and has a serious amount of power to back-up its looks! I highly recommend the Larkspur to just about anyone regardless of what build you chose, the weapon does not disappoint.
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