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Today we're looking at the latest secondary Prime weapon, The Magnus Prime!
At first glance it does not look like anything special stat-wise but as soon as you play with the weapon and get to experience its unique buff Chamber Cascade you start to understand what this weapon could theoretically do.
From this point onward it's very easy to overdo it with fire rate when in actuality all you need is Lethal Torrent and I'd also recommend you reduce the recoil using the Exilus Slot so your shot become more precise.
It should also be noted this kind of playstyle is a bit discouraging to Deadly Maneuvers which is why I did not recommend this mod.
Alongside Nidus Prime we also got the Strun Prime and while it may not be his signature weapon, it definitely packs one serious wallop!
The Best comparison point for the Strun Prime would be the Wraith and I'm happy to report that it's a Buff in every way minus a bit of status chance. This recipe leads to a much more powerful weapon that has very little build diversity. You can either go for the classic Hunter Munitions route or you can simply build Raw Damage. Both builds will work fine but it's the classic Slash Damage over time that will do better in Steel Path.
Another aspect worth pointing out is the reload mechanic. The Strun prime has a shot by shot reload. Many players were concerned that Digital Extremes would pull the same story as with the Corinth and remove this type of reload.
Today we'll be revisiting one of the best Area of Effect Primary weapons in Warframe, The Ignis Wraith.
Considering the latest changes, more specifically the Galvanized Mods added with the Sisters of Parvos expansion a few tweak are necessary to the Build.
Galvanized mods have done a lot for range weapons and while I still don't fully agree on the way that ranged weapons wee buffed there's no denying they are significantly more powerful than before.
With the Sisters of Parvos weapons came a lot of weapons. Some great, some less than that and some even bugged. Huge Surprise? Maybe not but because of these issues the Ambassador started off with a bad reputation. Now, with most of its problems fixed we can properly review it.
The weapon features tow fires modes. One is your standard assault rifle affair and the second is a charged shot that can be held until the opportune time. This also features an small six meters explosion at the point of contact that deal similar damage to the projectile making contact with the target. For this reason, shooting for the feet is not the optimal way of using this weapon. If you chose this route than you're renouncing about 40% of the damage. Not to mention the six meters drop off.
In terms of base stats this one is also a tad on the puzzling side. Base critical chance is low at fourteen and sixteen but the multiplier is high at two point eight. Obviously, bonus additive after effects such as Arcana Avenger will synergize beautifully well with this weapon.