Uninfluenced honest opinions about the gaming industry and its current state. Currently we focus on Warframe & other formats like: News, Updates & Game Reviews
Managed to make some time to give Anthem a try and see what all the commotion is about. I'm happy I got to try this game but it does have several performance issues at the current time. I'm hoping most of them will get ironed-out by the time of release but I believe that a "wait and see" approach would be ideal considering the developer / publisher combo.
For now I can say that this feels like a good game but it's blurred by a number of issues and concerns.
Anthem is an upcoming online multiplayer action role-playing video game being developed by BioWare and published by Electronic Arts. The game is slated for a worldwide release for Microsoft Windows, PlayStation 4 and Xbox One on February 22, 2019.
Ever since Fortuna was released Kiguns have been sitting at the top of the Secondary DPS charts in Warframe. The Tombfinger is no exception and packs one serious bit of damage.
The weapon fires a round projectile that detonates on contact with the first enemy or surface, the explosion will deal by default pure radiation damage but any elemental damage added to the weapon will apply. The overall damage split is about fifty-fifty with all of the IPS types in the projectile impact.
The build will be affected by the parts you chose for your Tombfinger, I recommend trying it with Haymaker and Splat or Killstream which will result in the weapon having a very high critical chance of thirty eight percent with a two point three critical multiplier and sixteen percent status chance.
In testing the Tombfinger performed extreme well, as it's capable of going through high level targets like a hot knife through butter. If you manage to add the Pax Seeker Arcane than the weapon goes Godlike, projectiles results hitting targets for a truck and half worth of damage.
The only somewhat objective negative to the weapon would be the fact that it's projectile base and head-shots are crucial with any critical-based weapon.
Riven Mod stat priority will also depend on the weapon's configuration but in this case I would prioritize critical damage, multishot and critical chance above everything else. A harmless negative would be ideal as-well.
There's not much more to say other than the weapon is immensely powerful and I have enjoyed my time with it. Highly Recommend!
With the Introduction of Profit Taker we are finally able to use Arch-Guns on the ground in normal everyday missions! The process is a bit laborious at first and it does requiter a small investment in the form of Garvimag which will allow your Arch-Gun to be used as a heavy weapon. From my point of view the it's totally worth it as it can be a lot of fun and it breaths some life in weapons we'd otherwise probably never touch outside of their mastery points value.
As for the Fluctus, it performs fantastically well as it can maw down hordes of enemies thanks to its impressive Area of Effect capabilities. The build itself is rather simple and straight forward since when it comes to Arch-Guns we don't have that many mods to chose from but we should also keep in mind the current ammunition limitations of heavy weapons.
It's also worth keeping in mind that these weapons have two modes, one for Archwing and one called "Atmosphere" mode which is what we will be using outside of Archwing missions. All stats can differ greatly from mode to mode. The Fluctus gets a boost in Critical Chance, Status Chance and base damage as-well in Atmosphere mode.
Currently there are no riven mods for Arch-Guns but the developer has stated that they plan to add them to game. When exactly is anybody's guess.
While the weapon CAN be build at Mastery Rank Wwo you can't really use it in normal missions until you unlock profit taker from Fortuna which in turn requires you to be max standing with Solaris United.
As an Archwing weapon I didn't really care to much about the Fluctus but as a regular mission weapon I absolutely love it and I highly recommend it as it can pack one hell of a AoE Punch!
What can I say ... we got lucky again! Some players go through Warframe never seeing a Legendary Core drop for Sortie, let alone to get two so I did hit the jackpot!
Testing the Latron Wraith felt like using Windows 98 again. It can be good, sure but it has so many usability issues. The recoil kicks like a mule, the magazine size is small the reload is two point for seconds.
As far as the build options are concerned, I would recommend focusing on the Bleed Build through Hunter munitions since this is the build that offered the best results in testing. If you put Point Strike and Argon Scope together than the weapon achieves one hundred percent critical chance which means that all of the bullets will have the thirty percent chance from Hunter Munitions. The Latron Wraith also sports a very good critical multiplier at two point eight default which further helps a critical base build.
It's also worth keeping in mind that the Wraith has the highest critical chance out of the entire Latron family at twenty six percent.
The weapon can be fairly powerful for a Mastery Rank Seven weapon but it's simply uncomfortable to use. If you are the "sharpshooter" type then you might have a more enjoyable experience with the Latron Wraith but for my own to cents I'd give this one a pass.
We are looking at two of the most powerful secondary weapons in the game and either will yield good results in most circumstances. While I'd personally recommend you get both there are some differences between the weapons that could make one be the better build for you.
The biggest difference would the fact that the Prisma Twin Gremlins are projectile based so they will be more difficult to aim than the Akstiletto Prime which is hit-scan.
Critical chance weights in the favor of the twins and the status chance will be superior on the primes. It should also be mentioned that because of the increased fire rate and magazine size ammo can be an issue on the twins so you might have to use Carrier with ammo case.
Test results between the two weapons were similar but overall I find the Twins to be the more powerful weapon but they fall short of the Stilettos in terms of usability. Test were done using a corrosive build and a slash based build with Primed mods included.
Riven disposition also plays a potent role as the disposition is five out of five for the twins and only one out of five for the primes.
Overall it really comes down to the user but you will not be disappointed by either of these outstanding secondary weapons. I'd recommend you build both as they are more than worth it.
I hope this serves to clarify the allowance in Macros in Warframe as it is a bit of a grey area.
Mashing one button fast or slapping two commands together for the ease of use seems to be just fine but if you want to be one hundred percent sure then you can do what I did. Take a screenshot of the macro and launch a support ticket to Digital Extremes and ask them about it (it only takes a minute or two to make a ticket)
Use only legitimate gaming software from known vendors as obscure software can cause you trouble.