Wednesday, March 2, 2016

Heroes of the Storm (Gameplay) - Xul Heavy Control Build

More Xul Gameplay in Heroes of the Storm, this time we are going for a Heavy CC Build. I wouldn't really recommend this specific play-stile for any situation but if the enemy team is heavy on the AA (Basic Attack Heroes) then this should be the optimal way to go. HotS Quick Match on the Infernal Shrines Battleground! I'm liking Xul more and more but there may be a issues with his skeletal minions and most of the time they die before they are able to do much of anything. I still want to explore a full Skeleton Pusher Build, but first I'll wait for a buff (Speculation!). In the following days our Melee Specialist known as the Necromancer Xul will be launched on the EU server and I will be able to bring you a full Build Guide and after I feel conformable enough with him Rank 1 Ranked Gameplay! I have little to no question about his viability in the correct circumstances. The Build revolves a lot around his Spectral Scythe (Q Ability) but it does have some flexibility depending on the team setups.

The Heavy Crowd Control Build (keep in mind my notes) :