Wednesday, August 22, 2018

Warframe (Guide) - What is Punch Through and How it Works (Mechanics Explained & Tested)

Hey guys, hello and welcome back, as always my name is Leyzar and today we're going to be discussing Punch Through: What it is, what it does, how it functions and how it should function.
As of today Punch Through does not function as it should, and this demonstration should clarify any questions you might have regarding the mechanic.



Punch Through is a mechanic that allows weapons to shoot through objects, cover and even enemies. Punch Through is typically bestowed through Mods, though certain weapons have innate Punch Through values.

A basic, unranked Punch Through mod gives a value of at least 0.1 meters of Punch Through, which is sufficient to bypass a Shield Lancer's riot shield. Thus, a skilled marksman would be able to estimate the location of enemies' weak spots while they're in cover and land a shot or two without waiting for the enemy to peek out of cover. Greater values can potentially allow the penetration of many enemies at once, and can be an effective damage multiplier when utilized against swarms of enemies.

Tuesday, August 21, 2018

Nukor Build 2018 (Guide) - The Microwave Gun (Warframe)

Sometimes I wonder what is the point behind Mastery Rank. Is it to lock more powerful content and offer it as a form of progression ? If that is the case, then the Nukor breaks that rule like a champion. I never expected to see a weapon this powerful at such a low MR but then again it does follow the trend of beam weapons being exceptionally strong (currently).


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 4 Secondary  Weapon - The Nukor . As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven.... actually we have 2 Rivens this time





Let's begin by checking out how the weapon handles without any mods equipped, and for that I'm gonna need a couple of guinea pigs. First things first, the Nukor is a Beam Weapon and it has 25 meters worth of range. Now, the beam kind of looks like a sonic boom of sorts, the Wiki describes this one as being a Microwave Gun. Once again, 25 meters worth of range, and being a Beam Weapon, that means that you do not get 100% of its damage as soon as you pull the trigger, you get 20%, which quickly ramps up to 100 % over the course of 0.6 seconds. After firing stops, it will remain at 100 % for 0.8 seconds, after which it will decay back to the original 20% over the course of two seconds, so keep that one in mind. 

Now, we have a very special effect on the Nukor,  you will see that this guy has a swollen head. That is once again the effect of the Nukor. The target will be taking double damage from the Nukor and 50% additional damage from all other sources, so that's pretty good. Also, you're gonna notice that only one body part is swollen ... however the entire thing takes extra damage slowly if you're aiming for head, and just the head gets all big and all whatnot that doesn't mean you're not gonna get the bonus damage if you shoot them well somewhere else, and that's pretty much it. 

The continuation of the guide can be found by checking the video down below.


End note: 
I began my review very skeptical of this weapon but the more I used it the more I realized it's epic potential. The highest critical multiplier in the game at MR 4 ? It's clear to me that Warframe wants us to break it, to have fun and search for all sorts of ideas that will keep us entertained.Getting back to the Nukor, it posses very potent synergies with any additive after critical chance increase. Buffs such as Harrow's forth ability or Kavat buff and Arcane Avenger. Play with all of these and the weapon goes full blown monster but it's not without its limitations. Poor ammo efficiency and a rather peculiar beam that impedes vision being the main drawbacks.The Nukor is a fantastic weapon regardless of MR. Sure, there are better secondary weapons in the game but the Nukor can stand with the best of them given the appropriate circumstances. Highly Recommend.

Monday, August 20, 2018

Dera Vandal Build 2018 (Guide) - The Corpus Workhorse

It's no secret that I'm a fan of futuristic weapons... Basically anything that has laser beams or photon rockets peaks my interest, so I decided (despite popular opinion) to give the Dera Vandal a try.
What I found was an average run of the mill assault rifle, with a high status chance of thirty percent, but that's about it. Not to say that the weapon can't pack a punch. When build correctly the weapon has a strong kick, and can strip the armor off the strongest of enemies in just a couple of seconds. What it lacks in critical chance it more then makes-up for in usability, as the weapon has almost no recoil at all, and also sports a riven disposition of four out of five.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 7 Primary Weapon - The Dera Vandal . As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven. 

When talking about the Dera Vandal's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Dera Vandal only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 5 times. That is because the Dera Vandal does not come with any polarity, so you will have to forma 5 times for the weapon build i am gonna be recommending you.



Accuracy is 100. As you saw there, the weapon is pretty accurate, however, if I am going to put on  Heavy Caliber ... check out the accuracy value... honestly I can't even explain it. It's a mystery to me. It goes down to 7.2 and you saw how the weapon handled before (video). Well I'll check it out after doing this .... it's an absolute bloody mess, for that reason I am forced not to recommend Heavy Caliber on this weapon, and to be honest, this mod would have been a godsend for it. In any case, let us continue: Critical Chance is 8%, abysmal. The multiplier is nice at 2.0 X but there's not really much we can get out of it considering the low base Crit Chance. However, keep in mind that effects such as Arcane Avenger additive after Crit Chance effects will be extremely good on the Dera Vandal.

Fire Rate 11.25 for a magazine of 60, and a reload of 1.8 - little to no downtime when it comes to the Dera Vandal, and of course you can further augment this with Carrier together with Ammo Case. Riven Dispozition 4 out of 5, which means that the Dera Series is not exactly popular, they're seen more kind of like "Baby Weapons", however, you will see that the weapon can pack one serious punch.

The continuation of the guide can be found by checking the video down below.


Conclusion:Overall The Dera Vandal is a good assault rifle capable of fully removing an enemies armor but lacks base critical chance which sets it a bit back. Good, not great.

Saturday, August 18, 2018

Arca Scisco Build 2018 (Guide) - The Tactical Pocket Monster

I always complained that there aren't enough spacey futurist weapons for me to have fun with, but the Arca Scisco fits that description perfectly. Not only that but the weapon is insanely strong and the "Target Analysis" gimmick buff actually holds some substance and its quite usable.
There is a sea of secondary weapons in Warframe but the Arca Scisco is one of my favorites. As far as a build is concerned, you can go for the classic elemental approach, and I'd encourage you to try using the ninety mods over the sixty-sixty mods, but you can also go for a slash build through the use of Main, so you can get your slash value over the puncture value.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 Secondary Weapon - The Arca Scisco. As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven. 

When talking about the Arca Scisco's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Arca Scisco only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 5 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... 3 forma will do it. That is because the Arca Scisco by default comes with two "V" symbols, or Madurai symbols, so it's not a forma heavy weapon.


First we talk about an elemental build. Let's start slapping on some mods, starting with the mandatory mod, and Hornet Strike is 100% mandatory - 220 % extra damage. Next we're going to go into Multi Shot:  Barrel Diffusion, as well as Lethal Torrent -  now with these two slapped on we're gonna get 180 % Multi Shot. Keep in mind that Multi Shot will count towards your target analysis buff, meaning, if you hit the target with two beams, which will look like a single beam, you will be getting two stacks of target analysis with a single shot, so basically with 180% Multi Shot you have an 80% chance per shot at a third strike on the target. That will mean three stacks at once.

The continuation of the guide can be found by checking the video down below.
Arca Scisco Build 2018 (Guide) - The Tactical Pocket Monster (Warframe Gameplay)

Looking for a specific Build? Check the list of builds we already posted Here!

Conclusion: Everything considered the Arca Scisco is an outstanding secondary weapon with a cool and meaningful gimmick so it gets my seal of approval. Absolutely Bloody Glorious!

Friday, August 17, 2018

Twin Rogga Build 2018 - The Boom Sticks (Warframe Guide)

I have always been a fan of shotguns, be they primary or secondary, and the Twin Rogga blew me away with its raw power. However that power comes with some serious drawbacks in the form of low magazine size of only two which means that you will be reloading all the time.
The reload speed is not terrible at one point five seconds, and we can get it to zero point eight by using a fully stacked Primed Quickdraw. The main strength of the weapon is the base thirty three percent base status chance so we can get a true one hundred percent status chance through the use of the four sixty-sixty mods even better, with a riven mod (The Twin Rogga having a Riven Disposition of three out of five). Couple all that with a high amount of base damage and you can get insane numbers out of this secondary weapon.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 9 Secondary Weapon - The Twin Rogga. As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please have a little patience. 

When talking about the Twin Rogga Build, as per the usual, we will be starting by checking how the Twin Rogga handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Twin Rogga only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of 3 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... one forma will do it.
That is because the twin Rogga by default does come with two polarities - a "V" or  a Madurai, and a "dash" or Naramon, and you're gonna make use out of both of them, thankfully no Vazarin.


Please check the link below to watch the Twin Rogga Build video.

Long story short, The Twin Rogga is a fantastic secondary weapon that packs an insane amount of damage, but it does have some considerable drawbacks as-well. As always, the choice is yours.



Wednesday, August 15, 2018

Attica Build 2018 (Guide) - The Beastly Crossbow (Warframe)

There are not a lot of Crossbows currently in Warframe, but the Attica stands-out among the few that exist, with its high critical chance and critical multiplier. Any weapon with a high critical chance can benefit from Hunter Munitions, making the weapon into a very efficient slasher. Another advantage of the Attica is the high amount of base damage, which in turn will affect the slash values.
As for the disadvantages of the weapon, Low Status Chance at only ten percent base, small magazine size of only twenty and a lengthy reload time of two point eight seconds. All of these factors make an elemental / corrosive build have rather average results and I fully recommend the Hunter Munitions path in the case of the Attica.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 7 Primary Weapon - The Attica. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic Endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please have a little patience. 

Now, with that out of the way, let's jump into the Attica Build.

As per the usual, we will be starting by checking how the Attica handles without any mods equipped, and a short analysis of the stats. Next: Mod capacity is 60 out of 60, and if your Attica only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of 5 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... 2-3 forma should do it.


Taking a short look at the mods, starting with mandatory mods: 
There's nothing more mandatory than Serration, if you guys have trouble in deciding what to sync your endo in, and rest assured that Serration is never a bad idea -  165 % extra damage. Next we're going to go into Multi Shot, currently in Warframe Multi Shot is a very big deal. It's basically the bread and butter of mostly everything. Split Chamber - 90 % Multi Shot, and we can also go into Vigilante Armaments, with 60% Multi Shot. Multi Shot means that at a click of a button you can fire multiple projectiles - a hundred and fifty percent Multi Shot, the combination between Vigilante Armaments and Split Chamber means that with every single shot we have a guaranteed second projectile flying, and a 50% chance at a third projectile. Next for the bread and butter of the Attica - the Crit Chance and the Crit Damage - Point Strike 150% Crit Chance, as well as Vital Sense with 120 % Crit Damage; this world bump our Crit Chance at 60 % and the multi to 6.6

Next we got to really decide what we're gonna do with the Attica: like I said before, you can go for a Bleed Build through Hunter Munitions, or you can go for a straight-up Elemental Build. We are gonna test both, to see exactly what the weapon is capable off.

Please check the link below to watch the Attica Build video.

Conclusion:The Attica can pack one hell of a punch (when modded properly) and the riven disposition of five out of five can make this weapon into a beast. Happy Rolling!

Tuesday, August 14, 2018

Quanta Vandal Build 2018 (Guide) - The Laser Lord (Warframe Gameplay)

In Warframe beam weapons are (currently) exceptionally strong, and the Quanta Vandal is no exception to that rule.
It sports two very different fire mods each with their own unique advantages. The primary fire shoots a fifty meter long pinpoint laser beam with a very good critical chance and critical multiplier while the secondary fire will launch volatile cubes that will explode after a set amount or can be detonated prematurely to double the explosion damage.

Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 Primary Weapon - The Quanta Vandal. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic Endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please have a little patience. 
Now, with that out of the way, let's jump into the Quanta Vandal Build.

As per the usual, we will be starting by checking how the Quanta Vandal handles without any mods equipped, and a short analysis of the stats. Next: Mod capacity is 60 out of 60, and if your Quanta Vandal only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of six times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... 3 forma should do it.



The continuation of the guide can be found by checking the video down below.



Conclusion:

As for as build options are concern you do have a couple of options. First would be a straight elemental build taking advantage of a targets weaknesses and the second would be a bleed / slash build through Hunter Munitions. My recommendation is to keep it to raw power with an elemental build as it has better results and can be more fun to play with.

It's all situational and preference based at the end of the day but the Quanta Vandal is one of those weapons that should be apart of everybody's arsenal and I highly recommend it.




Sunday, August 12, 2018

Stubba Build 2018 (Guide) - The Grineer Submachine Gun

I never was a fan of Grineer Tech with a couple of exceptions... The Stubba follows the usual lines the faction implies, and it can pack a punch while sporting some build options. 


Hey guys, hello and welcome back. As always, my name is Leyzar and today we're gonna be diving deeper into this mastery rank 7 Secondary Weapon, the Stubba. As per usual, i'm gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me. Now, with that out of the way, let's jump into the Stubba.

The Build Video (below) is structured as per the usual in few sections. 

We will begin by checking out how the Stubba handles without any mods equipped, and a short stats analysis. Mod capacity is 60 out of 60, and if your Stubba only has 30 out of 30  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).
My weapon has been format a total of four times, but this was done mainly for the purpose of testing. For the weapon build I'm recommending you guys, 3 forma should do it.



The Stubba by default does come with one "V" symbol, or Madurai. You can get this weapon from the Ghoul Purge Invasion down on Cetus, it's a recurring event, it's fairly often, so don't worry about it, you are gonna get your hands on the stupid blueprint. 

Let's start slapping on some mods with Hornet Strike: damage is mandatory on mostly everything. There's something to be said about building the Zakti for condition overload, but other than that ... Hornet Strike is a worthwhile addition to any weapon, and if you want to have something to sink your endo in ... rest assured that Hornet Strike is the way to go. Next let's look at other damage options shall we? Augur Pact is never really a bad idea - ninety percent extra damage plus the benefit of the set. Unfortunately I can never really seem to fit this one in my build, since there are almost always better options. I highly recommend you stay away from Magnum Force, this one fully maxed out will give you 66% extra damage at the cost of 43 percent accuracy.

To find out more about the recommended mods, elemental build, slash build, riven setup and other useful information please check the video down below: (including the testing)



In conclusion:I would recommend going for a full elemental build, unless you have a riven that can cater the weapon towards a more slash oriented build. This doesn't necessary mean it's better, but it can be a viable build option. The Stubba is an average run of the mill secondary weapon. While it may not be at the bottom of the list it's nowhere near the top either.


Friday, August 10, 2018

Baro Ki'Teer the Void Trader (August 10th) - Quick Recommendations

Baro Ki'Teer the Void Trader (August 10th) - Quick Recommendations (Warframe Gameplay)

Hey guys, hello and welcome back! As always, my name is Leyzar and is that  time again, is Baro Time,  so I'm gonna give you my quick thoughts on what he brought us. 

This time first for PC, then we're gonna switch over to console; Please check the link below to watch the video.



The PC selection for Baro is a bit disappointing this time but we do have a few interesting cosmetics to pick from.

Headlines for PC :

Quanta Vandal
Zanuka, Stalker and Grustrag Three Beacons
Primed Morphic Transformer I guess.

Headlines for Console :

Prisma Gorgon (Primary Weapon, Assault Rifle)
Tempo Royale (Heavy Blade Stance)
Relics : Neo O1 and Axi V8, these will get you Volt Prime and Odonata Prime. Axi A2 which will get the Aklex Prime.

Overall I think the guys on console got the better deal this time.

Thursday, August 9, 2018

Daikyu Build 2018 (Guide) - Legolas in Space (Warframe)

Although Warframe is set in a futuristic setting, we do get to play around with a few bows, including The Daikyu. This one was a bit of a challenge to test and rustle the best builds but ultimately I'm happy of how the weapon performs. There are a few build options depending on what mods you have available. You can chose to go for raw damage and just pack as much as you can on it while including Spring Loaded Broad-head or you can try for a slash oriented build through the use of Hunter Munitions, or the weapons innate slash damage.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 primary weapon - The Daikyu. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me. 
Now, with that out of the way, let's jump into the Daikyu Build.

As per the usual, we will be starting by checking how the Daikyu handles without any mods equipped, and a short analysis of the stats. Next: Mod capacity is 60 out of 60, and if your Daikyu only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of eight times, but this was done because ...i am crazy.... For the weapon builds I'm recommending you guys ... 3-4 forma should do it. I'm gonna skip the stats analysis, as it has been covered extensively in the video down below.



http://warframe.wikia.com/wiki/SerrationLet's start slapping on some mods, and as per usual, we're gonna start off with raw damage, and there is nothing more raw than Serration -  a hundred and sixty-five % extra damage .... 

There's something to be said about Heavy Caliber, and to be honest, on bows I don't honestly recommend it. Is not that the main arrow gets a horrible accuracy ... it's that the multi shots fly really weird, so I don't recommend Heavy Caliber, at least not on this type of weapon.

Next we're gonna go into Multi Shot, the best thing on everything, and Split Chamber is mandatory - 90 % Multi Shot. Basically means that you have a 90 percent chance per shot to fire one additional arrow, and you can also take into account Vigilante Armaments for another 60 %. If you were to slap both of these on, you would have a guaranteed second arrow per shot, and a 50% chance at a third arrow. So Multi Shot is a very big deal currently in Warframe.

Please check the link below to see the full Daikyu Build Video and to find out more about the recommended mods and builds, slash build, hunter munitions, the riven setup for Daikyu and other useful information (including the testing of the Daikyu)


Conclusion:Overall the Daikyu can be a strong bow although it's worth having a look at the Rakta Cernos and the Dread as-well.


Wednesday, August 8, 2018

Warframe Guide-Acolytes Event Farm (Maiming Strike|Argon Scope and More)

Hey guys, hello and welcome back, as always my name is Leyzar and today I'm gonna give you a quick rundown on the Acolytes Event.


Fortunately for us, the Acolytes have returned, which means we get a chance at farming some very interesting and expensive Mods. The event itself is not too complicated, and getting the mods will be a bit of a grind, but it's definitely worth it. 

So let's head on over to navigation, as I said before the event is rather straightforward, you will see an acolyte symbol at the top of the page, you click on it and this will reveal all the available acolytes. You can have multiple at a time, but for right now we just have Angst with her health, at 80%. Of course, when this one reaches 0 ... Angst will disappear and Location Unknown. You're gonna have to wait a little bit until players find the location of Angst.

The link to the full guide / gameplay video can be found below:



Tuesday, August 7, 2018

Phage Build 2018 - The Beam Shotgun (Warframe Guide)

Beam weapons are some of the strongest option you can currently go for, and the Phage is no exception to that rule. Throughout this build guide we will explore all the possible viable builds that the weapon has, including a one hundred percent status chance build and a bleed build which makes use of Hunter Munitions as-well as Arcane Avenger. While testing it soon became apparent the going for full status chance will yield betters results then forcing the weapon into critical chance and critical damage.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 11 primary weapon - The Phage. 

As per the usual, we will be starting by checking how the Phage handles without any mods equipped, and a short analysis of the stats. 

First of all, Mod capacity is 60 out of 60, and if your Phage only has 30 out of 30, then jump into actions and install an Orokin Catalyst. The Orokin Catalyst can be found from alerts, invasions or, if you're lucky, from the daily sortie. If you don't have access to the daily sortie just yet, progress further through the story and you will. 

Next, my weapon has been format a total of six times, but this was done for the purpose of testing. By default the Phage comes with a "-" or Naramon Symbol, which I removed and made into a V. Don't ask why ... you shouldn't really remove it, I simply had a whole bunch of different Rivens to test. The rest of the stats analysis, accuracy, crit chance, fire rate and other useful info you can find in the video below.



Continuing with our excerpt, let's take a look at the mods:

Damage is mandatory, and we're gonna go with Point Blank - 90% extra damage. If you have Prime versions, then by all means, go for Prime versions. There's another mod that I tend to call mandatory but not 100 % - Vicious Spread - again 90 % extra damage, just like Point Blank, at the cost of 60% spread, and you saw on practice how that one works.

Next, we're gonna go into Multi Shot. How the Multi Shot effects work on Beam Weapons anyway? As you saw here I added Hell's Chamber, with 120 % Multi Shot. Though my status chance did not go up, even though I know I am firing multiple beams out of the weapon. In essence, Multi Shot effects for beam weapons increase the weapon's damage, however they apply to the modded weapon damage value, not of the base weapon damage value ... so basically this applies after Point Blank and Vicious Spread, so keep that one in mind.

To find out more about the recommended mods, the base build, Blaze, Bleed build, Riven setup and other useful information please check the video down below: (including the testing)



Conclusion:As always the option is yours but I would recommend looking into a Status Chance Riven so you can play with elemental damage better and get rid of any unwanted combos such as Blast.
All and all the Phage is an atypical beam weapon with some interesting mechanics that has some build diversity and in my opinion totally worth the build (for the novelty if not anything else)

Sunday, August 5, 2018

Twin Kohmak Build 2018 (Guide) - The Wild Boars (Warframe Gameplay)

In general I prefer precise weapons, but there is something to be said about the destructive power of the Twin Kohmak. It lacks in accuracy and the ammunition consumption is outrageous, but with the right riven mod the weapon comes to live annihilating everything that stands before it (and sometimes to the side of it).


Hey guys, hello and welcome back. As always, my name is Leyzar and today were gonna be diving deeper into this mastery rank 10 Secondary Weapon, the Twin Kohmak. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me. Now, with that out of the way, let's jump into the Twin Kohmak Build.

We will begin by checking out how the Twin Kohmak handles without any mods equipped, and a short stats analysis. Mod capacity is 60 out of 60, and if your Twin Kohmak only has 30 out of 30  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of six times, but this was done mainly for the purpose of testing. For the weapon builds I'm recommending you guys ... 2-3 forma should do it. I'm gonna skip the stats analysis, as it has been covered extensively in the video down below.




Let's start slapping on some mods, starting with the mandatory mods for the Twin Kohmak. Hornet Strike, of course, 220 percent extra damage. Next we're going to go into Multi Shot with Barrel Diffusion - 120% multi shot, and Lethal Torrent - 60% fire rate and 60% multi shot. The fire rate really comes in useful, because you get to go to the maximum spool of effect - the maximum fire rate - a whole lot faster. It can get a bit annoying when you start shooting, just keep in mind that the Twin Kohmak does fire more pellets at full fire rate, so the initial pellets will have (the initial pellet it fires only one bullet first time) will have a very good status chance. 

Next we could go into Crit Chance and Crit Damage or we can go into full Status effects. The problem is ... this is still a shotgun, and all the status chance will get divided among the pallets, unless we get a 100% status chance, before Multi Shot effects. Multi Shot effects on pellet based weapons can trick you when it comes to status chance.

As you can see in the video down below, here my status chance is 51.9, but this one will get divided among the pellets ... and i will give you a clear example.

Please watch the full Build / Guide video for Twin Kohmak by clicking the link below:


In Conclusion:
The general build is rather straight forward and it will result in a decent secondary weapon, especially if you enjoy dual shotguns, but in order to get the most out of it you will need a specific riven mod which is something I don't particularly like.

Everything considered, if you can get a 95% plus status chance riven then absolutely go for the Twin Kohmak, if not then it may be worth exploring other secondary options.

Saturday, August 4, 2018

40K Subscribers Channel Update - LGV Community Clan & Warframe Glyph


Hey guys, hello and welcome back, as always my name is Leyzar and today we have a channel update: 40,000 subscribers ... and I'll be honest with you guys, there were times when I honestly didn't think we'd reach this far, but I'm very happy we're here!


Check the video below, visit our YouTube page for the available LGV PC Glyph Codes, and don't worry....if none of them is available anymore you can whisper me in-game and i will send you one!

To participate in the Limbo Prime Access Giveaway simply leave a comment on the video, stating your IGN and platform.


For a clan invite you can whisper me in game (on PC). If there is currently no spot, do not worry, we will write down any names, to invite when we have the next barracks room increased!


Thursday, August 2, 2018

Staticor Build 2018 - Warframe Guide (Gameplay)

What I want to see from Warframe is more space weapons like the Staticor. Essentially this is a throwing weapon but without the weird animations and you can also charge-up shots to quadruple the damage. Each projectiles explodes on contact with a surface or an enemy, or if it runs out of travel time. The build is rather straight forward but I would lean into Fire Rate mods such as Lethal Torrent and Gunslinger so you can get more efficient charged shots out.

Hey guys, hello and welcome back! As always, my name is Leyzar and today we're going to be diving deeper into this Mastery Rank 10 Secondary Weapon, the Staticor. As per the usual, I'm gonna have a cheap build, something affordable that anybody can build, then we're gonna switch to a suit-up setup, and wrap it all up with warframe buffs. Though please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built. So if you're a veteran of the game and already know most the stuff, then please bear with me. And with that out of the way, let's jump into the Staticor Build.

Let's begin by checking out how the weapon handles without any mods equipped, and for that I'm gonna need a couple of guinea pigs. First of all ... this one works kind of like a throwing weapon, though - unlike the Despair for example - the overhand throw and the underhand throw are exactly identical, and it will hit the same spot. But this still is a projectile based weapon, so you will have travel time. No real fall-off to the projectiles, but there is quite a fair bit of travel time, so you can simply fire like so at targets, if you so desire, you will see that the front impact will be generating an explosion. Keep in mind that the projectile has two sources of damage: first the impact and then the explosion. Ideally, you want to get both of them, but of course, if you have trouble aiming and all whatnot and... again, keeping in mind that it does have a lengthy travel time to them, you can hit the feet if you so desire.

Please check the link below to see the entire build / guide video for Staticor.


Conclusion:The Staticor is an outstanding weapon and I would recommend it to just about anyone. The only downside is the low riven disposition of one out of five, but you can't have'em all.


Wednesday, August 1, 2018

Tenora Build 2018 (Guide) - The Main Event (Warframe)


When it comes to machine gun style of weapons we do have a few options and the Tenora is at the top of the list. Alongside its mini-gun fire mode it also has a secondary that will charge ten bullets and release them after zero point eight seconds for a massive burst of damage. The charged shot also features higher critical chance and critical damage at the cost of status chance.


Hey guys, hello and welcome back. As always, my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 10 Primary Weapon - Octavia's signature weapon - The Tenora.

I'm gonna be covering a cheap build, something affordable that anybody can build, but of course we're also gonna have the classic endgame setup for a Riven. Though please keep in mind that my builds and guides usually follow a more "New Player Friendly" approach, so if you're a veteran of the game and already know most of the stuff then please bear with me. And with that out of the way, let's jump into the Tenora.

Let's begin by checking out how the weapon handles without any mods equipped. For that I'm simply gonna be taking a couple of free shots. You'll see (in the video) that the Tenora is a rifle which acts more like a mini-gun. At the start of firing you'll see that the accuracy is basically all over the place, but the more you fire, you will get additional fire rate and accuracy. After about 16 shots the Tenora  is a pinpoint weapon, and you are no longer spraying all over the place. You also have an Out-fire which kind of works like this: once pressed, it will charge up - you cannot hold the shot in - and it will release a pinpoint shot which has more Crit Chance, and more Crit Damage than the normal fire, and it also consumes 10 ammo. So with a full clip of 150 ... you basically got 15 shots for all fire, and that is pretty much it.






Let's jump into the stats to see precisely what we're dealing with. First of all, Mod Capacity is 60 out of 60, and if your Tenora only has 30 out of 30 then jump into actions and install an Orokin Catalyst. (Check the video below to find out how to obtain one). 

My Tenora has been format a total of 7 times, but this was done mainly for the purpose of testing,  and because I have a Riven, for the weapon builds I'm recommending you guys ... 4-5 forma should do it.

Accuracy is 12.5, but this accuracy, both on the Primary and Secondary Fire, is without the full spool up. Keep in mind that while the accuracy is 12.5, on the charge shot it doesn't really reflect the pinpoint accuracy of this weapon, so keep that one in mind.
Next, Critical Chance for the auto fire is 28% with a multiplier of 2.0, which is definitely decent. The critical chance is pretty good, and the multiplier is nice as well. Fire rate: 11.67. Just keep in mind that this refers at fool spool-up or magazine of 150, and reload of 2.5. Very little downtime for the Tenora, as long as you don't increase the fire rate too heavily, of course.

Please check the link below to watch the entire Tenora Build / Guide video (elemental build, slash build, riven setup and other useful info)



Conclusion:
Sometimes I find it hard to chose one weapon over another, simply because we have a lot of similar weapons in Warframe, but the Tenora is one weapon I'm happy I invested in, and I highly recommend it. You have two options when it comes to builds, you can either go for an elemental build that will focus around a targets vulnerabilities, or you can go for a slash build through Hunter Munitions. Objectively speaking the HM build is a bit stronger, but I prefer elemental builds in general. As always, the choice is yours.

Monday, July 30, 2018

Knell Build 2018 (Guide) - From Zero to Hero (Warframe)


Just by looking at the stats of the Knell you don't see much of anything. The true power of this weapon lies in its special buff that can stack-up three times and transforms the weapon into an absolute power-house. While the build is rather basic, the weapon does require a lot of the player, and consistent head-shots will be necessary to get the most of the Knell.
As soon as the three stacks are up, the weapon goes Godlike and I would recommend you try some fire-rate and pepper your targets in order to make it easier to get constant buff refreshes.


Hey guys, hello and welcome back! As always, my name is Leyzar and today we're gonna be diving deeper into this Mastery Ranked 10 secondary weapon - The Knell.

I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the classic "Endgame" setup with  a Riven. That being said, though please keep in mind that my builds and guides usually follow a more new player friendly approach, simply because I want anybody watching this to understand how the weapon functions and how it should be built, so, if you're a veteran of the game and already know most of the stuff, then please bear with me.

Now, with that out of the way, let's jump into the Knell. As per the usual, we begin by checking how the weapon handles without any mods equipped and for that I'm gonna need a couple of targets. You will see that the Knell only has one shot in a clip, and it also kind of has like a sniper-esque scope, even though you don't have a controllable zoom. Now, normally again, one shot in a clip then you have to reload and the total ammo of the Knell is only ten or twelve, so that seems very little, but upon head-shot you will be receiving a buff called Death Knell, you'll also see that the graphics on the scope will change. When you get at least one stack of this buff, you will receive unlimited ammo and no reload. That's all, so basically you can keep on firing forever and ever, as long as you refresh the buff. The buff called Death Knell can stack up a total of three times, each time you'll be getting 20% status chance and 0.5 crit multiplier, that is critical damage. That being said please keep in mind that this benefit is an additive after bonus, and I'll explain more on that a bit later, but for now let's jump in the stats to see precisely what we're dealing with.





First let's remove all the buffs from Harrow, just to make sure we're not cheating with any buffs.

Mod capacity is 60 out of 60, and if your Knell only has 30 out of 30, then jump into actions and
install an Orokin Catalyst (check the build video to find out how to do it)

My weapon has been format a total of seven times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... for - five forma should do it.
It is a Forma Heavy Weapon, because the Knell by default doesn't come with any polarity at all. Accuracy is 42 - now this is absolutely Godlike for a pistol. Keep in mind that the fable, the Lex Prime has only 16, this is sniper level of accuracy - absolutely phenomenal - so it will reward those high skill players that can actually land head-shots.

Critical chance is 20% and Crit Multi is 1.5. Now I would call this one decent towards weak, but keep in mind that Death Knell buff you will be getting on head-shots. It will give you 0.5 Crit Multiplier per stack, and you can stack it up a total of 3 times. Each stack will last for two seconds, so for example if you stack it up all the way to 3 stacks, you're gonna be getting a Crit multiplier of 3.0, two stacks 2.5, one stack 2.0, this is an additive After Bonus, so keep that one in mind

Please check the link below to watch the entire Knell Build / Guide Video .
Knell Build 2018 (Guide) - From Zero to Hero (Warframe Gameplay)


Sunday, July 29, 2018

Braton Prime Build 2018 (Guide) - Old Faithful (Warframe Gameplay)

There are many Assaults Rifles in Warframe, some more popular then others.

The Braton Prime is among the "old timers" and many players simply glance over it and chuck-it up as MR fodder. That would be a mistake, The Braton Prime may not be the best weapon in the game but it's certainly not weak. 


Hey guys, hello and welcome back. As always, my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank eight Primary Weapon - The Braton Prime. I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the "Endgame setup" with a Riven.

Please keep in mind that my builds and guides usually follow a more "New player friendly" approach, simply because there's a lot of info here and I want anybody watching to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know most of this stuff, then please bear with me. And with that out of the way let's jump into the Braton Prime.




Let's begin by checking out hot weapon handles without any mods equipped, and for that I'm simply gonna be taking a couple of free shots, as you can see (in the video) The Braton is an automatic rifle, or Sub-machine gun, or whatever ... it doesn't really matter. The accuracy isn't really all that hot, but it's not bad either. This is roughly 30 meters away from the target and I'm gonna unload 75 bullets - that's a full clip for the Braton - so you can see the spread. I think that should do it ... 60 bullets is
enough, so as you can see, the accuracy isn't outstanding but it's not terrible either, especially since you can fire a little bit ... wait for the weapon to kind of calm down ... The recoil itself is not really all that bad. From my point of view, is totally manageable and I love how the weapon sounds. 

Let's jump into stats to see precisely what we're dealing with: First of all we're gonna talk about Mod  capacity - 60 out of 60 - now if your Braton only has 30 out of 30, then jump into actions and plug in an Orokin Catalyst.

Please check the link below to learn how to obtain an Orokin Catalyst, and watch the entire Build / guide for Braton Prime

Braton Prime Build 2018 (Guide) - Old Faithful (Warframe Gameplay)


Conclusion:
With the correct build the weapon can make quick work of even high level enemies. While there is some build diversity to the Braton, the build that shined the most was a viral / Hunter Munitions setup. Using this approach the weapon ca have two sources of applying slash status effects to targets.The Critical Chance on the weapon is fairly low so in order to get some value out of Hunter Munitions we need to use Arcane Avenger, which is a bit expensive but more then worth the investment. Overall I would call The Braton Prime a solid and reliable weapon and recommend it to newer players as it feels very "classic" and it's no slouch in damage either.


Friday, July 27, 2018

Baro Ki'Teer the Void Trader (July 27th) - Quick Recommendations

Baro Ki'Teer the Void Trader - July 27th - Quick Recommendations (Warframe Gameplay)


Hey guys, hello and welcome back! As always, my name is Leyzar and today is that  time of the week again, is Baro Time.... well ... actually it's once every two weeks, but I'm gonna give you my quick thoughts on what it brought us this time.

Not the best Baro, But we do have a few headlines.

Primed Target Cracker - Mandatory
Primed Heated Charge - Highly Recommend
Primed Slip Magazine - Skip
Primed Quickdraw -Skip
Prisma Dual Cleavers - Seems like a solid melee, worth it at least for the mastery if not anything else.

Please check the link below to watch the video.

Wednesday, July 25, 2018

Warframe (Gameplay) - John Prodman Run with Mesa (One Hour in High Index)

Following a viewer's suggestion we decided to go for a Prodman Run

In order to get his poster / autograph one must stay one hour in Index (any difficulty), so he spawns and you take the poster after you defeat him. Our setup was simple, Mesa, Rhino, Trinity and Nova. 

Using a balance selection of Warframes we had all our basis covered and the run itself was not difficult. I played Mesa so this gives me the opportunity to give you a brief overview of the build I use for her as she is very efficient in Index.


This was a lot of fun to do and I'd recommend you give it a try. It may sound a bit intimidating but it's really not that difficult.

Check the link below to watch the entire video, including build explanations for Mesa.