Saturday, June 30, 2018

Akbronco Prime Build 2018 (Guide) - The Steampunk Teapots (Warframe Gameplay)

Dual wielding shotguns sounds like a fantastic idea so I was very excited to test and build the Akbronco Prime. Initially I thought I could make a mini Tigris Prime style weapon out of them but without a very specific Riven Mod for them that is simply not viable.

The build that proved the best in testing was a classic corrosive / armor strip build with all four sixty sixty mods in order to reach true 100% status chance. 



As per the usual, we start by checking Akbronco's stats and how the weapon handles without any mods equipped (Video).
When talking about Mods, the first thing we should always do is slap on some damage with Hornet Strike, that's gonna be two hundred and twenty percent extra damage. Then multi shot of course is mandatory on mostly everything, so we're gonna slap on Barrel Diffusion together with Lethal Torrent. We're gonna be getting Barrel Diffusion, one hundred and twenty percent and Lethal Torrent gives us sixty. Now the fire rate isn't really that big of a deal, yes you do get a bit of burst but consistently bumping into that reload time will mean even more downtime, and as you saw, the Akbronco Prime has quite the recoil on it, very similar actually to the Aklex Prime, I think just a little bit lower ...

Please check the link below to watch the entire Build / Guide for Akbronco Prime:


Long story short the Akbronco Prime is a powerful secondary weapon but it's not going to win any awards anytime soon, mainly because of the usability issues it has.

Friday, June 29, 2018

Astilla Build 2018 (Guide) - The Wolf in Sheep's Clothing (Warframe Gameplay)

I won't lie, that was one of the most difficult reviews I ever had to do but I'm glad I did. She can be a bit tricky to understand and build but as soon as you do you are in for a treat! The Astilla is a terrific weapon with plenty of power and some nice build diversity. While it may not be the most powerful shotgun in the game it is effective at what it does and can be a lot of fun to use. 

You probably heard of the same wolf in sheep's clothing, but have you ever heard of shotgun in rifle clothing?

Hello and welcome back. As always, my name is Leyzar and today were gonna dive deeper into the Astilla, a weapon that I feel most of the time simply gets misunderstood. I'm gonna be clarifying a couple of issues regarding it. I have a couple of bills laid out for you guys, something cheap and affordable, something anybody can get into, but of course we also have the "Endgame set up" for a Riven. That being said please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of information here and I want anybody watching this video to understand how The Astilla functions and how it should be built, so if you're a veteran of the game please have a little patience. And with that out of the way let's jump into the Astilla.

Let's start off by taking a general presentation of the weapon, so we can understand how it functions. First of all, Astilla is an automatic shotgun, and as you can see (in the video) it has a pretty decent rate of fire and it fires these glass projectile, these glass slugs which have a bit of a travel time to them and upon impact they will explode into shards of glass, because this is Gara's trademark weapon. Now you'll see there's something weird about the Astilla ... I'm aiming at the top of the wall and the projectile is constantly going over it, this issue is even more apparent when you're trying to get head shots at close range. This is because there seems to be somewhat of a delay between you clicking your trigger and the projectile leaving the barrel, and of course the travel time mixed together with a very very small drop-off on the glass slug. 



That being said, the explosion of the Astilla keeps its damage constant throughout its entire area, so you're not gonna have to get targets caught in the middle. Ideally you want to hit your targets from above, because the glass shards will not grow through targets. So for example, if you hit a target in the front ... it will not damage targets behind the explosion, but will damage targets to the side or somehow in front of the explosion. So once again ... if you want to get the most out of the AoE, you've gotta hit targets from above.
It's easier to think of it like the glass shard simply stop in the first thing they hit ... Anyway let's jump
into stats and see precisely what we're dealing with:

Mod capacity is 60 out of 60, and if your Astilla's Mod capacity is only 30 out of 30 then jump into actions and plug in an Orokin Catalyst. It can be found acquired from alerts, invasions or, if you're lucky, from the Daily Sortie.

My weapon has been format a total of  7 times but this was done for the purpose of testing and I also have two Rivens, in any case you guys won't have to format more than four times.

Please check the video below to watch the guide on how to build your Astilla Weapon, and other useful information.

Thursday, June 28, 2018

Ignis Wraith Build 2018 (Guide) - The Fire Demon (Warframe Gameplay)

 After testing the Amprex I didn't think that an Area of Effect weapon could impress me anymore. I was wrong, the Ignis Wraith is an outstanding weapon and a strong contender for the Best AoE weapon in the game. The build is a bit taxing at five Forma but it's worth every resource you put into it. The weapon offers some build diversity and it's rather flexible, the only build that was not brilliant was the Hunter Munitions/Viral Build but a full-blown Corrosive build works exceptionally well!

Hey guys, hello and welcome back. As always, my name is Leyzar and today we are gonna be diving deeper in one of the best AoE weapons in Warframe. it comes to us at only a Mastery Lock out of 9, so I will be keeping my “New Player Friendly” approach, in case you're a veteran and already know most of the basics then please bear with me.

And with that out of the way … let's jump into the Ignis Wraith. First of all let's see how the weapon handles without any mods equipped, because it is important to understand how the weapon functions. First of all it channels a frontal beam, the range is 27 meters, the thickness of the beam is 0.15, and at the end of the beam or at the point of contact it will generate a 3 meter radius area-of-effect.
That being said, please keep in mind that it only consumes 0.5 ammo per damage tick, which is absolutely amazing, and of course the range can be increased with mods such as Sinister Reach, and the area of effect can be increased with Firestorm. However, more on that later. For now let's check out what we're dealing with in the weapon stats:



Mod capacity is 60 out of 60, and if your Ignis Wraith has only 30 out of 30 then jump into actions and plug in an Orokin Catalyst (it can be obtained from alerts, invasions, or if you have access to the daily sortie that's also a possible reward. Lastly you can pay 20 Plat for it).

My weapon has been format a total of seven times because I need to run a whole bunch of tests, but for the weapon builds I'm recommending you guys, without a Riven, 5 format should be more than enough.

Accuracy, because this is a beam weapon, is 100, and “-“ accuracy mods will affect this well… paper stat …. let's say we slap on heavy caliber for example - will bring it down to 25, but it doesn't really have any noticeable effect on the trajectory of the beam, so by all means Heavy Caliber will be mandatory. Critical Chance is the one and only weak point of the Ignis Wraith, low at 17 percent, but the Multiplier is quite awesome at 2.5. Fire Rate is 8.0,  Magazine: 200 -  absolutely bloody amazing, and you get extra ammo 800, reload is 1.7 -  lightning-quick and these two together make for some fantastic ammo efficiency. Riven disposition is only two out of five, which is kind of noteworthy because this is, like I said, a very potent weapon and a lot of players use it. Status chance is sky high at 29%, and the default damage on the Ignis Wraith is 35. Now it is important to understand how the damage ramps up on channel beam weapons.

For more info on how to build the Ignis Wraith, stats analysis, mandatory Mods and other useful aspects, please check the link down below: 

PS: Don’t forget that you can always write us your comments / opinion/ questions in the comments section down below, or directly on You tube’s comments section.

Wednesday, June 27, 2018

Akstiletto Prime Build 2018 (Guide) - The Monster of its Class (Warframe Gameplay)

It's not exactly news that the Akstiletto Prime is a fantastic secondary weapon, one that should be a part of anybodies arsenal. My testing did nothing but confirm how much of a power house this weapon is. To make a long story very short, if you are at least Mastery Rank Ten then you owe it to yourself to get this weapon. The only downsides to the Akstiletto Prime are the low riven disposition and the fact that it is vaulted so it costs a pretty penny.

Hello and welcome back! As always, my name is Leyzar and today we're gonna be diving deeper into the potential of the Akstiletto Prime. I have a couple of builds laid out for you guys, something cheap and affordable, something anybody can get into, but with the mastery lockout of only ten I will be keeping my "New Player Friendly" approach simply because I want anybody watching this video to understand how the weapon functions and how it should be built. So ... if you're a veteran of the game please bear with me.

First let's check out how the Akstiletto Prime is handling without any sorts of Mods equipped.
I'm gonna be taking 25-30 meters away from my target and I'm going to start spraying. The Akstiletto Prime is an automatic pair of pistols, and as you can see (in the video) the accuracy isn't bad at all and  the recoil these puppies have is quite controllable. It only climbs up a little bit and definitely you can control this one without a stabilizer or anything like that. In any case let's jump into stats and see precisely what we're dealing with.




Mod capacity is 60 out of 60 and if yours has only 30 out of 30 ... jump into actions and plug in an Orokin Catalyst (Can be obtained from alerts, invasions, especially after Dev streams, so keep that one in mind. It's also a possible reward from the daily sortie or you can just pay 20 plat for it to have one plugged in). 

My weapon has been format a total of 4 times, but for the weapon builds I'm recommending you guys 3 should be enough. That is because the Akstiletto Prime by default comes with a "V slot" or Madurai
and a "dash" or Naramon. 

Accuracy is 23.5, which is more than enough for medium and short range shots, at long range it does
suffer a little bit. Critical chance is low at 15% and the multiplier is nice at 2.0. Pity about the low Crit Chance. Fire rate 7.08, as you saw there pretty good fire rate, Magazine clip 40 and a Reload speed of 1.1. This is amazing because these together will mean very little downtime, that reload speed is absolutely awesome. 

Here is a weak point of the AKstiletto Prime - Riven disposition 1 out of 5, which means that the Riven's will be fairly week. and as you guys might know, I don't recommend Rivens for Dispo one weapons. You're gonna need a really good roll which will cost you an arm and a leg and as you will see, the Akstiletto Prime doesn't require a Riven to be a competitive weapon.

Status chance is absolutely awesome at 30%, so we're gonna get plenty of statuses out of this one.

Please check the link below to watch the entire Build/Guide video and find out which are the mandatory mods, and other viable options.

If you have any questions, please post them in the comments section down below, or in the comments section on YouTube

You can also find us on Twitch 
Streaming Monday through Friday : 20PM - 22PM (CET) / 11AM - 13PM (PDT) @ twitch.tv/leyzargamingviews

Tuesday, June 26, 2018

Rubico Build 2018 (Guide) - The Critical Damage Master (Warframe Gameplay)

When you hear Master Rank 6 weapon you don't necessarily think of one of the best Sniper Rifles in the game. The Rubico is a devious weapon that hides its fangs behind a low MR lockout. It was a blast testing this weapon and I would recommend it to just about anyone. It packs one serious punch, it is easy to use due to is low recoil and the only inconvenience it has can easily be fixed with a cheap arcane. The weapon build is pretty straight forward and inexpensive so if you are looking for a solid all-round sniper rifle then look no further then the Rubico.

Hey guys, hello and welcome back. As always, my name is Leyzar, and today we're gonna be diving deeper into this Mastery Rank 6 Sniper Rifle. I had a blast testing this one and it is an absolute beast, but that being said please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know the basics ... please have a little patience.
And with that out of the way let's jump into the Rubicon.As per the ussual we will start by checking on how the weapon handles without any sorts of mods equipped, and make a short analysis of the stats.


Mod capacity is 60 out of 60 and if you just hit MR6 and you got the Rubico ... yours probably has only 30 out of 30. Jump into actions and plug-in an Orokin Catalyst which will double your Mod capacity. The Orokin Catalyst can be found from alerts, invasions or from the daily sortie if you have access to that one yet, if you don't have access to it ... simply progress further through the story.

My weapon has been form at a total of 6 times because I need to test a whole bunch of things but for the weapon builds I'm recommending you guys, 4 -  maximum 5 should be enough.

Let's start slapping on some mods:

First of all we're gonna go with Serration - this is mandatory - 165 % extra damage - should be present on all of your Rifle Builds. If you're unclear in what to sync your Endo, because for me that was a bit of a pain, rest assured that Serration is never a bad idea. Don't fully max that out if you don't have a ton of Endo ... leave one two from the top by the way. Heavy Caliber? Heavy Caliber on sniper rifles is a bad idea  - not necessarily on all but in the case of the Rubico I recommend you to stay away from Heavy Caliber.  The initial shot doesn't suffer a huge accuracy loss but the Multi Shot resulting is absolutely unbearable, so that's why I am not recommending Heavy Caliber.

Next, why don't we look into some Multi Shot - Multi Shot is mandatory  - a very big deal in Warframe and you should slap and run as much as you can. Split Chamber is the default Rifle Multi Shot Mod and it offers 90 %  Multi Shot. If you don't know what Multi Shot is ... it basically means that you are firing multiple projectiles with a single click of a button ... 90 % extra multi shot means that we have a 90 % chance to fire two projectiles. We're not gonna stop there however .

Please check the link below to watch the entire Build / Guide Video.

Have a question for us? Please, post it in the comments section down below, or directly on YouTube's comments section.



Monday, June 25, 2018

Warframe (Guide) - Kuva Fortress Spy Mission Pago Fast & Easy (Loki Gameplay)


I can't say that Spy Missions are my favorite but they can drop some very useful mods and various Warframe parts. In the case of Pago, the Kuva Fortress Spy Mission we can get the Harrow Neuroptics blueprint and whole bunch of useful sixty-sixty mods plus Cover Lethality so it's more then worth farming. The mission can be completed with virtually any frame in the game but stealth frames such as Ivara, Loki and Ash will have an easier time.

Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna do a guide on the Kuva Fortress Spy Mission, as fast as possible. But before we jump into any of that, why don't we check out the drop tables to see precisely what are we farming:

Unfortunately the First Vault is a little bit underwhelming, nothing interesting really drops here - Power Throw, Stabilizer and Steady Hands - these are all common unexciting mods sadly for the most part.

The Second Vault will drop Relics only - Limbo Prime and the Destreza Prime together with the Pyrana Prime just came out, and you can get the Meso D2, which can drop the Destreza Prime Blade, you can also get the Neo L1 which can drop the Limbo Prime Chassis blueprint.

But the interesting Vault is the third Vault - the best rewards come from this one - you can get the Harrow Neuroptics Blueprints and this one has an 11.28 % chance to drop, but you can also get Frostbite and Scorch. Now ... these are 60/60 Mods for pistols, Scorches for heat and frostbite is for cold, but you can also get Covert Lethality together with Frigid Blast, Power Throw as well can also drop, Hell's Chamber, Sniper Ammo Mutation, Shotgun Ammo Mutation  Thermite Rounds, which is the 60/60 mod for Rifle's heat damage ... and well ... that's pretty much gonna do it for the drop table.




As for what frame you should be using ... that's a bit subjective, because the mission can be completed with any frame in the game, however my recommendation for you would be to look into a Stealth Frame, whether you prefer Loki, Ivara or Ash, it doesn't really matter.

I'm going for Loki because he is the fastest, then can stay cloaked for long periods of time without much effort. I built a whole bunch of duration on Loki, 306%, but this is massively overkill and you don't need this much ...

Please check the link below to watch the entire Video Guide.



Have a question for us? Please, post it in the comments section down below, or directly on YouTube's comments section.



Thursday, June 21, 2018

Pyrana Prime Build 2018 (Guide) - The Ravenous Beast (Warframe Gameplay)


Limbo Prime did not come alone, he brought us the Destreza and Pyrana Prime. Initially I didn't like the weapon very much but the more I played with it, the more I understood how it functions and it should be built the more I liked it. The quirky proc it has could see some improvements, as you don't get much use of it as it stands today. Overall it's a very good secondary weapon but it's not among the heavyweights, which is somewhat justified given its MR 13 lockout.

Hello and welcome back. As always, my name is Leyzar and today we are gonna be diving deeper into this Mastery Rank 13 secondary weapon. I have a couple of builds laid out for you guys, something cheap and affordable, something anybody can get into, but of course we also have the "Endgame set up" with a Riven. That being said please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of information here, and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game ... please bear with me. And with that out of the way let's jump into the Pyrana Prime.


As you probably already know, we will start by checking how the weapon handles without any Mods equipped, and then we make a short analysis of the stats, their usefulness and the some of the differences between Pyrana Prime and the original version. (video)

My weapon's Mod Capacity is 60 out of 60, but if your Pyrana Prime has only 30 out of 30 then you have the option to plug in an Orokin Catalyst. This can be found from Invasions. alerts or ...if you are lucky....from the Daily Sortie. My weapon has been format a total of 5 times, but this was done mostly for the purpose of testing; For the weapon build I'm recommending you guys ...3 forma should do it.

So let's start slapping on some Mods:
Hornet Strike - worth of 220 % Damage - this is mandatory, it should be present on any of your secondary builds; Next off let's look towards Crit Chance and Crit Damage. As we talked we can't really play into status because again .... this is a shotgun and because of how status chance functions for this weapon (this part have been fully covered in the video), so we're gonna go heavily into Crit Chance and Crit Damage. When it comes to Crit Chance and Crit Damage of course you have a couple of options: if you guys have Prime versions of any of the Mods that I recommend ... Then please use your Prime versions. For the sake of presentation and outlining what the weapon can do initially we're gonna go without the Prime ones. So Pistol Gambit - 120 % Crit Chance bumping it up to 52.8% and, of course, a high Crit Chance is worthless without high Multipliers so adding Target Cracker  - 60% Crit Damage bumping up our multiplier to 3.5x.

Of course these are not your only options when it comes to Crit Chance and Crit Damage.

Please check the link below to watch the Full Build / Guide Video.

Thanks for visiting our Blog!
If you have any feedback for us, or would like to request a specific weapon review, then by all means, leave it in the comment section down below or directly in the video's comments section on YouTube.

Ani