Uninfluenced honest opinions about the gaming industry and its current state. Currently we focus on Warframe & other formats like: News, Updates & Game Reviews
When I have no idea on what content to make these mastery tests prove a nice breather.
The MR 23 test is simple and straightforward. Simply follow the mobile points around until they are captured (100%) For this you will need a frame that can take some damage and is a bit nimble so Inaros with some mobility mods is not a bad idea but an easier and perhaps cheesier way to do it is good ol' Loki or Loki Prime. He's got the speed and staying cloaked will bypass all damage.
All and All a rather simple but fun Mastery Test, enjoy!
Today we'll have a look on how to obtain the Void Armor Set in Remnant. All you need to do unlock this set is get to the Monolith way-point in Rhom the desert stage. Head to the right side as you look at the monolith and open the door, continue sticking to the left until you reach the end of the line and screenshot the symbols that will be present on the wall.
After you have the symbol sequence head back to the original way-point and solve the puzzle starting from the middle square that showcases which direction represents what symbol.
The Void Armor set in currently considered one the of the best DPS armor stets in the game but it's extremely heavy so that's the trade-off.
Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost.
Having finished my Darksiders play-through I decided to give this game a try and what I found is Dark Souls-esc type of game but apparently more forgiving and with guns. Now, that's an oversimplification as I'm not an expert on the genre nor did I ever care to much about it. We are about five hours into the game and so far the experience has been pleasant but as always, better with friends.
In this one, you will see me and two of my gaming buds cutting our teeth in Remnant From the Ashes. This is live footage edited from our streams. https://www.twitch.tv/leyzargamingviews
The highlight being our Boss Fight with Singe, a Dragon root creature that drops Dragon Links which is the key crafting component for the Smolder sword. In order to obtain said component one must first take-out the dragon's tail and then defeat him.
Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost.
With the recent changes brought to bows in the Gauss patch, the Daikyu has become a serious contender for the "Best Bow" tittle.
Today we see the title match between the Dread and the Daikyu and to be perfectly honest this was a very hard and fun comparison to make as I can't pick a clear winner so you'll have to pick your favorite as I will provide all the necessary information so you can make an informed decision. If you want my two cents I would build and use both because why not?!
The main advantages of the Dread is the high base critical chance, faster charge time and slash-based damage.
The main advantage of the Daikyu is the significantly larger base damage. The Daikyu also has a better status chance but it's a puncture based weapon.
If you just read the pros and cons you would say that the Dread has the clear advantage but in actual gameplay, things become a lot more balanced and I would highly recommend Hunter Munitions base-builds for both weapons.
While I can't call a clear winner I can say that both of these bows pack a serious punch and you should be happy with either of the two. They seem evenly matched even in riven disposition which is four out of five so if you have a riven for either of the two, go for that one!
This is an updated version of our 2018 guide for this spectacular Bow!
Recent changes brought huge buffs to the Daikyu. An extra fourteen percent on the base critical chance and a lot more base damage as-well. The cost was a small status chance nerf of four percent.
As you can probably tell by the resulting stats, this turns the Daikyu into a full-blown monster capable of going head to head with the mighty Dread.
The Daikyu still has its shortcomings thou, like the very long charge time and the inflexibility of releasing a half-charged shot. Riven disposition is four out of five and we can also expect a prime version of this weapon if DE chooses to grace us with an even greater beast!
As far as the build is concerned Hunter Munitions is now a must and even thou Daikyu Amalgam Target Acquired and Spring-Loaded Broadhead are great mods I could not find room for them on the build.
For Riven mod stat prio I would go for Multishot - Critical Damage - Damage - Critical Chance.
And that's pretty much it. I love bows and I can't be objective about them. My favorite was the Dread up until today but I do believe we have a serious contented on our hands. We'll see who emerges victorious!
Gauss's trademark secondary weapon brings homing rockets that can deliver high amounts of area of effect damage at the cost of some serious usability issues.
The Akarius is a burst weapon that will fire two homing rockets in quick succession. The rockets lock-on to the torso section of the nearest target making aiming lose and head-shots very difficult as-well-as specific target selection. In order for the rockets to arm, ten meters worth of flight time is required. This "feature" is put into place so that self-damage is less of a concern even thou some warframes could benefit from this aspect. Once armed the projectiles will detonate upon contact in a five-meter radius dealing blast damage.
Critical stats are very low and Harrow interactions are also discouraged. With all that and the weapon can still pack quite the wallop but the final nail is the super low ammo capacity of thirty, effectively fifteen shots. I don't understand why the developer felt this was necessary and I hope that a future patch will expand this ridiculous ammo pool. Given the very low amount of ammo Carrier doesn't do that much good but in normal missions facing low-level targets, this should not be an issue as you're going to constantly pick-up ammo off the ground.
Long story short, The Akarius is a cool weapon that can deliver a punch but is hindered by a few usability issues. If you're looking for something that has an automatic lock-on feature than this is a solid option but if you don't care about this mechanic than feel free to skip this weapon entirely.
The Saint of Altra patch brought many goodies but also some epic bow stat changes! We're looking at greater quick shot and charged shot damage for all the bows (except the Lenz) and in some cases even some projectile flight speed increases.
The biggest out of all of them would be the Daikyu which now has a base critical chance of thirty-four percent. This should make a huge impact on the weapons performance and I'll redo my review as we may have a new bow king on our hands!