Monday, September 9, 2019

Daikyu Build 2019 (Updated Guide) - The Challenger (Warframe Gameplay)

This is an updated version of our 2018 guide for this spectacular Bow!
Recent changes brought huge buffs to the Daikyu. An extra fourteen percent on the base critical chance and a lot more base damage as-well. The cost was a small status chance nerf of four percent.
As you can probably tell by the resulting stats, this turns the Daikyu into a full-blown monster capable of going head to head with the mighty Dread.
The Daikyu still has its shortcomings thou, like the very long charge time and the inflexibility of releasing a half-charged shot. Riven disposition is four out of five and we can also expect a prime version of this weapon if DE chooses to grace us with an even greater beast!
As far as the build is concerned Hunter Munitions is now a must and even thou Daikyu Amalgam Target Acquired and Spring-Loaded Broadhead are great mods I could not find room for them on the build.
For Riven mod stat prio I would go for Multishot - Critical Damage - Damage - Critical Chance.

And that's pretty much it. I love bows and I can't be objective about them. My favorite was the Dread up until today but I do believe we have a serious contented on our hands. We'll see who emerges victorious!

Thursday, September 5, 2019

Akarius Build 2019 (Guide) - Needlessly Gimped (Warframe Gameplay)

Gauss's trademark secondary weapon brings homing rockets that can deliver high amounts of area of effect damage at the cost of some serious usability issues.

The Akarius is a burst weapon that will fire two homing rockets in quick succession. The rockets lock-on to the torso section of the nearest target making aiming lose and head-shots very difficult as-well-as specific target selection. In order for the rockets to arm, ten meters worth of flight time is required. This "feature" is put into place so that self-damage is less of a concern even thou some warframes could benefit from this aspect. Once armed the projectiles will detonate upon contact in a five-meter radius dealing blast damage.

Critical stats are very low and Harrow interactions are also discouraged. With all that and the weapon can still pack quite the wallop but the final nail is the super low ammo capacity of thirty, effectively fifteen shots. I don't understand why the developer felt this was necessary and I hope that a future patch will expand this ridiculous ammo pool. Given the very low amount of ammo Carrier doesn't do that much good but in normal missions facing low-level targets, this should not be an issue as you're going to constantly pick-up ammo off the ground.


Long story short, The Akarius is a cool weapon that can deliver a punch but is hindered by a few usability issues. If you're looking for something that has an automatic lock-on feature than this is a solid option but if you don't care about this mechanic than feel free to skip this weapon entirely.

Tuesday, September 3, 2019

Warframe - Awesome Bow Stat Changes (Gauss Patch)

The Saint of Altra patch brought many goodies but also some epic bow stat changes! We're looking at greater quick shot and charged shot damage for all the bows (except the Lenz) and in some cases even some projectile flight speed increases.


The biggest out of all of them would be the Daikyu which now has a base critical chance of thirty-four percent. This should make a huge impact on the weapons performance and I'll redo my review as we may have a new bow king on our hands!


Sunday, September 1, 2019

Acceltra Build 2019 (Guide) - She's Critically Special (Warframe Gameplay)

With the introduction of Gauss we got two new interesting weapons. The primary version is the Acceltra, a mastery rank eight automatic rifle that fires explosive projectiles which arm after seven meters worth of flight time.
The weapon presents a sky-high base critical chance of thirty-two percent and a fantastic critical multi of two-point eight. The main drawback is the low base status chance of only six percent. This would be a larger issue on secondary weapons but for primary weapons, we have Hunter Munitions which adds a lot of viability to a crit focused weapon.
The explosions that the Acceltra generates have a guaranteed push-away effect which will make it more difficult to get consistent head-shots. These explosions do more damage than the projectile physically hitting the target but not enough to justify full-on ground shots. The Acceltra shines when you can get your target damaged by both the projectile and explosion.
That said, the build for the Acceltra becomes rather straight forward and I would recommend you pair Hunter Munitions with a bit of viral damage with one ninety mod and one sixty-sixty mod for consistent viral applications.



It should also be said that the ammo efficient is atrocious on it and Carrier is basically a must for any high-level content. You can also use an ammo mutation but that's not ideal from my point of view. Ammo pads are also a thing.

Overall I find the Acceltra to be a powerful yet fussy weapon that can deal with most content that Warframe has to offer. It's up to the individual player to decided if her attributes are worth putting up with all the hassle. From my point of view, it's totally worth it and I recommend the weapon!

Friday, August 30, 2019

Twin Vipers Wraith Build 2019 (Guide) - The Fangless Serpents (Warframe Gameplay)

Mastery Rank seven brings the Twin Vipers Wraith, a pair of automatic secondary weapons with impact base damage. Not the best start huh?
The weapon features a base critical chance of nineteen percent and high fire rate but the magazine capacity is only forty which means frequent reloads are mostly unavoidable. Base status chance is only nine percent and the weapon overall acts like a bullet hose. One advantage is the high Riven disposition of five out five so with a bit of luck we can get the weapon to perform decently well.


Without a riven the weapon is basically toothless and the performance rather poor. It takes a bit of resources to make something out of it and there are plenty other options in the game that will be outperforming the Twin Vipers Wraith. All of them in the same bullet hose vein.
Five forma for a riven build are required so I'd recommend you go all out and invest only if you're a fan of the weapon. If not than just level and forget as the weapon simply doesn't pack a big enough punch.
You can safely skip this one.

Thursday, August 29, 2019

Exposing Harpoon on the Harpak - Hunter MuMu Love (Warframe Gameplay)

New weapon Augment for the Harpak brings three hundred percent critical chance for ten seconds after using the secondary fire of the weapon. This will add sixty percent critical chance on the weapon considering the base for primary fire is twenty percent.
If we factor-in Point Strike, Argon Scope than we are looking at a critical chance of almost one hundred and forty percent which is great for any Hunter Munitions base build. Let's also keep in mind that the weapon has a riven disposition of five out of five so you can amplify that critical chance, critical damage even further by some crazy values if you manage to get a bit lucky with the roll-on your riven.



In my opinion, this is a great weapon augment for a weapon that doesn't see a lot of attention and it does add a good amount of power for all the Slash lovers and not only. The only issue I have with the augment is that you have to remember to use it but that's a small gripe.

Wednesday, August 28, 2019

Grattler Build 2019 (Guide) - Ye Ol' Monster (Warframe Gameplay)

Arch-Guns in Warframe are still not that popular. Most likely because of their limited usability but that doesn't mean they don't pack a punch.
Today we will have a close look at the Grattler, an automatic rocket cannon. The weapon features a twenty-five percent base critical and status chance with a two-point zero critical multiplier. The main feature of the weapon is the projectiles it fires. Fast traveling rockets that explode on contact and deal area of effect damage.

The weapon surprised me with how much damage it can do when going directly for ground-shots and just focusing on the AoE portion. Thanks to the good fire-rate even high level enemies fall in just a couple of second. The Arch-gun also features base blast damage alongside it's IPS values but in this case blast damage works well in applying crowd control to a group of enemies giving you the few seconds of breathing room that you might need to finish the job.
The Grattler does have a few issues thou. The explosions can damage your warframe so that may put some players off. There are ways to deal with such issues but it can be seen as an annoying hassle.
We also should keep in mind that the Grattler is an Arch-gun and that comes with some strict limitations in terms of usability. Finally, the weapon sports a punch-through of five meters which works against the projectile mechanics, being the main reason we should focus more on ground shots.




While I'm fully aware that this may not be the most "ideal" weapon I can't help but love it! It handles very well, does tons of AoE damage and looks subjectively cool while doing so. Riven mods are also cheap at the current time and we are looking of a Riven disposition of three out of fine. I'd recommend you give Grattler a try and build it, for the lols if not anything else.