Uninfluenced honest opinions about the gaming industry and its current state. Currently we focus on Warframe & other formats like: News, Updates & Game Reviews
Today we will be having a quick look at what are AMPS, where we can find them and what we should build.
For the longest time the "meta" was X23 (for Eidolon Hunting) but with the introduction of tier seven components that have shifted to X27. That's because the Certus Brace is just flat-out superior to the tier three brace. Keep in mind that the Prism remains highly subjective and you should pick whatever you enjoy playing more. In my case, I enjoy the rapid fire of the tier four!
With the Jovian Concord we also get a new game mode by the name of Disruption. It features similar aspects to defense missions but with a lot of cool new twists plus it unfolds on a new tile-set and the enemies drop new mods.
While for now, I feel that the new mods are bit niche perhaps the will see some use in the upcoming Railjack update that is set to release later this year.
All of this is part of Operation: Hostile Merges and it's a limited time event.
For now, I can confidently say that I'm having a lot of fun with the new additions such as the Wisp Warframe but I'm also a bit concerned about the longevity or replay-value Disruptions offer.
Keep in mind that you will have to complete the Natah Quest in order to get access to the new Disruption Game Mode.
Today we will be exploring Eidolon Hunting using Mirage or Mirage Prime as the main damage dealer through the use of Eclipse.
Eclipse is depended on environmental light but using a self-heat proc we can manipulate this to our advantage. A heat proc on Mirage will guarantee the damage buff for the duration of the proc.
There are many weapons that can deal self-damage among them I would recommend the Javlok or you can simply use Exodia Contagion on a Zaw and make use of the projectile.
*As of Patch 25.0 the Primary Fire of the Javlok no longer deals self-damage, simply use a charged secondary fire instead or even better The Penta or Secura Penta with Napalm Grenades.
After the heat proc you can use a number of weapons to take out Eidolon Synovia or the Eidolon itself and I'm going to be showcasing the Rubico Prime, Tombfinger and Euphona Prime.
Mirage provides a more powerful buff than Chroma's Vex Armor so that means you have a wider weapon choice and for some a Riven Mod is no longer necessary for consistent one-shots.
This way of hunting Eidolons is not as comfortable however and there is a learning curve. After a few runs, you should get the hang of it.
Build a ton much power strength on Mirage and Vitality should provide enough survivability considering we will be relying on the ninety-five percent damage reduction from eclipse. Adjust the Aura slot depending on what weapon you use and build radiation for it as per the usual. Arcane Avenger will work very well for most Eidolon Hunting weapons and they do double stack.
It's the small things that matter friends and I love these Domestik Drones!
Thank You NEOPHYTE_PRIME for the epic gifts!
The Domestik Drone is an autonomous Corpus vacuum cleaner that appears in Corpus Gas City tiles. They are able to drop the Repair Kit Mod occasionally.
Players can buy Domestik Drones as Orbiter Decoration for Platinum64100 in the Market. It is currently the only decoration that is mobile, capable of randomly wandering the inside of the Orbiter.
The Jovian Concord update introduced a couple of new sentient weapons, among which the Cyanex, a mastery rank eight secondary weapon. The main trick of the weapon are the homing projectiles that deals gas damage and will cause a toxin proc on targets. The Cyanex is also equipped with an alternative fire which unloads the magazine rapidly and deals primarily slash damage.
While the secondary fire mode was a bit of a disappointment to me the primary fire mod is awesome and the weapon does fantastically well with a Gas build or a Corrosive build.
As of Hotfix 25.0.4 The Cyanex no longer deals self-damage.
The main issue with the weapon is the abysmal critical stats that keep the weapon in check and also limits build options.
Overall this is a great weapon especially if you find yourself having trouble aiming or just want to slack a bit. That said, I don't see what would have been the harm in the weapon having a modest critical chance like fifteen percent as there is only so much status can do.
Not a bad weapon, take it into consideration but it's not a must-have.
The highest reward from the Hostile Merges event is the Glaxion Vandal which improves on the original in almost every single way.
Better base critical chance, status chance, reload speed, damage, reload speed and magazine capacity. If that was not enough we also get a small area of effect at the end of the beam. The range seems to be three meters but its full functionality eludes me and the damage it can deal seems inconsistent, especially for targets directly behind the initial one.
Other than the regular "mandatory" mods I would highly encourage the use of fire-rate with something like Vile Acceleration or Primed Shred that has the additional benefit of punch-through. This is because the magazine supports sustained high fire-rates without the worry of ammunition as the ammo capacity was also increased.
Overall the Galxion Vandal is an outstanding weapon, fully capable of shredding through high-level targets and while it falls just a bit short of the titans it does have a riven disposition of five out five. I would highly recommend this primary to just about anyone. Enjoy!
With the addition of Wisp, we also got a cool new primary weapon that seems to be a bit of a hybrid between an automatic rifle and a shotgun.
The weapon takes rifle modes but in Primary fire mod, it fires projectiles similar to the Arca Plasmor or Catchmoon with three meters worth of body punch-through. In secondary fire mode, it's your usual assault rifle affair.
The Fulmin also present great critical stats for both of the fire mods and default electricity damage which can be exploited to easily achieve a combo such as corrosive damage.
As expected, the weapon performs best with a critical slash build through the use of Hunter Munitions. You can either force the critical stats with Argon Scope and Bladed Rounds or you can try a viral approach. You can even comfortably go for a bleed build with corrosive since you will only need a single mod to get the combo and the slashes are coming from HM so proc priority is not a concern.
I love weapon design such as this, a design where both of the fire mods are viable and apply in different situations. The Fulmin packs enough power to handles mostly any content Warframe has to offer and I highly recommend the weapon. Especially if you are able to get your hands on a Riven. The weapon is competitive even without one thou.