Uninfluenced honest opinions about the gaming industry and its current state. Currently we focus on Warframe & other formats like: News, Updates & Game Reviews
It's always fun to compare damage numbers so today we will be comparing Chroma Prime's Vex Armor Buff with Mirage Prime's Eclipse Buff. Both frames are pretty much maxed, Umbral Build with the same power strength amount of three hundred and eighty-four percent.
Further increasing or decreasing the amount of ability strength will not change the result and Mirage would still do more damage because of how Eclipse works:
For Eidolon hunts I recommend Chroma 100% as he is a lot more reliable, has more survivability and Mirage cannot use her Eclipse buff in the dark plus she is a lot more fragile.
It's been over a year with Warframe and I wanted to do something special to mark the occasion. After several attempts, I found the most honest way to relay my thoughts on the game was simply to go for it without any script or special structure.
This is atypical content for me and I don't think there will be a lot of it coming in the future, maybe once a year or so.
With the introduction of Equinox Prime we also get the Stradavar Prime which features a long list of buffs over the regular version but also a few nerfs as well.
Speaking of nerfs, the riven disposition of the Stradavar was reduced a little with the release of the weapon but the riven mods will still be very strong if you manage to get your hands on one.
The biggest buff is the increase in critical damage multiplier by zero point six in primary and zero point eight in secondary and of course, that's key to any critical weapon. Another important buff would the interchange between puncture and slash damage for the secondary fire mode which means that the Slash build is now tweaked in favor the viral sixty-sixty mods in order to increase the overall slash count.
Other than that we also got a slight base damage increase, higher accuracy, larger magazine, innate one meter worth of punch-through on secondary fire and a small two percent critical chance increase on the secondary fire mode.
A lot of attention was given to the secondary fire mod of the weapon and a lot less to the primary fire mode of the Stradavar Prime.
There are also to significant nerfs, one the lower fire rate on secondary fire and the second would be the fact that secondary fire mode now consumes two ammunition per shot even thou it's not a burst shot or a multi-shot. I'm not really sure what this is about since I don't see multiple bullets and the status chance doesn't seem to get divided either.
Throughout testing it became quickly clear that just like the normal version the Stradavar Prime prefers and performs better with slash base build through Hunter Munitions only this time we will double dip and build viral damage with the sixty-sixty mods.
Another new Prime weapon, another strong primary added to the collection. While the Stradavar doesn't offer anything groundbreaking it does have a certain flair to it and for some players, this might be the ideal combination of firing mods. I'm simply not one of those players.
It takes a while to grind Nightwave and reach level thirty but we do get a Saturn Six Armor Bundle for it and the Syandana at rank twenty-seven. These are the ones that the wolf wears so you can show-off how much of a grind master you are.
These are cosmetics and have no impact in gameplay and for my two cents, I like the rough football equipment look as it can compliment the look of the right frame.
Among the bows in Warframe, we find one that has been taken over by the infestation! The Mutalist Cernos.
The weapon has a very cool gimmick to it, it leaves behind lingering clouds that deal area of effect damage with a very good status chance but a rather poor critical chance. This normally results in a lot of procs depending on how you chose to build the weapon.
You can fully strip armor from targets or you can annihilate corpus units with gas procs that go along with the guaranteed toxin procs.
In terms of damage, the weapon does not do very well and this is mostly because of the low base critical chance but if you factor in the area of effect capabilities than the trade-off becomes more appealing.
Another plus to the weapon would be the Riven Mod disposition of four out of five as it does not share riven disposition with the standard Cernos family. For a stat priority, I would encourage multishot and damage above critical chance as the base is a bit low so the effect wouldn't be fantastic thou it should be mentioned that the cloud can crit and fully charging a shot increases the critical chance and multiplier of the cloud.
It's hard for me to judge a weapon such as this since I don't enjoy this style of gameplay. Warframe is a fast-paced game that doesn't really allow for stationary damage but with a bit of crowd control, it can work very well. If you are the type that enjoys this style of weapon that you can also have a look at the Torid and Pox as the gimmick is mostly similar.
Napalm Grenades is a brand new Weapon Augment for the Penta family and long-story-short, it is awesome!
The mod changes how the projectiles look and function, detonating on impact and leaving a feeble area of effect behind. The important part is that you are getting a thirty BASE status chance increase and a huge damage upgrade. Base damage is increased from three hundred and severity five to six hundred and fifty plus impact and blast are gone and only fire damage remains which again is a huge plus.
The Augment can be obtained from Nightwave rank twenty-two but the mod is trade-able so you can also get it from the trade chat.
Overall I see Napalm Grenades as a fantastic addition and it makes the Secura Penta more powerful and subjectively more fun to play. Highly Recommend you give it a shot.
Warframe is a free-to-play cooperative third-person shooter video game developed and published by Digital Extremes. Originally released for PC Microsoft Windows in March 2013, it was later ported to the PlayStation 4, Xbox One, and Nintendo Switch.