Thursday, March 28, 2019

Napalm Grenades on Secura Penta Build (Warframe Gameplay)

Napalm Grenades is a brand new Weapon Augment for the Penta family and long-story-short, it is awesome!
The mod changes how the projectiles look and function, detonating on impact and leaving a feeble area of effect behind. The important part is that you are getting a thirty BASE status chance increase and a huge damage upgrade. Base damage is increased from three hundred and severity five to six hundred and fifty plus impact and blast are gone and only fire damage remains which again is a huge plus.

The Augment can be obtained from Nightwave rank twenty-two but the mod is trade-able so you can also get it from the trade chat.
Overall I see Napalm Grenades as a fantastic addition and it makes the Secura Penta more powerful and subjectively more fun to play. Highly Recommend you give it a shot.

Warframe is a free-to-play cooperative third-person shooter video game developed and published by Digital Extremes. Originally released for PC Microsoft Windows in March 2013, it was later ported to the PlayStation 4, Xbox One, and Nintendo Switch.


Tuesday, March 26, 2019

Wild Frenzy on Prisma Grakata Build (Warframe Gameplay)

With the Introduction of Nightwave and the Wolf of Saturn Six we get a brand new weapon augment called Wild Frenzy for the Grakata and of course, it can also be used on the Prisma Grakata.

I ran a bunch of tests and there are some good news and less good news.
First thing is that the ammo refund is to your ammo pool not to the magazine.
Weapon can be interrupted by dashing or rolling.
The Prisma Grakata becomes very hard to manage at four hundred percent extra fire rate and you can use Stabilizer to make it easier to aim. Another worthy recommendation would be punch-through and you can also try some magic with magazine capacity but we're already making a lot of compromises for Wild Frenzy.



To sum up my thoughts on Wild Frenzy, I believe this is not meant to be a "power" mod but rather a cool/fun little option for the Grakata.

Monday, March 25, 2019

Warframe (Guide) - What are Arcanes & Double Stacking (Mechanics Explained & Tested)

Today we will be having a look at Arcanes which are enhancements for your Warframe, Operator, Zaws and Kiguns. For the sake of not spoiling anything, we will keep to Warframe Arcanes.
The guide also includes a showcase on how double stacking the same arcane works in Warframe with the hope of clearing-up as many questions as possible. Sadly for all of us, the UI doesn't do the best job at relaying key information regarding Arcane procs.



Wednesday, March 20, 2019

Larkspur Build 2019 (Guide) - The Arch-Overlord (Warframe Gameplay)

With the release of Hildryn also came a brand new Arch-Gun called The Larkspur and with it an Amprex-like version for our heavy gun collection!
The weapon features two fire modes. In the primary fire mode the Larkspur sports a high status chance bow low critical chance. The Primary beam does arch to additional enemies and without the use of punch-through it seems that a maximum of five enemies ca be damaged simultaneously. The range of the arch appears to be four meters from my own testing but the wiki claims otherwise.
The Larkspur also appears to be losing damage with each and every single jump. From what I observed approximately twenty percent per jump but I may be wrong as this was rather difficult to accurately test. Finally, the range of the main beam is a staggering forty meters!

The secondary fire mode is a charged shot that releases a plasma bomb with an eight-meter radius. The explosion can do self-damage and the shot can be held-in for about three seconds after its fully charged. The projectile has travel time but no projectile fall-off and it also benefits from "Infinite body punch-through" so aiming for the feet of opponents to get the explosion damage is highly advised.



It's hard for me not to love everything about this weapon. I'm all about spacey-futuristic weapons and this one checks all the right points and has a serious amount of power to back-up its looks! I highly recommend the Larkspur to just about anyone regardless of what build you chose, the weapon does not disappoint.

Sunday, March 17, 2019

Warframe - "Do You Like Nightwave ?" Poll Results & Feedback

Today we will be taking a look at how do some players feel about the new Nightwave system, this was based on the poll we had about a week ago and you can find it here :


I highly encourage you guys to keep offering feedback to DE and let them know what are your feelings on the matter.


Wednesday, March 13, 2019

Prisma Grinlok Build 2019 (Guide) - The Lever-Action Lord (Warframe Gameplay)

Lever-Action Semi Rifles were never really my thing but when Baro brought the Prisma Grinlok I thought I'd give it a shot!
The weapon offers a decent base critical chance of twenty-one percent and an outstanding critical multiplier of two point nine plus a sky-high status chance of thirty-seven percent. The full IPS range is found on the weapon with Slash edging-out the impact and puncture.
So far so good but the main drawback to the weapon lies in what it is. Another strong point of the weapon would its precision and the Grinlok exclusive mod Deadly Sequence that offers two hundred percent critical chance.

The Prisma Grinlok performed very well in testing being capable of one-shot high-level targets with the right build and a small bit of luck. I fully recommend a build centered around slash through the sixty sixty mods making a viral elemental combo and Hunter Munitions. With a build such as this, the weapon double-dips into slash sources.

This is not my style of primary and I can't say I enjoy using this type of rifles but there is no denying that the Prisma Grinlok is a powerful weapon and from my point of view the best lever-action semi rifle to date. If you're the type of player that enjoys those precision one-shots than you will have a blast with this weapon.


Monday, March 11, 2019

Opticor Vandal Build 2019 (Guide) - The Turbocharged Option (Warframe Gameplay)

With the Buried Debts event we also get the Thermia Fractures grind that awards us the new Opticor Vandal. Normally Vandal weapons are direct upgrades to their normal counterparts but in this case, we are looking at more of a side-grade.
The weapon has received buffs to fire rate, charge time, critical chance, critical multiplier, reload speed and magazine capacity but also received a massive sixty percent base damage nerf.

Considering all of this many players are wondering if this is an actual upgrade or not. From a DPS perspective, it is an upgrade but it comes at the cost of personality since what made the Opticor infamous was the huge amount of damage it can deal with a single shot. Perhaps the damage cut was a bit overzealous or we are missing something.
At the very least we now have an option to the weapon. You can either stick with the normal version of the Opticor and its iconic one-shot damage or you can choose the Vandal for its agility, both weapons having the same mastery rank fourteen lockout which further confirms the idea of a side-grade rather than an upgrade.
Availability for the weapon is also iffy' since so far it can only be obtained during the Buried Debts / Thermia Fractures event but at least it comes with an Orokin Catalyst Installed by default.

Taking a more objective look at the weapon, it does pack one serious punch and it's fully capable of demolishing high-level targets. In tests, a Hunter Munitions base build has performed slightly better and now is more viable since the Opticor Vandal has a slightly higher Critical Chance.


What can I say? It's definitely not what I expected and perhaps that's a good thing but somehow I'm still conflicted about the idea of a Vandal weapon being a side-grade. Perhaps if I had not used the normal version before the Vandal I would have thought differently but as things stand now I want to see a base damage increase on the Opticor Vandal. It needs to be an Opticor.