Many times I was told "you are getting a stealth damage multiplier on paused AI targets with ranged attacks" and many times I explained that this is no longer the case for ranged attacks. Melee attacks however will still get a multiplier applied versus paused AI targets.
Here is the full info for further clarification : https://warframe.fandom.com/wiki/Stealth
Sunday, December 16, 2018
Thursday, December 13, 2018
Sonicor Build 2018 (Guide) - New Player Modding Tutorial (Warframe Gameplay)
Sonicor Build 2018 (Guide) - New Player Modding Tutorial (Warframe Gameplay)
Among the weapons who are very friendly towards new players we find the Sonicor and I thought this would be another great opportunity to do a basic weapon modding guide while tackling the Sonicor.
Weapon mechanics are covered but a larger emphasis is put on general weapon modding, status chance, status procs, resistances, vulnerabilities, the works.
As for the Sonicor itself it's an outstanding crowd control secondary weapon that will come in very useful in may situations but falls off when it comes to the damage department. While the weapon is capable of taking out easier targets such as the Corpus or Infested, it struggles with the heavily armored targets of the Grineer faction.
The Sonicor is a weapon that I highly recommend to any player starting-out in Warframe and even latter in the game the crowd control aspects don't lose their value.
Wednesday, December 12, 2018
Warframe (Guide) - Simulacrum Damage on Paused AI Targets (Mechanics Explained & Tested)
Many times I was told "you are getting a stealth damage multiplier on paused AI targets with ranged attacks" and many times I explained that this is no longer the case for ranged attacks. Melee attacks however will still get a multiplier applied versus paused AI targets.
Here is the full info for further clarification :
Monday, December 10, 2018
Buzlok Build 2018 (Guide) - Regular & Eidolon Hunt Builds (Warframe Gameplay)
I have avoided the Buzlok for a while now but today it finally gets its turn. The weapon performed very well in all tests across the board including Eidolon Hunting which left me surprised. I had heard tales of the Buzlok's capabilities and now I get to enjoy them myself!
The weapon boasts a great critical multiplier of two point five and a decent critical chance of twenty three percent but it also receives a hefty fifty percent critical chance increase (bonus additive after like Arcane Avenger) if we use the homing beacon functionality. Couple that with a solid base status chance of twenty one percent and the Riven disposition of five out of five we got all the makings of a great weapon.
The weapon boasts a great critical multiplier of two point five and a decent critical chance of twenty three percent but it also receives a hefty fifty percent critical chance increase (bonus additive after like Arcane Avenger) if we use the homing beacon functionality. Couple that with a solid base status chance of twenty one percent and the Riven disposition of five out of five we got all the makings of a great weapon.
I have tested the weapon with elemental builds, slash builds through Hunter Munitions and I also put it up against Eidolon targets using 957 Chroma. In every way the Buzlok did great but the weapon does have some drawbacks. It's projectile based and in ordinary missions you don't really have the time to first use your beacon then take-out the target. This feature becomes a lot more useful in Eidolon hunts where you can get the prep time before the shields drop. While the Buzlok can successfully hunt Eidolons it can't stand against our sniper rifles (in terms of damage) but it can provide a helping hand to those who have difficulty aiming.
Overall the Buzlok is everything I hoped it would be and I'll gladly recommend this weapon to just about anyone.
Sunday, December 9, 2018
Paris Prime Build 2018 (Guide) - Noob Bow No More (Warframe Gameplay)
Around Mastery Rank Ten I didn't know much about mechanics, critical chance, elemental damage, I was mostly just cruising through the game and having a wonderful time (How I miss those days)
The Paris Prime came and went for me like a breeze as I was enjoying my time with shotguns to much to drop them.
The weapon features a very high critical chance of forty five percent and a decent critical multiplier of two point zero. Status chance is decent as-well at twenty percent and base damage is heavily weighted into puncture damage with slash not being able to catch-up even with Fanged Fusillade.
Build wise it's a rather simple affair, the weapon performing very well with a Hunter Munitions Critical Chance build and under-performing with elemental builds. Viral would be a good match for such a build but even with the dual stat mods the consistency of Viral Procs leave a lot to be desired. Argon Scope and Bladed Rounds would make a much better pair if they are available to you.
Overall the Paris Prime is a powerful weapon with some stiff competition and the same drawbacks that plague most bows in the game. Recommend.
Friday, December 7, 2018
Warframe (Fortuna) - Solaris United Max Standing SPOILERS (Live Reaction)
Well that was a lot of fun! I had no idea that the vendors in Fortuna would reveal so much after you reach maximum standing with Solaris United. I love all the attention to detail and I hope the trend carries-on.
Thursday, December 6, 2018
Paracyst Build 2018 (Guide) - The Infestation's Pull (Warframe Gameplay)
Paracyst Build 2018 (Guide) - The Infestation's Pull (Warframe Gameplay)
The look of the Paracyst is absolutely ghastly which is what I guess appealed to me initially, as it stands apart from other weapons. Looks can only get you so far and the Paracyst is not exactly the most powerful weapon I have tested, furthermore I doubt it would make it into a top ten. What it lacks in power it makes-up for in personality with a very cool alternative fire that allows you to pull enemies off their feet which can be very useful at times.
The weapon provides a high status chance of thirty percent and comes with default toxin damage which comes in useful for elemental combos.
One of the weapon's issues is that the critical chance is low at only ten percent and if we were to build it straight for corrosive then severe over-strip can occur depending on the target. This can be alleviated by either adding an additional elemental such as Heat to the weapon or adding critical chance and critical damage. Keep in mind that even with point strike on the weapon only reaches a critical chance of twenty five percent, pity about the base crit multi which is nice at two point zero.
The look of the Paracyst is absolutely ghastly which is what I guess appealed to me initially, as it stands apart from other weapons. Looks can only get you so far and the Paracyst is not exactly the most powerful weapon I have tested, furthermore I doubt it would make it into a top ten. What it lacks in power it makes-up for in personality with a very cool alternative fire that allows you to pull enemies off their feet which can be very useful at times.
The weapon provides a high status chance of thirty percent and comes with default toxin damage which comes in useful for elemental combos.
One of the weapon's issues is that the critical chance is low at only ten percent and if we were to build it straight for corrosive then severe over-strip can occur depending on the target. This can be alleviated by either adding an additional elemental such as Heat to the weapon or adding critical chance and critical damage. Keep in mind that even with point strike on the weapon only reaches a critical chance of twenty five percent, pity about the base crit multi which is nice at two point zero.
Conclusion ? The Paracyst is a mediocre burst rifle with cool gimmick and a nasty look. And that's pretty much it, somehow I feel that is appropriate for a mastery rank seven weapon.
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