Many times I was told "you are getting a stealth damage multiplier on paused AI targets with ranged attacks" and many times I explained that this is no longer the case for ranged attacks. Melee attacks however will still get a multiplier applied versus paused AI targets.
Here is the full info for further clarification :
Wednesday, December 12, 2018
Monday, December 10, 2018
Buzlok Build 2018 (Guide) - Regular & Eidolon Hunt Builds (Warframe Gameplay)
I have avoided the Buzlok for a while now but today it finally gets its turn. The weapon performed very well in all tests across the board including Eidolon Hunting which left me surprised. I had heard tales of the Buzlok's capabilities and now I get to enjoy them myself!
The weapon boasts a great critical multiplier of two point five and a decent critical chance of twenty three percent but it also receives a hefty fifty percent critical chance increase (bonus additive after like Arcane Avenger) if we use the homing beacon functionality. Couple that with a solid base status chance of twenty one percent and the Riven disposition of five out of five we got all the makings of a great weapon.
The weapon boasts a great critical multiplier of two point five and a decent critical chance of twenty three percent but it also receives a hefty fifty percent critical chance increase (bonus additive after like Arcane Avenger) if we use the homing beacon functionality. Couple that with a solid base status chance of twenty one percent and the Riven disposition of five out of five we got all the makings of a great weapon.
I have tested the weapon with elemental builds, slash builds through Hunter Munitions and I also put it up against Eidolon targets using 957 Chroma. In every way the Buzlok did great but the weapon does have some drawbacks. It's projectile based and in ordinary missions you don't really have the time to first use your beacon then take-out the target. This feature becomes a lot more useful in Eidolon hunts where you can get the prep time before the shields drop. While the Buzlok can successfully hunt Eidolons it can't stand against our sniper rifles (in terms of damage) but it can provide a helping hand to those who have difficulty aiming.
Overall the Buzlok is everything I hoped it would be and I'll gladly recommend this weapon to just about anyone.
Sunday, December 9, 2018
Paris Prime Build 2018 (Guide) - Noob Bow No More (Warframe Gameplay)
Around Mastery Rank Ten I didn't know much about mechanics, critical chance, elemental damage, I was mostly just cruising through the game and having a wonderful time (How I miss those days)
The Paris Prime came and went for me like a breeze as I was enjoying my time with shotguns to much to drop them.
The weapon features a very high critical chance of forty five percent and a decent critical multiplier of two point zero. Status chance is decent as-well at twenty percent and base damage is heavily weighted into puncture damage with slash not being able to catch-up even with Fanged Fusillade.
Build wise it's a rather simple affair, the weapon performing very well with a Hunter Munitions Critical Chance build and under-performing with elemental builds. Viral would be a good match for such a build but even with the dual stat mods the consistency of Viral Procs leave a lot to be desired. Argon Scope and Bladed Rounds would make a much better pair if they are available to you.
Overall the Paris Prime is a powerful weapon with some stiff competition and the same drawbacks that plague most bows in the game. Recommend.
Friday, December 7, 2018
Warframe (Fortuna) - Solaris United Max Standing SPOILERS (Live Reaction)
Well that was a lot of fun! I had no idea that the vendors in Fortuna would reveal so much after you reach maximum standing with Solaris United. I love all the attention to detail and I hope the trend carries-on.
Thursday, December 6, 2018
Paracyst Build 2018 (Guide) - The Infestation's Pull (Warframe Gameplay)
Paracyst Build 2018 (Guide) - The Infestation's Pull (Warframe Gameplay)
The look of the Paracyst is absolutely ghastly which is what I guess appealed to me initially, as it stands apart from other weapons. Looks can only get you so far and the Paracyst is not exactly the most powerful weapon I have tested, furthermore I doubt it would make it into a top ten. What it lacks in power it makes-up for in personality with a very cool alternative fire that allows you to pull enemies off their feet which can be very useful at times.
The weapon provides a high status chance of thirty percent and comes with default toxin damage which comes in useful for elemental combos.
One of the weapon's issues is that the critical chance is low at only ten percent and if we were to build it straight for corrosive then severe over-strip can occur depending on the target. This can be alleviated by either adding an additional elemental such as Heat to the weapon or adding critical chance and critical damage. Keep in mind that even with point strike on the weapon only reaches a critical chance of twenty five percent, pity about the base crit multi which is nice at two point zero.
The look of the Paracyst is absolutely ghastly which is what I guess appealed to me initially, as it stands apart from other weapons. Looks can only get you so far and the Paracyst is not exactly the most powerful weapon I have tested, furthermore I doubt it would make it into a top ten. What it lacks in power it makes-up for in personality with a very cool alternative fire that allows you to pull enemies off their feet which can be very useful at times.
The weapon provides a high status chance of thirty percent and comes with default toxin damage which comes in useful for elemental combos.
One of the weapon's issues is that the critical chance is low at only ten percent and if we were to build it straight for corrosive then severe over-strip can occur depending on the target. This can be alleviated by either adding an additional elemental such as Heat to the weapon or adding critical chance and critical damage. Keep in mind that even with point strike on the weapon only reaches a critical chance of twenty five percent, pity about the base crit multi which is nice at two point zero.
Conclusion ? The Paracyst is a mediocre burst rifle with cool gimmick and a nasty look. And that's pretty much it, somehow I feel that is appropriate for a mastery rank seven weapon.
Wednesday, December 5, 2018
Sancti Tigris Build 2018 (Guide) - Double Barreled Purification (Warframe Gameplay)
The Sancti Tigris is a mastery rank twelve duplex trigger shotgun acquired from the New Loka Syndicate for one hundred and twenty five thousand standing. It features a twenty eight percent status chance, a fifteen percent critical chance and a one point five critical multiplier.
Being a pellet based weapon one option is to build the weapon for one hundred percent true status chance and this can be achieved through the four sixty sixty mods and Shotgun Savvy or three of the dual stat mods and Nano Applicator. This will result in many slashes being planted into a target as the weapon is primarily slash based.
Being a pellet based weapon one option is to build the weapon for one hundred percent true status chance and this can be achieved through the four sixty sixty mods and Shotgun Savvy or three of the dual stat mods and Nano Applicator. This will result in many slashes being planted into a target as the weapon is primarily slash based.
The raw damage approach yielded mediocre results but a critical build and Hunter Munitions combo proved a bit better then expected. At the end of the day the status build was most efficient by a considerable margin.
Taking into account the specific New Loka proc the weapon doesn't bring much over the prime version that is only one mastery rank higher which is probably the reason why not many players use the weapon. I'd love to see the Sancti Tigris be reworked in to a critical weapon so it would differentiate itself better from her big sister.
Tuesday, December 4, 2018
Prisma Tetra Build 2018 (Guide) - Floaty Marshmallows (Warframe Gameplay)
When I saw the Kinetic Ricochet mod for the Prisma Tetra I thought this weapon ca be fun and worth the build and while it was, it was not because of that mod which will reduce maximum range of the projectile per bounce.
Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 4 Weapon - Prisma Tetra. I'm gonna be covering a cheap build, something affordable that anybody can build, but of course we also have a suited up setup with more expensive mods. That being said though, please keep in mind that my builds and guides follow a "New Player Friendly" approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game and already know this stuff, you can skip ahead, or have a bit of patience.
The weapon features a decent critical multiplier of two point zero but a very low critical chance of only ten percent. Base status chance is good at twenty four percent and the fire rate is a bit slow but we can fix that with the help of Shred or Primed Shred. Being a projectile based weapon you will need to take into account the projectile travel time which is very similar to the Supra or the Dera.
For a mastery rank four weapon it performed very well, my only gripe is that I didn't get the chance to use this while I was lower in mastery rank. Being a Prisma weapon it's only sold by Baro Ki'teer (or trade chat) and getting to him or having the required currency to purchase the weapon can be a tall task for new player.
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