Well that was a lot of fun! I had no idea that the vendors in Fortuna would reveal so much after you reach maximum standing with Solaris United. I love all the attention to detail and I hope the trend carries-on.
Friday, December 7, 2018
Thursday, December 6, 2018
Paracyst Build 2018 (Guide) - The Infestation's Pull (Warframe Gameplay)
Paracyst Build 2018 (Guide) - The Infestation's Pull (Warframe Gameplay)
The look of the Paracyst is absolutely ghastly which is what I guess appealed to me initially, as it stands apart from other weapons. Looks can only get you so far and the Paracyst is not exactly the most powerful weapon I have tested, furthermore I doubt it would make it into a top ten. What it lacks in power it makes-up for in personality with a very cool alternative fire that allows you to pull enemies off their feet which can be very useful at times.
The weapon provides a high status chance of thirty percent and comes with default toxin damage which comes in useful for elemental combos.
One of the weapon's issues is that the critical chance is low at only ten percent and if we were to build it straight for corrosive then severe over-strip can occur depending on the target. This can be alleviated by either adding an additional elemental such as Heat to the weapon or adding critical chance and critical damage. Keep in mind that even with point strike on the weapon only reaches a critical chance of twenty five percent, pity about the base crit multi which is nice at two point zero.
The look of the Paracyst is absolutely ghastly which is what I guess appealed to me initially, as it stands apart from other weapons. Looks can only get you so far and the Paracyst is not exactly the most powerful weapon I have tested, furthermore I doubt it would make it into a top ten. What it lacks in power it makes-up for in personality with a very cool alternative fire that allows you to pull enemies off their feet which can be very useful at times.
The weapon provides a high status chance of thirty percent and comes with default toxin damage which comes in useful for elemental combos.
One of the weapon's issues is that the critical chance is low at only ten percent and if we were to build it straight for corrosive then severe over-strip can occur depending on the target. This can be alleviated by either adding an additional elemental such as Heat to the weapon or adding critical chance and critical damage. Keep in mind that even with point strike on the weapon only reaches a critical chance of twenty five percent, pity about the base crit multi which is nice at two point zero.
Conclusion ? The Paracyst is a mediocre burst rifle with cool gimmick and a nasty look. And that's pretty much it, somehow I feel that is appropriate for a mastery rank seven weapon.
Wednesday, December 5, 2018
Sancti Tigris Build 2018 (Guide) - Double Barreled Purification (Warframe Gameplay)
The Sancti Tigris is a mastery rank twelve duplex trigger shotgun acquired from the New Loka Syndicate for one hundred and twenty five thousand standing. It features a twenty eight percent status chance, a fifteen percent critical chance and a one point five critical multiplier.
Being a pellet based weapon one option is to build the weapon for one hundred percent true status chance and this can be achieved through the four sixty sixty mods and Shotgun Savvy or three of the dual stat mods and Nano Applicator. This will result in many slashes being planted into a target as the weapon is primarily slash based.
Being a pellet based weapon one option is to build the weapon for one hundred percent true status chance and this can be achieved through the four sixty sixty mods and Shotgun Savvy or three of the dual stat mods and Nano Applicator. This will result in many slashes being planted into a target as the weapon is primarily slash based.
The raw damage approach yielded mediocre results but a critical build and Hunter Munitions combo proved a bit better then expected. At the end of the day the status build was most efficient by a considerable margin.
Taking into account the specific New Loka proc the weapon doesn't bring much over the prime version that is only one mastery rank higher which is probably the reason why not many players use the weapon. I'd love to see the Sancti Tigris be reworked in to a critical weapon so it would differentiate itself better from her big sister.
Tuesday, December 4, 2018
Prisma Tetra Build 2018 (Guide) - Floaty Marshmallows (Warframe Gameplay)
When I saw the Kinetic Ricochet mod for the Prisma Tetra I thought this weapon ca be fun and worth the build and while it was, it was not because of that mod which will reduce maximum range of the projectile per bounce.
Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 4 Weapon - Prisma Tetra. I'm gonna be covering a cheap build, something affordable that anybody can build, but of course we also have a suited up setup with more expensive mods. That being said though, please keep in mind that my builds and guides follow a "New Player Friendly" approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game and already know this stuff, you can skip ahead, or have a bit of patience.
The weapon features a decent critical multiplier of two point zero but a very low critical chance of only ten percent. Base status chance is good at twenty four percent and the fire rate is a bit slow but we can fix that with the help of Shred or Primed Shred. Being a projectile based weapon you will need to take into account the projectile travel time which is very similar to the Supra or the Dera.
For a mastery rank four weapon it performed very well, my only gripe is that I didn't get the chance to use this while I was lower in mastery rank. Being a Prisma weapon it's only sold by Baro Ki'teer (or trade chat) and getting to him or having the required currency to purchase the weapon can be a tall task for new player.
Monday, December 3, 2018
Torid Build 2018 (Guide) - The Infested Grenade Launcher (Warframe Gameplay)
Torid Build 2018 (Guide) - The Infested Grenade Launcher (Warframe Gameplay)
When you see that a weapon is low mastery requirement you might be tempted to think that it's also weak. That's a fair assumption but many weapons in Warframe are a lot more powerful then their mastery requirement. I'd like to say that the Torid is one such weapon but I believe that it's somewhat appropriate for Mastery Rank four.
The Torid features mediocre to low base stats such as the twenty three percent base status chance and only a fifteen percent base critical chance. The weapon fires infested grenades that will let out a three meter gas could which will do four hundred (toxin base damage) to all targets in rage over the course of ten seconds. From here we can work-out elemental combos such as Corrosive and Gas depending on the circumstance. Riven disposition is four out of five so we can beef-up the weapon with a decent riven and I would recommend Multishot and Damage above everything else as the base critical chance is fairly low.
When you see that a weapon is low mastery requirement you might be tempted to think that it's also weak. That's a fair assumption but many weapons in Warframe are a lot more powerful then their mastery requirement. I'd like to say that the Torid is one such weapon but I believe that it's somewhat appropriate for Mastery Rank four.
The Torid features mediocre to low base stats such as the twenty three percent base status chance and only a fifteen percent base critical chance. The weapon fires infested grenades that will let out a three meter gas could which will do four hundred (toxin base damage) to all targets in rage over the course of ten seconds. From here we can work-out elemental combos such as Corrosive and Gas depending on the circumstance. Riven disposition is four out of five so we can beef-up the weapon with a decent riven and I would recommend Multishot and Damage above everything else as the base critical chance is fairly low.
My opinion on this style of weapon is a bit bias as I simply don't enjoy the architecture and design pattern. Objectively speaking the weapon is fully capable applying tons of status effects in an area of effect which can be slightly increased using Firestorm. Overall I find the weapon slow, clunky, awkward to use and ultimately underwhelming but considering it's MR 4 I can't really complain to much, next.
Sunday, December 2, 2018
Cycron Build 2018 (Guide) - The Other Beam Pistol (Warframe Gameplay)
Cycron Build 2018 (Guide) - The Other Beam Pistol (Warframe Gameplay)
Beam weapons never really disappoint and neither did the Cycron. While its overall performance is nothing stellar it still held its own.
The weapon features a high status chance of thirty percent and can be used as a Condition Overload primer.
Beam weapons never really disappoint and neither did the Cycron. While its overall performance is nothing stellar it still held its own.
The weapon features a high status chance of thirty percent and can be used as a Condition Overload primer.
In terms of build diversity I would recommend you skip critical chance and damage in this case as the base values are rather poor and focus more on status chance and elemental combinations. The good news is that by default this beam weapon comes with Radiation damage so we can have radiation and corrosive on the same gun which spells doom for the Grineer faction.
Overall the Cycron is a solid secondary weapon and a worthy option to the Synoid Gammacor.
Saturday, December 1, 2018
Veldt Build 2018 (Guide) - The Revolver Rifle (Warframe Gameplay)
Veldt Build 2018 (Guide) - The Revolver Rifle (Warframe Gameplay)
Considering the approach to the Veldt I was expecting it to deal a large amount of damage per shot and it does, just not as much as I was hoping for. The Semi Rifle features two levels of zoom and you can changes this by using your secondary fire while in aim mode.
High amount of slash but also impact and puncture which will compete for procs. After some testing it became clear to me that a slash base build will work the best for the Veldt as the weapon can double-dip into slash sources. One from the weapon's innate slash value coupled with its high status chance and second from Hunter Munitions as we do have a decent base critical chance of twenty two percent.
Considering the approach to the Veldt I was expecting it to deal a large amount of damage per shot and it does, just not as much as I was hoping for. The Semi Rifle features two levels of zoom and you can changes this by using your secondary fire while in aim mode.
High amount of slash but also impact and puncture which will compete for procs. After some testing it became clear to me that a slash base build will work the best for the Veldt as the weapon can double-dip into slash sources. One from the weapon's innate slash value coupled with its high status chance and second from Hunter Munitions as we do have a decent base critical chance of twenty two percent.
Overall the Veldt is a decent weapon that can shred targets but considering the other available options it will take a specific type of player to enjoy this one.
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