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It is said that once upon a time the Boltor Prime was the weapon to have, but as with all rules, its time came to an end. While the Boltor Prime may not be overpowered, it still packs one hell of a punch. You can opt for a full status and raw damage build, or you can try to go for a bit of a hybrid setup between status and elemental, however such an approach offered lesser results, so my recommendation would be a straight up elemental build with only two of the sixty-sixty mods depending on enemies.
When talking about the mods, there is nothing more mandatory than Serration - a hundred and sixty-five % extra damage; Then we're going to go with Multi Shot, Split Chamber and Vigilante Armaments. Out of the set bonus from Vigilante Armaments we're not gonna get any real benefit because, again, we're not going into Crit Chance. This one would be a bit more suited to the Telos, but again, you are getting that 60% Multi Shot plus Split Chamber, that's gonna mean a hundred and fifty percent, meaning that at a click of a button you're gonna be getting two guaranteed bolts, plus a 50% chance at a third bolt.
We're gonna go into elemental damage, and elemental damage should always be applied depending on circumstances. For example, if you're going to fight Grineer I would recommend you build Corrosive, unless you know they're all gonna be equipped with alloy armor, in which case ... you build Radiation Damage. Radiation Damage is also what you use against Eidolons. Considering that the Boltor Prime is a projectile based weapon I don't really recommend it against Eidolons fights, so keep that one in mind.
Please check the link below to watch the full build / guide video.
Looking for Telos Boltor Build 2018? Then you can check this link:
The weapon is fun to use and the build is not very expensive, only High Voltage can prove to be difficult to obtain but other then that nothing out of the ordinary.
Overall the Boltor Prime is an outstanding Primary Weapon and I highly recommended, the only real downside is the low Riven disposition of two out of five.
With the construction of the Strata relay down on Earth (for PC) we got a mini event where we had to run around get and craft materials so we help build the new Relay.
Among the rewards for said event was the Zylok secondary weapon which is a beautiful Sybaris-like gun featuring a duplex trigger system.
Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 6 weapon. I have a couple of builds laid out for you guys, something cheap and affordable, something anybody can get into, but we also have an endgame set up with a Riven to check out some "endgame potential".
First of all Mod capacity is 60 out of 60, and if your Zylok only has 30 out of 30 then jump into actions and plug in an or Orokin Catalyst. The Orokin Catalyst can be found from alerts, invasions, especially after a Dev stream, or you can get it from the daily sortie, or you have the option of paying 20 Plat for it.
My weapon has been format a total of 5 times but this was done for the purpose of testing. For the
weapon build I'm gonna be recommending you guys, no forma will be required, as i do not recommend this gun.
First of all we are checking how the weapon behaves without any mods equipped. (video) and take a look at the stats.
Please check the video below for the full build / guide.
Conclusion: I have tried my absolute best to get the mots out of this weapon and despite my efforts results where always mediocre at best even with a riven mod attached to it. Let's stop beating around the bush, it's mastery fodder.
The game doesn't provide a lot of "Clan Activities" so we decided to make our own and came up with a Fashion Frame contest, the real endgame ?
For this type of event our clan decorator fashioned an entire room all fitted with a podium, walkway, waterfalls, the works! It was a fantastic experience and we had a lot of fun so we will do it again. Congratulations to all the participants!
Shotguns are currently some of the most powerful weapons you can wield in Warframe, and we just got a new addition in the form of the Phantasma. We are looking at a beam shotgun that functions similarly to the Phage, but with a Zarr-like secondary fire with improved target tracking and targeting. The primary fire will channel five frontal beams, with a twenty meter range which functions similarly to the Ignis, as the beams go through all of the targets withing the twenty meter range. Secondary fire can be charged up to increase damage and resulting projectiles, and it primary fires one big plasma globe which will split into multiple after impact.
The best way to approach a Phantasma Build is to obtain 100% status chance through the use of the sixty-sixty mods, of which we need only there without a Riven Mod. This can make the weapon go through heavily armored targets like a hot knife through butter.
When talking about the Phantasma's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. (Video)
Next, we are taking a look at the mods, starting with the mandatory ones, and there is nothing more mandatory than Damage: Point Blank, 100% mandatory, and you can also go for Blaze, which will add 60% damage and 60% Heat. Blaze is a terrific shotgun mod, extremely powerful pound-for-pound it adds a ton of damage. For now we're gonna leave it alone, and I'm gonna explain why that is, just a tad later.
Next we're gonna go into Multi Shot, we already know that it doesn't increase our status chance and you can also pick up Vigilante Armaments, for additional 60% Multi Shot. What does Multi Shot do in the case of the Phantasma anyway? (Let's leave Vigilante Armaments alone for now) 120 % Multi Shot will mean that for primary fire I'm gonna be getting 11 beams, up from 5 beams, and fur secondary fire I have a guaranteed second bomb, and a 20% chance at a third bomb, so that is pretty huge. You will see that when it comes to Multi Shot it's extremely impactful for both secondary and primary fire.
Next we're gonna go into elemental damage, and I want to get my true status chance of 100%, so we're gonna need 3 of the sixty-sixty mods. Which of the three sixty-sixty mod will be dependent on your circumstances.
Please check the link below to watch the full build / Guide Video
Conclusion:
The Phantasma enters Warframe as one of the best shotguns in the game, although it's not without limitations, ammo economy being its primary fault. Although the weapon is strong, I see no real reason for it to be nerfed considering what other beam weapons we have and what other available shotguns. It's good but it's not THAT good.
Today I thought I change the pace a little bit and show you our little adventure in trying to obtain a Phantasma Riven Mod.
This is not the usual content I do, but I thought it would be a nice break from the usual.
We had a lot of fun and I did want to share it with you guys. Not sure how much content of this type I will do, probably very rarely, just to break the monotony.
Hey guys, hello and welcome back, as always my name is Leyzar and today I want to break the mold a little bit ... kind of change the format, break up the pace and all what not. Not too long ago brand new shotgun was introduced to the game - The Phantasma - and of course I want to review it for you guys, however I do need a Riven Mod. However, Riven mods are extremely expensive right now, 600 plat ... 700 ... So, me and my buddy Acheron thought ... "hey let's get 10 Veiled shotgun mods, unveil
them and maybe we get lucky" ... so I got four, Acheron got six ... I paid a total of 285 for four how
Okay, so I got five actually, Shotgun Riven Mod: catch one fish, mine one gem or metal and kill one enemy in 30 seconds with a double dragon key. This one is easy, you go down to the Plains and we go by the Geyser. Next: kill 3 airborne Condrocs within five seconds ... also easy ....
While I write this description I am a bit fearful that DE will nerf the Prisma Twin Gremlins but for now at least it's truly awesome! The weapon features a fantastic balance between status chance, critical chance, critical multiplier and the default damage or IPS is arranged ideally even thou overall the base damage is lower then on the standard version of the Gremlins.
When it comes to build you do have a couple of options. You can go for a straight elemental (of your choosing) setup or you can force a slash build through the use of Main which will put Slash as the number one proc priority (highest chance).
In testing the elemental corrosive build has constantly proved better thou it will depend on what kind of level range do your enemies have. If this wasn't enough, the weapon also sports a Riven Disposition of five out five because nobody really used the old gremlins.
I really hope you picked up this weapon while it was available from Baro as it's truly awesome and I highly recommend it. If not, there is always next time or you can hit up the trade chat.