Uninfluenced honest opinions about the gaming industry and its current state. Currently we focus on Warframe & other formats like: News, Updates & Game Reviews
Hey guys, hello and welcome back! As always, my name is Leyzar and is that time again, is Baro Time, so I'm gonna give you my quick thoughts on what he brought us.
This time first for PC, then we're gonna switch over to console; Please check the link below to watch the video.
The PC selection for Baro is a bit disappointing this time but we do have a few interesting cosmetics to pick from.
Headlines for PC :
Quanta Vandal
Zanuka, Stalker and Grustrag Three Beacons
Primed Morphic Transformer I guess.
Headlines for Console :
Prisma Gorgon (Primary Weapon, Assault Rifle)
Tempo Royale (Heavy Blade Stance)
Relics : Neo O1 and Axi V8, these will get you Volt Prime and Odonata Prime. Axi A2 which will get the Aklex Prime.
Overall I think the guys on console got the better deal this time.
Although Warframe is set in a futuristic setting, we do get to play around with a few bows, including The Daikyu. This one was a bit of a challenge to test and rustle the best builds but ultimately I'm happy of how the weapon performs. There are a few build options depending on what mods you have available. You can chose to go for raw damage and just pack as much as you can on it while including Spring Loaded Broad-head or you can try for a slash oriented build through the use of Hunter Munitions, or the weapons innate slash damage.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 primary weapon - The Daikyu. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me.
Now, with that out of the way, let's jump into the Daikyu Build.
As per the usual, we will be starting by checking how the Daikyu handles without any mods equipped, and a short analysis of the stats. Next: Mod capacity is 60 out of 60, and if your Daikyu only has 30 out of 30, then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).
My weapon has been format a total of eight times, but this was done because ...i am crazy.... For the weapon builds I'm recommending you guys ... 3-4 forma should do it. I'm gonna skip the stats analysis, as it has been covered extensively in the video down below.
Let's start slapping on some mods, and as per usual, we're gonna start off with raw damage, and there is nothing more raw than Serration - a hundred and sixty-five % extra damage ....
There's something to be said about Heavy Caliber, and to be honest, on bows I don't honestly recommend it. Is not that the main arrow gets a horrible accuracy ... it's that the multi shots fly really weird, so I don't recommend Heavy Caliber, at least not on this type of weapon.
Next we're gonna go into Multi Shot, the best thing on everything, and Split Chamber is mandatory - 90 % Multi Shot. Basically means that you have a 90 percent chance per shot to fire one additional arrow, and you can also take into account Vigilante Armaments for another 60 %. If you were to slap both of these on, you would have a guaranteed second arrow per shot, and a 50% chance at a third arrow. So Multi Shot is a very big deal currently in Warframe.
Please check the link below to see the full Daikyu Build Video and to find out more about the recommended mods and builds, slash build, hunter munitions, the riven setup for Daikyu and other useful information (including the testing of the Daikyu)
Hey guys, hello and welcome back, as always my name is Leyzar and today I'm gonna give you a quick rundown on the Acolytes Event.
Fortunately for us, the Acolytes have returned, which means we get a chance at farming some very interesting and expensive Mods. The event itself is not too complicated, and getting the mods will be a bit of a grind, but it's definitely worth it.
So let's head on over to navigation, as I said before the event is rather straightforward, you will see an acolyte symbol at the top of the page, you click on it and this will reveal all the available acolytes. You can have multiple at a time, but for right now we just have Angst with her health, at 80%. Of course, when this one reaches 0 ... Angst will disappear and Location Unknown. You're gonna have to wait a little bit until players find the location of Angst.
The link to the full guide / gameplay video can be found below:
Beam weapons are some of the strongest option you can currently go for, and the Phage is no exception to that rule. Throughout this build guide we will explore all the possible viable builds that the weapon has, including a one hundred percent status chance build and a bleed build which makes use of Hunter Munitions as-well as Arcane Avenger. While testing it soon became apparent the going for full status chance will yield betters results then forcing the weapon into critical chance and critical damage.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 11 primary weapon - The Phage.
As per the usual, we will be starting by checking how the Phage handles without any mods equipped, and a short analysis of the stats.
First of all, Mod capacity is 60 out of 60, and if your Phage only has 30 out of 30, then jump into actions and install an Orokin Catalyst. The Orokin Catalyst can be found from alerts, invasions or, if you're lucky, from the daily sortie. If you don't have access to the daily sortie just yet, progress further through the story and you will.
Next, my weapon has been format a total of six times, but this was done for the purpose of testing. By default the Phage comes with a "-" or Naramon Symbol, which I removed and made into a V. Don't ask why ... you shouldn't really remove it, I simply had a whole bunch of different Rivens to test. The rest of the stats analysis, accuracy, crit chance, fire rate and other useful info you can find in the video below.
Continuing with our excerpt, let's take a look at the mods:
Damage is mandatory, and we're gonna go with Point Blank - 90% extra damage. If you have Prime versions, then by all means, go for Prime versions. There's another mod that I tend to call mandatory but not 100 % - Vicious Spread - again 90 % extra damage, just like Point Blank, at the cost of 60% spread, and you saw on practice how that one works.
Next, we're gonna go into Multi Shot. How the Multi Shot effects work on Beam Weapons anyway? As you saw here I added Hell's Chamber, with 120 % Multi Shot. Though my status chance did not go up, even though I know I am firing multiple beams out of the weapon. In essence, Multi Shot effects for beam weapons increase the weapon's damage, however they apply to the modded weapon damage value, not of the base weapon damage value ... so basically this applies after Point Blank and Vicious Spread, so keep that one in mind.
To find out more about the recommended mods, the base build, Blaze, Bleed build, Riven setup and other useful information please check the video down below: (including the testing)
Conclusion:As always the option is yours but I would recommend looking into a Status Chance Riven so you can play with elemental damage better and get rid of any unwanted combos such as Blast. All and all the Phage is an atypical beam weapon with some interesting mechanics that has some build diversity and in my opinion totally worth the build (for the novelty if not anything else)
In general I prefer precise weapons, but there is something to be said about the destructive power of the Twin Kohmak. It lacks in accuracy and the ammunition consumption is outrageous, but with the right riven mod the weapon comes to live annihilating everything that stands before it (and sometimes to the side of it).
Hey guys, hello and welcome back. As always, my name is Leyzar and today were gonna be diving deeper into this mastery rank 10 Secondary Weapon, the Twin Kohmak. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me. Now, with that out of the way, let's jump into the Twin Kohmak Build.
We will begin by checking out how the Twin Kohmak handles without any mods equipped, and a short stats analysis. Mod capacity is 60 out of 60, and if your Twin Kohmak only has 30 out of 30 then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).
My weapon has been format a total of six times, but this was done mainly for the purpose of testing. For the weapon builds I'm recommending you guys ... 2-3 forma should do it. I'm gonna skip the stats analysis, as it has been covered extensively in the video down below.
Let's start slapping on some mods, starting with the mandatory mods for the Twin Kohmak. Hornet Strike, of course, 220 percent extra damage. Next we're going to go into Multi Shot with Barrel Diffusion - 120% multi shot, and Lethal Torrent - 60% fire rate and 60% multi shot. The fire rate really comes in useful, because you get to go to the maximum spool of effect - the maximum fire rate - a whole lot faster. It can get a bit annoying when you start shooting, just keep in mind that the Twin Kohmak does fire more pellets at full fire rate, so the initial pellets will have (the initial pellet it fires only one bullet first time) will have a very good status chance.
Next we could go into Crit Chance and Crit Damage or we can go into full Status effects. The problem is ... this is still a shotgun, and all the status chance will get divided among the pallets, unless we get a 100% status chance, before Multi Shot effects. Multi Shot effects on pellet based weapons can trick you when it comes to status chance.
As you can see in the video down below, here my status chance is 51.9, but this one will get divided among the pellets ... and i will give you a clear example.
Please watch the full Build / Guide video for Twin Kohmak by clicking the link below:
The general build is rather straight forward and it will result in a decent secondary weapon, especially if you enjoy dual shotguns, but in order to get the most out of it you will need a specific riven mod which is something I don't particularly like.
Everything considered, if you can get a 95% plus status chance riven then absolutely go for the Twin Kohmak, if not then it may be worth exploring other secondary options.
Hey guys, hello and welcome back, as always my name is Leyzar and today we have a channel update: 40,000 subscribers ... and I'll be honest with you guys, there were times when I honestly didn't think we'd reach this far, but I'm very happy we're here!
Check the video below, visit our YouTube page for the available LGV PC Glyph Codes, and don't worry....if none of them is available anymore you can whisper me in-game and i will send you one!
To participate in the Limbo Prime Access Giveaway simply leave a comment on the video, stating your IGN and platform.
For a clan invite you can whisper me in game (on PC). If there is currently no spot, do not worry, we will write down any names, to invite when we have the next barracks room increased!
What I want to see from Warframe is more space weapons like the Staticor. Essentially this is a throwing weapon but without the weird animations and you can also charge-up shots to quadruple the damage. Each projectiles explodes on contact with a surface or an enemy, or if it runs out of travel time. The build is rather straight forward but I would lean into Fire Rate mods such as Lethal Torrent and Gunslinger so you can get more efficient charged shots out.
Hey guys, hello and welcome back! As always, my name is Leyzar and today we're going to be diving deeper into this Mastery Rank 10 Secondary Weapon, the Staticor. As per the usual, I'm gonna have a cheap build, something affordable that anybody can build, then we're gonna switch to a suit-up setup, and wrap it all up with warframe buffs. Though please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built. So if you're a veteran of the game and already know most the stuff, then please bear with me. And with that out of the way, let's jump into the Staticor Build.
Let's begin by checking out how the weapon handles without any mods equipped, and for that I'm gonna need a couple of guinea pigs. First of all ... this one works kind of like a throwing weapon, though - unlike theDespairfor example - the overhand throw and the underhand throw are exactly identical, and it will hit the same spot. But this still is a projectile based weapon, so you will have travel time. No real fall-off to the projectiles, but there is quite a fair bit of travel time, so you can simply fire like so at targets, if you so desire, you will see that the front impact will be generating an explosion. Keep in mind that the projectile has two sources of damage: first the impact and then the explosion. Ideally, you want to get both of them, but of course, if you have trouble aiming and all whatnot and... again, keeping in mind that it does have a lengthy travel time to them, you can hit the feet if you so desire.
Please check the link below to see the entire build / guide video for Staticor.
Conclusion:The Staticor is an outstanding weapon and I would recommend it to just about anyone. The only downside is the low riven disposition of one out of five, but you can't have'em all.