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The glorious stalker drops a couple of interesting weapons, one that has always kept my attention was the secondary weapon The Despair.
Hello and welcome back! As always, my name is Leyzar and today we are going to be talking about the Despair, an MR 4 Secondary Throwing Weapon. I have a couple of builds laid out for you, something something cheap and affordable, that anybody can get into, but of course we also have the classic “Endgame” setup for a Riven. That being said though, please keep in mind that i will be covering a lot of the basics, so if you are a veteran of the game, and already know most of the stuff, then please, bear with me.
As per the usual, we will be starting by checking how the Despair handles without any mods equipped, and a short analysis of the stats, so we can see what are the weaknesses and advantages (Video). After that we will continue with the actual build and Riven setup.
Please check the link below to watch the entire Build / Guide video for The Despair .
Conclusion:
I don't use The Despair so much at this point because there are more powerful secondary weapons, but it still remains my "go to" secondary for spy missions. The build is pretty cut and dry and the base stats kinda tell the tale. In terms of raw power it's a decent weapon but not extraordinary.
The more I played Warframe, the more I felt like there where not a lot of "spacey" weapons. Where are the Sonic Disruptions , Laser Beams and Plasma Cannons ? One of those space weapons is the Gammacor! Sadly, the base version is a bit weak but the Synoid (which is acquirable from Cephalon Suda) packs a much greater punch and also has built-in Entropy. Thou the mastery rank requirement of the Synoid Gammacor is only seven the weapon is able to melt through high level targets in mere seconds!
Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be diving deeper into the Synoid Gammacor, a Mastery Rank 7 Secondary Beam Weapon. Considering the low Mastery lockout on this weapon, I'm gonna be covering a lot of the basics so if you're a veteran of the game, please bear with me.
First of all, my Mod Capacity is 60 out of 60 and if your Gammacor only has 30 out of 30 then jump into actions and plug in an Orokin Catalyst (Check the video below to find out how to obtain it).
My weapon has been format a total of 6 times, however for the Synoid build I'm recommending you guys ... 4 forma should prove sufficient.
By default a Synoid Gammacor which you get from Cephalon Suda for 100,000 standings can also be bought from the Trade Chat for about 40 plat, something like that. The item is tradable as long as it hasn't been leveled at all.
Gammacor does come polarized with two slots: 1 Naramon ( a little dash) and one Vazarin which i changed to another Dash - this was necessary in my case. In your case ... the four forma should be enough. There is one more very important thing to note: because Synoid Gammacor is a Syndicate Weapon, it will have a very special Proc effect that most weapons don't have. If you take a look at the lower right corner (video), you will see a little symbol - that is the Sigil of Cephalon Suda - that symbol would get filled up the more affinity you get. After you get about 2000 Afinity, the symbol will be full and the Proc will take effect; It's a 25 meter explosion around the player, which will deal 1,000 magnetic damage, it will apply the Magnetic Status effect, it will restore 25% of your base energy and it will also grant you a 25% base energy increase for 30 seconds.
I thought it was important for you to know that most weapons don't have that, and it can definitely come in very useful.
Please check the link below to watch the Synoid Gammacor Build / Guide Video
The Arbiters of Hexis sell a few interesting weapons but the Telos Boltor is the only one that really caught my attention.
Hey guys, hello and welcome back. Two members of the Boltor family stand out: The Prime, which is a beautiful status weapon, and my favorite, The Telos. Today we are gonna be diving deeper into this Mastery Rank 12 Primary Weapon - The Telos Boltor.
Please keep in mind that even though the weapon has a high mastery lockout I will be keeping my New Player Friendly approach simply because there's a lot of info here, and I want anybody watching this video to understand how The Telos functions and how it should be built. So if you're a veteran of the game and already know most of this stuff, then please bear with me.
With that out of the way, let's jump into the Telos Boltor. As per the usual we will begin by checking out how to Weapon handles without any Mods equipped.
I'm gonna be taking roughly 30 meters away from the wall and start shooting. The Telos Boltor is a projectile weapon, it fires these mini balls which have travel time to them, but no inherit drop-off.
That means that you're gonna have to lead your targets just a little bit, again, depending on the distance. From 30 meters away the accuracy ... well ... isn't really there, so there is that to take into account.
Next, let's talk about the Arbiters of Hexis, because these are the guys that sell the weapon. It's a Syndicate Weapon and it cost 125 000 standing, and you're gonna need to be the maximum level of maxim, but alternatively you can just buy it from the trade chat for about 40 Plat. When you gain 2000 Affinity with this weapon you will release an AoE explosion which deals Gas Damage and has a guaranteed proc, and you also receive a boost to all of your parkour abilities, as well as 25% maximum health for the duration of 30 seconds, and that is called the Truth effect or the Truth Proc.
I have a couple of builds laid out for you guys, something cheap and affordable, something anybody can get into, but of course we also have the classic Endgame set up for a Riven.
Please check the link below to wathc the entire Build / Guide Video for Telos Boltor
High Critical chance and good Crit multi usually spells Hunter Munitions and this Build was no exception. The weapon offered good results using an elemental / corrosive setup but it really comes to life when maximizing HM through the use Argon Scope and Bladed rounds. We are looking at a outstanding Rifle that can take-on pretty much whatever content Warframe can throw at us but it does have slight drawbacks such as the low riven disposition of two out of five. The ammunition can also become somewhat of an issue thou easily fixed through Carrier and Ammo Case.
PS: This is a just a sketch outlining the content included in the video.
We have plenty of secondary weapons to choose from in Warframe, The Pandero is a high critical chance pistol with pinpoint accuracy which feels a lot like another well-known pistol. That being said, The Pandero features a very interesting secondary fire mode which will unload all remaining ammunition in rapid succession.
Hey guys, hello and welcome back, as always, my name is Leyzar and today we’re gonna be diving deeper into this mastery rank 8 secondary weapon The Pandero. I got a cheap build for you guys, something affordable, that anybody can get into, but of course we also have the classic “Endgame” setup for a Riven. That being said, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions, and how it should be built. So if you're a veteran of the game and already know most of the basics then please bear with me.
And with that out of the way let's jump into The Pandero. We will begin by checking out how the weapon handles without any mods equipped and a short stats analysis (Video). My weapon has been format a total of 5 times, this was done mostly for testing. You are gonna need at least 4 forma for the build I'm gonna be recommending to you guys.
Let's start slapping on some Mods: Hornet Strike is mandatory on mostly any weapon. I can't remember a secondary where you wouldn't want to put this one. After that let's go into Multi Shot - the best thing on everything - Barrel Diffusion once again is Mandatory - 120 % multi shot as well as Lethal Torrent. For the initial build we will keep the normal mods.
Please check the link below to watch the entire Video to learn how to build Pandero
While the pistol packs a lot of damage and the build is straight forward it does have some drawbacks, primarily the strong recoil that has a very clear tendency to head to the upper-right side. This makes the weapon difficult to handle and may force some players into using Steady Hands in order to reduce that recoil. All things considered the Pandero is a solid choice for a secondary weapon but It's not a front runner in its class.
One of our squad-mates had a very interesting idea. "How about an Endurance Run ?" I jumped at the opportunity knowing very little about what I was getting myself into.
The goal was to reach the leader-boards but before attempting it we thought that a "test run" would be in order. Thankfully for us we did manage to touch the Leaderboards during our test-run.
If I was to do it again I would make some changes to the setup as-well as to my own build. The biggest regret I had was not using Condition Overload on my Excalibur Umbra Exalted Blade.
To be perfectly honest... these runs are grueling, tiring and can get downright boring all the while having very little point to them so I don't think I'll be doing many more.
More often than not a weapon's Mastery Lockout is not necessarily representative of its power, The Kohm is one such weapon.
Hello guys, my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 5 Shotgun - The Kohm. As per the usual, I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the classic Endgame setup,with a Riven. That being said though please keep in mind that I will be covering a lot of the basics, so if you're a veteran of the game and already know most of this stuff then please bear with me.
And with that out of the way let's jump into the Kohm Shotgun. We will begin by checking out how the weapon handles without any mods equipped and a short stats analysis.
Mod Capacity - 60 out of 60 (if yours have only 30 out of 30 the watch the video below to learn how to increase it).
My Kohm has been format a total of 5 times. This was done for the purpose of testing, but for the builds i am recommending you guys, 2 - maximum 3 should be enough. The way to forma: jump into "Actions", hit "Polarization" and you will be able to cycle through the available symbols. You have three basic symbols "V" or Madurai , Vazarin and "Dash" or Naramon. Adding a polarization to a slot will mean that we're gonna be able to get the drain of Mods down by 50%, rounded up. So, for example, if I slap on Primed Point Blank in a non-polarized slot it will drain the stated amount of 12. However if I put it over a matching polarization Madurai ... it's gonna go down to 6. Alternatively if you put it over a non-matching slot, like the Naramon, it will go up to 15, and this is why players add forma to basically everything in the game, so we can get the drain cost down, so we can add more powerful mods, and don't worry I'm not gonna tell you to put "Primed this" or "Primed That"....at least not for the time being.
Kohm Riven Disposition? Now I know this can be a bit confusing, you see the five little dots, that means that the Riven Disposition is 5 ot of 5. The more popular a weapon is, the lower this Riven disposition will be. The less popular a weapon is ... the higher it will be. A high Disposition means that the Riven Mods will be extremely powerful, so once again, at full 5 out of five you will see stuff like this ... look at that ... crazy amounts on Riven's (video), and of course vice versa applies ...Low Dispo will mean low stats on Rivens.
When talking about Mods we're gonna start with the mandatory Mods for the Kohm.
Damage: Point Blank is mandatory, and if you have prime versions of any of the mods that I recommend, then by all means go right on ahead and use your Primed versions. For the sake of presentation for the initial build we're gonna keep it new player friendly. Now 90% extra damage is nice but we're also gonna be adding Blaze. This is a fantastic Shotgun Mod 60% damage and 60% heat.
Please check the link below to watch the entire Build Guide Video for The Kohm.
Some weapons have a twist, something that makes them special. One of those weapons is the Dual Toxocyst with its unique Frenzy buff.
Going into this review I was not expecting much from this secondary weapon but I managed to find its true potential through the use of Arcane Avenger. The build is rather straight-forward and does not include anything overly hard to get. The weapon is held in check by its low base critical chance and the only viable way around is through Arcane Avenger as its bonus is additive.
Hey guys, hello and welcome back, as always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 11 Secondary Weapon: The Dual Toxocyst.
I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the "Endgame" setup for a Riven. That being said please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know most of the basics then please bear with me.
Let's jump into the Dual Toxocyst and we will begin by checking out how the weapon handles without any Mods equipped, following up with a short stats analysis, as per the usual (Build Video)
I tried everything I could to make this weapon into a slasher, because I got a high-status chance and of course if I can get the Slash to be the highest ... I'm gonna be getting a lot of slashes out of it, unfortunately just slapping on Main even Razor Shot will not be enough simply because of the low amount of slash on the weapon. If you want to make it into a slasher with Viral you're gonna need a very specific Riven with " minus" puncture and "plus" Slash. In any case we rambled on enough, let's start slapping on some mods and the first thing as per the usual is gonna be Damage: Hornet Strike, mandatory on mostly any secondary when it comes to damage.
Please check the link below to watch the entire Build Guide Video (including setup for a Riven)
Is the Dual Toxocyst any good? The Dual Toxocyst demands a bit from the player but can be a rewarding weapon in the right hands. I highly recommend investing in Arcane Avenger if you enjoy the weapon and some fire rate in order to make it easier to refresh the Frenzy buff.