Tuesday, July 10, 2018

Kohm Build 2018 (Guide) - New Player's Best Friend (Warframe)

More often than not a weapon's Mastery Lockout is not necessarily representative of its power, The Kohm is one such weapon.

Hello guys, my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 5 Shotgun - The Kohm. As per the usual, I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the classic Endgame setup,with a Riven. That being said though please keep in mind that I will be covering a lot of the basics, so if you're a veteran of the game and already know most of this stuff then please bear with me.

And with that out of the way let's jump into the Kohm Shotgun. We will begin by checking out how the weapon handles without any mods equipped and a short stats analysis.

Mod Capacity - 60 out of 60 (if yours have only 30 out of 30 the watch the video below to learn how to increase it). 

My Kohm has been format a total of 5 times. This was done for the purpose of testing, but for the builds i am recommending you guys, 2 - maximum 3 should be enough. The way to forma: jump into "Actions", hit "Polarization" and you will be able to cycle through the available symbols. You have three basic symbols "V" or Madurai , Vazarin  and "Dash" or Naramon. Adding a polarization to a slot will mean that we're gonna be able to get the drain of Mods down by 50%, rounded up. So, for example, if I slap on Primed Point Blank in a non-polarized slot it will drain the stated amount of 12. However if I put it over a matching polarization Madurai ... it's gonna go down to 6. Alternatively if you put it over a non-matching slot, like the Naramon, it will go up to 15, and this is why players add forma to basically everything in the game, so we can get the drain cost down, so we can add more powerful mods, and don't worry I'm not gonna tell you to put "Primed this" or "Primed That"....at least not for the time being.


Kohm Riven Disposition? Now I know this can be a bit confusing, you see the five little dots, that means that the Riven Disposition is 5 ot of 5. The more popular a weapon is, the lower this Riven disposition will be. The less popular a weapon is ... the higher it will be. A high Disposition means that the Riven Mods will be extremely powerful, so once again, at full 5 out of five you will see stuff like this ... look at that ... crazy amounts on Riven's (video), and of course vice versa applies ...Low Dispo will mean low stats on Rivens.

When talking about Mods we're gonna start with the mandatory Mods for the Kohm.
Damage: Point Blank is mandatory, and if you have prime versions of any of the mods that I recommend, then by all means go right on ahead and use your Primed versions. For the sake of presentation for the initial build we're gonna keep it new player friendly. Now 90% extra damage is nice but we're also gonna be adding Blaze. This is a fantastic Shotgun Mod 60% damage and 60% heat.

Please check the link below to watch the entire Build Guide Video for The Kohm.


Monday, July 9, 2018

Dual Toxocyst Build 2018 (Guide) - The Infested Frenzy (Warframe Gameplay)

Some weapons have a twist, something that makes them special. One of those weapons is the Dual Toxocyst with its unique Frenzy buff. 

Going into this review I was not expecting much from this secondary weapon but I managed to find its true potential through the use of Arcane Avenger. The build is rather straight-forward and does not include anything overly hard to get. The weapon is held in check by its low base critical chance and the only viable way around is through Arcane Avenger as its bonus is additive.


Hey guys, hello and welcome back, as always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 11 Secondary Weapon:  The Dual Toxocyst.

I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the "Endgame" setup for a Riven. That being said please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know most of the basics then please bear with me.

Let's jump into the Dual Toxocyst and we will begin by checking out how the weapon handles without any Mods equipped, following up with a short stats analysis, as per the usual (Build Video)

I tried everything I could to make this weapon into a slasher, because I got a high-status chance and of course if I can get the Slash to be the highest ... I'm gonna be getting a lot of slashes out of it, unfortunately just slapping on Main even Razor Shot will not be enough simply because of the low amount of slash on the weapon. If you want to make it into a slasher with Viral you're gonna need a very specific Riven with " minus" puncture and "plus" Slash. In any case we rambled on enough, let's start slapping on some mods and the first thing as per the usual is gonna be Damage: Hornet Strike, mandatory on mostly any secondary when it comes to damage.

Please check the link below to watch the entire Build Guide Video (including setup for a Riven)

EndNote:
Is the Dual Toxocyst any good? The Dual Toxocyst demands a bit from the player but can be a rewarding weapon in the right hands. I highly recommend investing in Arcane Avenger if you enjoy the weapon and some fire rate in order to make it easier to refresh the Frenzy buff.

Saturday, July 7, 2018

Fragor Prime Build 2018 (Guide) - Basic Crit & Endgame Riven

The Fragor Prime is an amazing Crit Weapon that really packs a wallop and while I can't say its my favorite Hammer there is no denying it's effectiveness.

And so passes another night of testing in the Simulacrum ... Hey guys, welcome back! As always my name is Leyzar and today we are gonna be talking about the Fragor Prime. I'm gonna outline a couple of Build options for it, also gonna show you a little bit of Riven Gameplay with it, so you can see exactly what this weapon is capable of, but please keep in mind that my builds, my guides, usually take a more New Player Friendly approach simply because there's a lot of things which are not explained and I really feel like I should.

So let's jump into the  Fragor Prime Hammer and take a look at its base stats, then we're gonna talk about Mods options and so on and so forth.

First of all ... Attack Speed is abysmal ... well, it's a big two-handed hammer ... what did you expect?  Attack Speed - 0.8. The critical chance however is 35%, this is a huge Crit Chance, and the Critical Multiplier is 2.5, again very very good. Riven disposition is 3 out of 5, which is not bad at all, means that the Rivens are gonna be quite nice - not overly nice, but nice - status chance however is only 10%, and this is where the Fragor suffers. If this was at least 15% this would have been such a better weapon. 

You can also see that the Fragor Prime deals by default impact, puncture and slash damage which automatically makes it a candidate for Condition Overload, again the only issue is the status chance, is only 10%, so we're not
gonna get as much as I would have liked out of Condition Overload. 



Now let's jump into the ... what I like to call ... the standard build. When it comes to stances you don't have 20 options, you have 2 - 3 options.

Crushing Ruin is what I recommend. Now this stance has built-in Slam attacks into its combos, and when the frag horse lands it applies some very very nice crowd control, is gonna knock targets down or it's gonna just simply knock them away. In testing, unfortunately for me, when I test DPS this is not a good thing, but in actual Gameplay scenarios that added crowd control is gonna be coming in very very useful indeed. Pressure point because it is 120 percent of mandatory ... Blood Rush, Berserker and Organ Shatter -  this is a Crit Weapon and of course we want to further amplify the critical chance with Blood Rush, Berserker for the Attack Speed because of the 0.8 Attack Speed, and Organ Shatter because it is a Crit Weapon, we are
amplifying the critical chance so we want to get some Critical Damage ...


Please follow the link below to watch the entire Build / Guide for Fragor Prime Video. (including Warframe Gameplay): Fragor Prime Build 2018 (Guide) - Basic Crit & Endgame Riven

Please check this page for more Builds / Guides: LeyzarGamingViews: Warframe Builds, Guides, Gameplay

Friday, July 6, 2018

Lanka Build 2018 (Guide) - The Eidolon Slayer

The Lanka is being "sold" as the ideal Eidolon hunting weapon but is that really the case ? Through my build testing The Lanka has performed exceptionally well against all three of the Eidolons but I feel it's a bit to clunky and slow to take on regular missions (outside of assassination missions)

There is no doubt that this sniper rifle packs the biggest punch of its class but the drawbacks are significant as-well. Lengthy charge rate and the travel time of the projectile make the Lanka a bit taxing on the player, especially if you consider Madurai Void Strike. Of all the sniper rifles in the game the Lanka boasts the highest damage per shot but it also is the most punishing. I'd only recommend it for Eidolon hunts in well-coordinated groups.

Hello and welcome back, as always my name is Leyzar and today were gonna be diving deeper into this mastery rank 10 Sniper Rifle. There's a lot of things to cover, i'm gonna be covering a normal “everyday” build, something that you'll be using in your normal missions, but of course we are going to be diving deeper into an Eidolon setup, and we also have a Riven so you guys can see what the Lanka is capable of. 





That being said, please keep in mind that my builds and guides usually follow a more “New Player Friendly” approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know most of the basics … please have a little patience.

And with that out of the way let's jump into the Lanka! 
First we are starting with the stats analysis, and see how the weapon handles without any mods equipped. 

When talking about Mods, Serration is 100% mandatory – 165 % extra damage. When you're talking damage there's a discussion about Heavy Caliber. Heavy Caliber fully maxed out will add the same amount of damage as Serration but it costs 55% accuracy … is it playable on the Lanka? Yes, you can go for it if you so desire, especially for Eidolon Hunts … just keep in mind that you will be needing to be close to your target in order to get the full Multi Shot on the joints of the Eidolons, because again that is the primary use of the Lanka. If you're too far away then some of your Multi Shots might land off the joint.

Please check the link below to watch the full Lanka Build / Guide Video.

Wednesday, July 4, 2018

Atomos Build 2018 (Guide) - The Pocket-Sized Amprex


It's not exactly a secret that Beam Weapons are exceptionally strong and The Atomos is no exception to that rule. It doesn't look particularly impressive but it packs a massive punch functioning similarly to the Amprex.

With a Mastery Lockout of only five the Atomos is a very accessible weapon. The only item that is a bit less convenient to obtain is Argon Crystal and you will need two of those to craft this secondary weapon (Blueprint from the mark for 30.000 credits). Once again we are presented with a very powerful beam weapon that is cheap to build and very effective, only downsides are the ammo economy and limited range.

First off we are starting with a short stats analysis and how the Atomos handle's without any Mods equipped (Build / Guide video)



When talking about the Mods for Atomos and Build: Hornet Strike of course is mandatory on any secondary weapon - 220 % extra damage. When it comes to damage let's see what other options do we get?

Well  ... Augur Pack is a solid choice but unfortunately I can never really fit this one in any of my builds, there are always better options. Hollow Point not worth it and Magnum Force is simply underpowered - this one fully maxed out will give you 66% extra damage, at the cost of "- 33" percent accuracy. Like I said earlier the accuracy isn't an issue, but only 66 percent extra damage ... I mean .... come on ... Augur Pack gives you more than that, plus you have the benefit of the set ... So when it comes to damage that's all we're gonna do.

Next let's go into Multi Shot, probably one of the most important stats on weapons currently. Barrel Diffusion and Lethal Torrent will be your two options. Now before we slap these on it is important to understand what Multi Shot does on weapons...

Please check the link below for the full Build / Guide Video 

Tuesday, July 3, 2018

Soma Prime Build 2018 (Guide) - The Master Slasher

For the longest time the Soma Prime was considered the best Assault Rifle in Warframe. Things change in time and other weapons get released but the Soma is still one of the best primary weapons in the game. 
Hey guys, hello and welcome back. As always, my name is Leyzar and today we’re going to be diving deeper into a Mastery Rank 7 Assault Rifle,The Soma Prime. That being said, please keep in mind that my builds and guides usually follow more of a New Player Friendly approach, simply because I want anybody watching this video to understand how the weapon functions, and how it should be built, so if you're a veteran of the game and already know most of the basics then please have a little patience.

And with that out of the way, let's jump into the Soma Prime. First off let's check out how the weapon handles without any mods equipped. I'm going to be taking roughly 30 meters away from the wall and start spraying. As you can see  in the video, the recoil isn't all that bad on the Soma, it barely moves around, however the accuracy isn't anything to write home about. I put in the wall about a hundred and twenty bullets and there are a few which are outside of the crosshairs, and this is only about 25 - 30 meters away from the target. However, we do have an outstanding fire rate. Stats analysis can be found in the video below. 

What kind of built are you going after? Do you want an elemental build or do you want the Slash? Of course today we're going to explore both options! First an elemental build, so let's make some Corrosive.
We're going to build Corrosive because we are testing against Grineer. Now, Grineer are heavily armored targets and they have two armor types: they either have Ferrite Armor, which is reserved usually for their more heavier units, such as heavy gunner, and they also have Alloy Armor. Now, Alloy Armor you will find on Butchers … yes the guys which are easy to kill, but you also find them on Bombards, so there is that to consider. In any case, against Grineer, the toughest targets in Warframe, your best bet will be Corrosive. - The 90 mods, which offer more damage, or the 60 / 60 mods, which offer less damage but a good fair chunk of status chance. It is true that the status chance of The Soma by default is only 10%, we did pump it up to 23.2 … but that is Multi Shot status chance … so keep that one in mind. 

After all the stories about this weapon I was expecting to be impressed and The Soma Prime did not disappoint. I fully tested the weapon with a classic elemental build as-well as with a Hunter Munitions / Slash build. 

Please check the link below to watch the full Build / Guide Video for Soma Prime.

Monday, July 2, 2018

Arca Titron Build 2018 (Guide) - Insane Slash Cheap Build & Endgame Riven Slide


I don't know what it is about giant hammers that appeals to me but the Arca Titron is so much more! 
Maybe the best part about it is that you don't need to invest a ton to make this weapon kick some serious ... !

How many hours does it take to test a damn weapon in Simulacrum and be convinced that you got the best build possible with what you have at your disposal? For the past couple of days, I've been fantasizing over this weapon, the Arca Titron. Please keep in mind that my build usually take a more “New Player Friendly” approach simply because many of these things are not explained, and I feel like I should … so veteran players please bear with me.
First of all, the Arca Titron has a mod capacity of 70 out of 70. (if yours have less, then check the previous posts to find out how to add an Orokin Catalyst that will double your capacity).
Back to the build, first thing I want to talk about is the stance. You don't have a lot of options, you have Crushing Ruin, which will match the polarity and you will be tempted to go for this one. I'm kind of using this one as well, but it's not necessarily the best idea, simply because of what makes the Arca Titron a special two-handed hammer: it has a passive ability. That passive ability will store an electrical charge each time you kill an enemy, and it will cap out at ten. Between one and ten stacks of a condenser you're going to be able to do a slam attack which will AOE stagger enemies and apply a bit of electrical damage to them, and that's what makes this hammer so special, that passive ability.
Now, the problem with Crushing Ruin is that it has slam attacks built into its combos, meaning you might discharge that electrical charge at a … not opportune time. Perhaps you want to save all the stacks to ten and do one big burst AOE and the combos will kind of stop you from doing that … so you might want to go for Shattering Storm.

Please check the link below for the Arca Titron full Build / Guide: