Monday, June 4, 2018

Ballistica Prime Build 2018 (Guide) - The Monster Crossbow (Warframe Gameplay)


It's not every day that a weapon throws me for a loop. Normally ... you point, you shoot, you win... However this one is a bit more devious than that!

Hey guys, hello and welcome come back. As always, my name is Leyzar, and today we're gonna be diving deeper into the mysteries of the Ballistica Prime. A crossbow with a personality, that can hit an enemy so hard he turns into a ghost ? Where do I sign !? While the Ballistica family has many members so far, the Prime version has been my favorite. It's proven a difficult weapon to review, as many of its secrets lay "hidden" in the wiki. Not many secondary weapons can boast the sheer force of the Ballistica, but its quirkiness can sometimes get in the way and thus ... be a bit discouraging.

Considering the high Mastery Lockout on this weapon, I'm gonna be assuming that you already know some of the basics, however I will keep my New Player Friendly tone, so if you're a veteran of the game, please bear with me. And with that out of the way, let's jump into the Ballistica Prime.

Firstly, let's check out how the weapon handles without any sorts of mods equipped.

You can fire the Ballistica Prime one of two ways: you can do a normal click, which will release 4 flying arrows, or you can do a charged shot by holding your left-click press down, which will also fire 4 bolts, so what are the differences? .... (because the wiki unfortunately doesn't cover everything).
If you kill a target with a charged shot you will get a ghost.... it goes for seven seconds ... no more, no less. In order to get a ghost, you must kill target with a charged shot within 50 meters - meaning  if you kill a target with a charged shot from outside of 50 meters, you will not spawn a ghost - and there is no limit to how many ghosts you can have. Now, these guys, like I said, hang around for about seven seconds, and they will alert enemies. One of the well selling points to me for the Ballistica  Prime was the fact that it was silenced, but if I'm gonna kill a target on a spy mission with a charged shot... then I'm gonna alert pretty much everybody because of the ghost. 


I want to point out a couple of other things too: No matter if you do a charged shot or a normal shot, it will consume 4 ammo, so essentially your Mag clip is only eight and your total ammo capacity is only eighty. There is no way to get it to consume less ammo than that. Another thing that the Wiki doesn't tell you is about the speed of the projectile - this is a projectile weapon and you might not notice it from this, but we did extensive testing, and charging up a shot does not only double the damage it does, but it also doubles the speed of the projectile, so you're gonna have to adjust for that.

Now let's jump into stats and see exactly what we're dealing with:

Sunday, June 3, 2018

Supra Vandal Build 2018 (Guide) - The Overwhelming Force (Warframe Gameplay)


Have you ever wondered what was the most powerful weapon that Baro Ki'Teer sells?
Well, the jury's still out on that one, but my vote goes to the Supra Vandal.

I build plenty of Rifles but none felt like the Supra. It's simply a wild animal that goes through everything in front of it without giving a damn. It's not without fault thou, the projectiles have a healthy travel time which can be a bit tricky in everyday gameplay but that doesn't take much away from this outstanding assault rifle.

Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be discussing about the Supra Vandal. With a Mastery Lockout of 14, this is one serious Assault Rifle, as such I'm gonna be assuming you already know the bare minimum, but I'm also gonna be covering some of the basics ... so if you're a veteran of the game, please, have a little patience. And without further ado, let's jump into the Supra Vandal.


Firstly let's check out how the weapon handles without any sorts of mods equipped. I'm gonna be firing straight at the wall; There's two three things to notice here: 

Saturday, June 2, 2018

Akmagnus Build 2018 (Guide) - Power and Usability in Harmony (Warframe Gameplay)


There is no shortage of options when it comes to Dual Pistols in Warframe, you have the very popular in the form of the Akstiletto, Akbolto and on the other side of the popularity spectrum we will find The Akmagnus.

Hey guys, hello and welcome back, my name is Ani and today we will be diving deeper into a secondary weapon that most of the time gets overlooked. With a mastery lockout of 12, the Akmagnus can be the ideal compromise between power and usability, as such, we will assume that you already know the bare minimum, but we are also going to be covering some of the basics, so if you are a veteran of the game please bear with us. Now, I will hand you over to Leyzar and the Akmagnus.



First we are checking out how the weapon handles without any sorts of Mods equipped.
I'm gonna be using maximum Fire Rate, so you can see exactly what this weapon can do. At Max Fire Rate their accuracy really isn't all that good ... but on the other side the recoil the Akmagnus possesses ... is quite manageable. So by all intents and purposes, it shouldn't really bother you that much, as long as you're not firing at full fire rate. 

Now, let's take a look at the stats, and see exactly what we're dealing with. First of all, we got an accuracy of 11.1 ... Now, normally secondary weapons can have a lot more than this, but when it comes to Dual Pistols, this is really not that bad, as a norm of course. Critical Chance is quite nice at
22% and we have a multiplier of 2.0 X, which again, is decent; Fire Rate 6.17 by default and we can amplify this even further ... but the question is ... will it be a wise idea or not? We're gonna find out a bit later.

Friday, June 1, 2018

Baza Build 2018 (Guide) - The Silent Assault Rifle


Did you ever want to take an assault rifle to a spy mission, but didn't because it makes too much noise? Today we're gonna be diving deeper into the only silent assault rifle in Warframe, The Baza.

It comes to us at a Mastery Lockout of only seven, as such, this video will take a New Player Friendly approach, and I'm gonna be covering a lot of the basics, so if you're a veteran of the game, please bear with me. And with that out of the way let's jump into the Baza Assault Rifle.

Before we slap on any mods let's check out how the weapon handles. I'm gonna be staying roughly 30 meters away from my target (this is roughly the 30 meter point) and I'm gonna start spraying. 
Please notice that there's basically no recoil to this thing and it's extremely precise as well. Fire rate is also pretty good. And as you can see (in the video) the shots were pretty much dead-on from about 30 meters away.

Now let's jump into the stats and see exactly what we're dealing with: First and foremost you see that my mod capacity is 60 out of 60. Your Baza might have only 30 out of 40. To get the 60 mod capacity you need to jump into actions and install an Orokin Catalyst. You can obtain this one from alerts, invasions or if you have access to the daily sortie, this is also a possible reward. More often than not you're gonna have to pay 20 plat for it. 




Now you're also gonna notice the number 8 in the middle of the screen, right next to the rank of the weapon: this means that my weapon has been format a total of 8 times, but for the weapon build I'm
gonna recommend to you guys, 5 should prove sufficient. We got an accuracy of 80,  a huge accuracy for the Baza, which will make it a worthy candidate for a very specific Mod, But we will talk about it a little bit later. About Critical Chance ... is absolutely awesome at 26% and the multiplier at 3.0x, all of these being outstanding stats; 

Thursday, May 31, 2018

Warframe (Gameplay) - Chains of Harrow Quest (They told me it was Scary)


Hey guys, Hello and welcome come back! As always, my name is Leyzar and today we got something a little different ... 
One of the things that I'd never really got to do in Warframe is complete certain quests, but now DE is telling me that I really should complete "The chains of Harrow", and of course, I asked my friends: "Hey, how is The Chains of Harrow"? And they told me ... it's spooky and creepy and all whatnot, and then I'm gonna love it....

So what we're gonna do is ... turn off the lights and do the Chains of Horrow quest!

All right this should be spooky enough ... shouldn't it? I'm given this thing all the chances it has at scaring me, but after Clive Barker's Undying I don't think it can scare me ... but anyway Chains of Harrow ... All right, off to a good start... that intro was really smartly done ...

Chains of Harrow is the quest-line that will reward you with the Harrow Warframe blueprint and it proved to be a very enjoyable experience. The only complaint I have is that it gets a little repetitive/tedious when gathering all of necessary emotions to "save" Rell.

Please check the video below to see the entire Gameplay and commentary.



Wednesday, May 30, 2018

Aksomati Build 2018 (Guide) - The Critical Barrage (Warframe Gameplay)

When a friend got a riven for this weapon I was all over him trying to snatch it from his grip (I was successful!) And thus began my experience with these outstanding pistols. Aksomati ... High Crit Chance and Crit Multiplier make this weapon into an absolute beast and while it may not be "the best" secondary weapon in the game there is no denying their raw power!

Hello guys! With  a Mastery Lockout of 9 ... these things sure can pack one serious critical punch! Please keep in mind that my builds and guides usually take a more "New Player Friendly" approach, simply because there's a lot of information here that most of the times simply get skipped over, and I feel that I should cover it, so if you're a veteran of the game please bear with me.

And with that out of the way, why don't we jump into the Aksomati. Let's take a look at how these weapon handles without any sorts of mods equipped. Now, I'm about 20 to 25 meters away from my target and I'm gonna start spraying. The accuracy is not exactly all that hot; It hits a lot of bullets outside of my cross-hair, so there is that to take into account. Another thing which I want you guys to notice is that it doesn't start off at full fire rate, it's got a bit of a spool up to it, pretty much like the Soma, because essentially these pistols are The Soma, condensed down into pistol version; 



In the next part of the guide we are gonna check the stats and talk about pros & cons, standard mod capacity, how to increase it and so on.
My weapon has been format a total of six times but for the weapon build I'm recommending you guys ... 5 should be sufficient. I only did 6 because I have a Riven and I also wanted to do a fair bit of testing.

Accuracy is 15.4 and as you saw, they're not extremely accurate. Critical chance is 24%, which is
outstanding, and the critical multiplier by default 3.0 ... and this is where the Aksomati shines: this is a 100% Crit Weapon. 

Sunday, May 27, 2018

Vulkar Wraith Build 2018 (Guide) - The Pride of Grineer Engineering (Warframe Gameplay)

There is no shortage of options when it comes to Sniper Rifles in Warframe. 
You have your Victus Prime, your Lanka, your Rubico ... But today we're talking about an MR7 weapon that can still pack one serious punch: The Vulkar Wraith ... a weapon that can only be obtained from Baro Ki'Teer, the Void Trader. 

With a mastery lockout of seven, this baby can still get to you through any endgame that Warframe can put out there, at least for now. Please keep in mind that my builds and guides usually take a more new player friendly approach, simply because there's a lot of information here that most of the time
simply get skipped over, and I feel that I should cover it. So veterans of the game, please, bear with me.

As usual, firstly we check out how the weapon handles without any sorts of mods, and we make a short analysis of the stats (Video below).


Now, you have a Mod capacity of 60/60. You get this one by jumping into actions and installing an Orokin Catalyst. This can be obtained from alerts, invasions,  or ... if you're lucky, from the daily sortie. Another aspect to the build is the fact that the weapon has been format a total of five times. Now, I did this for the sake of testing and because I have a Riven. You guys should be able to get away with only 4 forma. So let's slap on some Mods:

The first thing we do with any weapon is slap on flat damage, and we're gonna go with Serration, this is the Rifle Mod, +165 % extra damage; It will amplify the base Impact and Puncture.
If you guys have Prime Versions of any of the mods, then by all means, go right on ahead and use your Prime Versions. 

Do we have other options when it comes to damage? Yes we do!