Uninfluenced honest opinions about the gaming industry and its current state. Currently we focus on Warframe & other formats like: News, Updates & Game Reviews
Today we're gonna be talking about the Razorback Armada. We got a brand new event .... well it's not exactly new. It's a recurring event, but in any case, you're gonna be able to get a couple of rewards from this one. Not only the credits and Orokin Catalysts, but the Razorback bosses also drop some very interesting things, in case you don't already have them.
First of all, you're gonna receive a message from Lotus that's something like... well ... like this: Razorback Armada ...very bad ... gonna kill your relays, and you get this Razorback Cipher Blueprint Now, immediately you're probably gonna go to your foundry, and try to make it ... and then you will have a bit of a surprise ...
You can find out more about it by watching the video below:
As always, my name is Leyzar and today we're gonna be talking about a legend of the past.
This is the Snipetron Vandal . This is one ideal starter sniper rifle, at least from my point of view. You can farm it from invasions, or if you want to spare yourself the hassle, you can simply pay up to a maximum of 50 plat (I recommend 40) from the trade chat and get a full set.
That being said, please keep in mind that my builds and my guides usually take a more ... New player friendly approach, simply because there's a lot of information here that normally doesn't get covered, and I really feel like I should. So veterans of the game please, bear with me.
And with that out of the way, let's jump into the Snipetron Vandal. Firstly let's check out how the weapon handles without any mods equipped. One very important aspect to any sniper is the Scope and the ... well graphics on the scope. You will see that the Snipetron Vandal has two levels of zoom: you can zoom in by pressing your middle mouse button, that's your alternative fire. Again these are the default settings.
It has the first level of zoom which is 2.5 X, and you'll see you'll get plus 30% headshot damage, and you have 6.0 X which will give you 50% headshot. damage. Now all sniper rifles have a combo systems, somewhat similar to the melee combo system... to make it perfectly simple: you want to keep it up and as high as you can, to get more damage.
Talking about the fire rate and the recoil: the fire rate doesn't perfectly line up to the recoil ... you can't make full use of this weapons fire right, you gotta wait a little for the recoil... kind of ... to set a little bit so, you got to keep this one in mind when taking into account fire rate mods and of course recoil as well.
Let's talk about mods: the first thing we always do with any weapon is that flat damage. What do we got for damage and rifles? Well Serration! Serration fully maxed out will add one hundred and sixty-five damage. Now when it comes to damage mods you might come across this one: Heavy Caliber ... NO. Not on sniper rifles ... this one works well on some ... assault rifles. What I really want to do what it is basically do headshot damage, so we're gonna stay clear of Heavy Caliber. Give it a shot if you want to ... but I honestly do not recommend it.
Second on the list: Multi Shot. Multi shot mode for rifles is Split Chamber keep in mind that rifle and sniper rifle mods kind of like mix ... so this is a sniper rifle, but you can put rifle mods on.
This is just a part of the subjects covered. More info on how to keep your combo up, do more damage, fire rate mods, recoil, appropriate damage mods and so on, you can find in this video guide
Well hello there! Would you like to build an Amp? Well chances are... you're gonna need a whole lot of Cetus Wisps to do that, so today I'm gonna show you the optimal way to farming wisps, this should provide more than enough for you to be able to get your amp done, or whatever else you want to do with the wisps.
I needed to craft some amps and the only parts I was missing where [Cetus Wisp] so I thought... Why not do a guide on it ? Hope it is useful!
For this undertaking you can use whatever Warframe you desire, but there are a few who stand out ideally, Warframes that can get around the place extremely quickly, stuff like Nova and portaling all over the place, or Zephfir, or whatever else you guys desire.
Just put a lot of mobility on, because again, your efficiency will be determined by two things: how well you can see the wisps and how fast can you move throughout the map.
I'm just gonna take Zephyr, because this is my best solution, just for me. I put a whole lot of duration, because duration actually increases the distance you fly, when you use your one ability.
Again, Nova portals would be a bit better. You can put on whatever you like for your warframe. I'm gonna point out Loot Detector and Thief's Wit. As you probably know, these give loot radar, 30% from the Loot Detector and 42 from Loot Radar, and you can also have Animal Instinct on your sentinel as well.
We want to be able to see all the boxes in an area, so we can quickly identify where wisps can be.
I can show you the optimal way to getting them wisps.
You can do this solo, and this is how I recommend it, just set the game-mode the solo, or maybe you want to farm with a couple of friends, invite them over and all whatnot, just mark the location of the wisps so if you guys want to do it together.
But ideally you want to go solo, and most importantly at night. Now, you can do this during the day as well, it's no trouble at all, but the problem is the wisps have a much higher chance to pop up at night. You will see a very noticeable difference between the amount of wisps you get during the day and during the night.
Where are the wisps and what is the direction you are taking? What areas should you ignore? How do you identify them? How to boost the amount of wisps you get? This video provides you all the info you need.
Today we're gonna have a bit of a guide, a bit of a beginner's guide for Zephyr Prime. For the full video, explanation and gameplay, you can find the link down below.
I say "beginners" simply because there are plenty of guides for Zephyr out there, and of course the builds will not change from Zephyr to Zephyr Prime, but not many of them actually explained things for a new player to understand.
I say these things simply because I am a new player, I do watch guides, and some other times I simply am left clueless, because the host simply assumes you should know a whole lot of things.
So, we're gonna jump into the actual build, then we're gonna queue some gameplay. So again, I'm gonna take a bit of a more new friendly approach simply because I myself am new.
First off, we're gonna start with the Aura: I got Physique for the increased survivability (18% health), however, ideally from my point of view you should use "Corrosive Projection".
We're not gonna go any further, we're gonna look at the Mod capacity: (top left corner). I got 74 mod capacity so that means I can equip a whole bunch of mods. Most don't explain this, but the way you get this up is actually quite simple to do, yet hard to obtain you need an Orokin Reactor. Installing an Orokin Reactor will double your capacity!
Now... these things are pretty rare. Mostly you can only see them after events, during events, on an alert, something like that. I've been playing this for ... I don't know ... a better part of a month, and so far I have only seen 2 given away, at alerts, and stuff like this.
So, we're using Continuity, of course, that is mostly mandatory for this build (Ability Duration). We are gonna go for a lot of ability duration because we want to be able to get the most out of our four ability, which of course are the tornado flow, so we can bank a lot of energy.
I don't want to spam one ability, and then... be like....."Oh wait! I have only one more cast and then I'm done". You want to use your one ability to get from place to place, quickly, and especially if you're out on the fields, absolutely you will want the extra energy intensity for ability strength, because again the tornado's are the star of the show here, and we want them to be able to deal damage.
Corinth Build 2018 (Guide) - The Critical Slasher (Warframe Gameplay)
Some of the weapons DE comes up with simply look Amazing! The Corinth is one of those weapons and thankfully it's nut just a pretty face, it can also pack a serious punch!
Hello and welcome back! As always, my name is Leyzar and today we're gonna be talking about the Corinth Shotgun. With a Mastery Lockout of 10 this weapon doesn't only look amazing but it can also pack a serious wallop.
Please keep in mind that my builds and my guides usually take a more New Player Friendly approach simply because there's a lot of information here that most of the time simply get skipped over, and I wanna cover it, so, veterans of the game, please bear with me.
That being said we're gonna be discussing a cheap build, something affordable that everybody should be able to get their hands on, as long as you meet the Mastery requirement of 10, but we also have a Riven to check out, some Endgame for this or some Endgame Potential for the weapon ... Like we
actually have an Endgame ... but first we're gonna check out how the Corinth handles without any mods equipped and make a short stats analysis and we will continue with the Mods to be used (and why) and Riven setup.
Please check the link below for the full Corinth Build / Guide Version: