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The Jovian Concord also brings a Boss Fight that is rather simple and straight forward providing little in terms of challenge. There are some Amalgam mods to look forward to but they are niche, to say the least.
The Ropalolyst Eidolon drops all the necessary parts or blueprints to make the Wisp Warframe.
It took roughly six or seven runs to get all the components at seven minutes each so it wasn't a difficult grind. Happy Farming!
Today I have the pleasure of taking a look at the Miter, a Mastery Rank six Primary saw blade launcher. The weapon can be farmed from the dual boss team Lech Kril and Captain Vor on Exta. The farm itself is not to bad and I managed to get a full set within half a day. Your mileage may vary.
The weapon can be built in a number of different ways but I would recommend a Viral-Slash build through the use of the sixty sixty mods as this is the build that gave me the best results.
The Miter also posses it's own augment called Neutralizing Justice and while the plus one justice is always appreciated I feel that the nullifier field part is a bit underwhelming as these bubbles can be popped in a number of different ways and I don't think we need a special augment focused on that. How's about a heavy increase on the critical chance instead? Perhaps a base increase.
Another thing to note is that the shots need to be charged in order to get the full power of the weapon so some fire rate is recommended with either Speed Trigger or Vile Acceleration.
Overall I find the Miter to be a fun weapon and I'm happy I farmed it again. While the weapon is not among the top weapons in Warframe it definitely gets the job done and it possesses a Riven Mod Disposition of five out of five which means very powerful rivens. At the very least the Miter provides some color to the Rifle landscape.
Today we'll be taking a look at how to build the Akzani and the guide takes my trademark new player friendly approach. In addition to the weapon build, we will also talk about status chance and status procs, priorities, armor and vulnerabilities, the works!
The Akzani is a new player weapon coming to us at Master Rank four. It sports a high fire-rate but low damage, critical chance and status chance. It's considered a bullet sprayer and when built correctly it can offer decent results. The biggest advantage that the weapon has is the riven disposition of five out of five which means we're able to get crazy amounts of stats on them. With the optimal riven even a weapon such as the Akzani can be built into a competitive weapon.
In all honesty, the weapon will not be competing for any top spots in the secondary section as it pales in comparison to other more established weapons at higher mastery ranks. That said, it doesn't mean that you can't make something out of it if you love the weapon.
I'm a huge fan of shotguns and so far I can't say that I met one that I disliked. So when I heard we got a high critical Arch-Shotgun I was super excited to see the Corvas in action!
The weapon did not disappoint bar the standard Arch-gun ammo limitations. It did happen on occasion the fully run out of ammunition at the worse possible times but that's the price we pay for using these beasts in normal missions.
The Corvas features a high base critical chance of forty percent and awesome default critical multiplier of two point six. Given how status chance works for pellet based weapons the build is rather simple and straight forward so go for the one-twenty mods for the sixty-sixty mods. Critical Focus and Sabot Rounds are a bit expensive since the drop chances are low. The Corvas also sports a good riven disposition of three out of five and I'd encourage a critical damage, critical chance, multishot riven with a harmless negative.
Overall the weapon packs one serious punch and it was a ton of fun using it. The only issue is the ammo limitation plaguing all Heavy Weapons. The more I play with them the less I see the point of these heavy weapons being so severely controlled. Nevertheless, the Corvas is an awesome weapon and if you love shotguns like I do, one hundred percent go for the Corvas!
Sometimes we like to take a break from the daily routine and make our own fun in Warframe. To that extent from time to time, we hold these Fashion Frame contests for a bit of fun and some nice prizes!
For our third contest, we diced on the "edgy" theme and I would like to thank all the participants and congratulate our winners!
New Limited time Tactical Alert which allows us to farm the Wolf of Saturn six until May 13 2p.m. ET. Target Acquired also drops from the wolf minions so if you don't have that mod this is the opportune time to get it.
Because you guys loved the comparison between the Lanka and Velocitus today we will have a look at the other Eidolon Weapons.
Full runs with the Vectis Prime, Rubico Prime and The Velocitus.
All of the weapon builds were catered to do as much damage as possible to an Eidolon and the Warframe setup was ideal with Trinity, Chroma, Volt, and Harrow.
Riven Mods are included as well and if you want to know the reasoning behind why "this" mod and why not "that" mod make sure to watch my full build guides for the weapons.
As demonstrated, all of the weapons can shred through Eidolons with relative ease. All that's left to do is decide which of these three approaches you enjoy more and appropriate the necessary knowledge regarding how to properly build a weapon for Eidolon Hunts. No matter what you chose, results are guaranteed.
I'm not sure how all of this got started. Possibly a bug at a certain point but the bottom line is that Critical Focus does work on weapons that have a stagger or knock-back effect.
With the Aura Forma being added to the game I set out to farm the darn thing but my buddies were all sleeping so I decided to go public. What followed was rather predictable with all players except me bailing out after the first rotation of a rather easy infested survival.
Thankfully, my endurance was rewarded and I got an Aura forma on the second rotation but I deiced to remain for one hour in the infested survival. What follows is a very quick log of my experience and I failed attempt at making friends with the infested.
I decided to use the Aura Forma on Mesa Prime since on her I sometimes do feel the need to change my aura from Pistol Amp to Corrosive Projection.
Warframe offers a variety of weapons to chose from, we can even find rocket launchers such as The Ogris!
This weapon has never been very popular but with the recent changes, I thought it's time to give it a shot!
Sadly, the weapon only has a base critical chance of five percent but a high amount of base damage and a thirty-five percent status chance. With Critical mods off the table, it's rather easy to come up with a build for the Ogris. Simply add all the Damage and Multishot you have available than settle on an elemental combo or combos that fit the content that you're doing.
The Ogris also has an exclusive augment mod in the form of Nightwatch Napalm that adds another layers to the weapon but in the grand scheme of things, it doesn't change that much. I'd still give it a try as it can be subjectively good fun.
The developer doesn't seem decided on what exactly they want to do with the weapon so for now, I see the Ogris as being in "Limbo". It's not a bad weapon but it's far from being one of the best. You can skip this one for now.
New changes coming to Arbitrations and new rewards.
From these, a few stand out like Aura Forma and the Archgun Riven Mods. We also now have the possibility of resurrecting fallen players by bringing five "index points" to them.
Not many great things are said about the Azima but I wanted to see for myself. Surely this weapon isn't that bad.
The Azima features a very interesting secondary fire. Ejecting the remaining magazine into a turret that will spin around and shoot bullets in a cross pattern until it runs out of ammo than explodes dealing a bit of blast damage.
The weapon features the same stats for primary and secondary fire modes and overall rather average stats. Low-ish critical chance at only sixteen percent and sixteen percent status chance. The damage is primarily slash but sadly also features impact and puncture.
Throughout my testing, it quickly became apparent that a slash based build simply doesn't have the necessary humph for high-level content so once again an elemental approach is the way to go. Keep in mind to adapt your elemental combo depending on circumstances. Gas is fantastic versus corpus, corrosive is great versus grineer and against infested straight-up heat usually gets the job done.
Overall the Azima is a mediocre secondary weapon with a cool little gimmick. Which is pretty much what I would expect from login weapons. I'd love to see some sort of lock-on mechanic added to the secondary fire so it becomes more usable and less of an ammo waste.
No matter how many runs I do on the Naeglar I can't seem to get Shell Shock or High Voltage. This mission has become my bane and I really want to cross it out off my "To Do" list.
In order to have about a five percent chance at getting Shell Shock or High Voltage, one must first find all the three secret caches and then find out if luck was on your side upon extraction. As you can see, farming these two mods is not exactly quick or very easy as the caches can spawn in a multitude of locations. But when you do it with friends it's a lot more enjoyable.
Laomedeia is one of the spy mission that sometimes pops-up on sortie so let's have a look at how can we complete the vaults fast and easy. There are a few frames that do better than most. You can go Loki for the speed, Ivara or Limbo if you're having trouble with laser and Octavia is also a great choice.
That said, you don't need a specific frame and the mission can be completed with any Warframe in the game but cloaked frames can make things a bit more simpler.
Among the Kitgun options available we find the Gaze chamber which currently is the least popular. This is hardly surprising considering the immense strength of the other available options but none of this means that the Gaze is not a powerful weapon.
For the Showcased Gaze Build we have a combination of Splat and Haymaker which results in a high critical chance of thirty-nine percent and a two-point-three critical multiplier. This comes at the cost of status chance, only seventeen percent with a magazine of forty-three and a reload of one point seven seconds.
It's worth keeping in mind that the Grip on the Gaze will control the range of the beam. Haymaker providing twenty-two meters. The fire-rate remains constant regardless of the grip.
Throughout all my tests the Gaze performed very well and the weapon is fully suited to dispatching high-level targets so if you are looking for a beam secondary weapon than the Gaze is a strong option for single target damage. The weapon does have default punch-through on the weapon but AoE-wise it's simply not up to par with other available options.
Overall I find the Gaze to be a strong secondary weapon, the only problem being that it lives in the shadows of its brothers and doesn't get the chance to shine. Give it a try.
It's always fun to compare damage numbers so today we will be comparing Chroma Prime's Vex Armor Buff with Mirage Prime's Eclipse Buff. Both frames are pretty much maxed, Umbral Build with the same power strength amount of three hundred and eighty-four percent.
Further increasing or decreasing the amount of ability strength will not change the result and Mirage would still do more damage because of how Eclipse works:
For Eidolon hunts I recommend Chroma 100% as he is a lot more reliable, has more survivability and Mirage cannot use her Eclipse buff in the dark plus she is a lot more fragile.
It's been over a year with Warframe and I wanted to do something special to mark the occasion. After several attempts, I found the most honest way to relay my thoughts on the game was simply to go for it without any script or special structure.
This is atypical content for me and I don't think there will be a lot of it coming in the future, maybe once a year or so.
With the introduction of Equinox Prime we also get the Stradavar Prime which features a long list of buffs over the regular version but also a few nerfs as well.
Speaking of nerfs, the riven disposition of the Stradavar was reduced a little with the release of the weapon but the riven mods will still be very strong if you manage to get your hands on one.
The biggest buff is the increase in critical damage multiplier by zero point six in primary and zero point eight in secondary and of course, that's key to any critical weapon. Another important buff would the interchange between puncture and slash damage for the secondary fire mode which means that the Slash build is now tweaked in favor the viral sixty-sixty mods in order to increase the overall slash count.
Other than that we also got a slight base damage increase, higher accuracy, larger magazine, innate one meter worth of punch-through on secondary fire and a small two percent critical chance increase on the secondary fire mode.
A lot of attention was given to the secondary fire mod of the weapon and a lot less to the primary fire mode of the Stradavar Prime.
There are also to significant nerfs, one the lower fire rate on secondary fire and the second would be the fact that secondary fire mode now consumes two ammunition per shot even thou it's not a burst shot or a multi-shot. I'm not really sure what this is about since I don't see multiple bullets and the status chance doesn't seem to get divided either.
Throughout testing it became quickly clear that just like the normal version the Stradavar Prime prefers and performs better with slash base build through Hunter Munitions only this time we will double dip and build viral damage with the sixty-sixty mods.
Another new Prime weapon, another strong primary added to the collection. While the Stradavar doesn't offer anything groundbreaking it does have a certain flair to it and for some players, this might be the ideal combination of firing mods. I'm simply not one of those players.