Thursday, December 27, 2018

Akvasto Prime (Build) - The Double Six Shooters (Warframe Gameplay)

Akvasto Prime (Build) - The Double Six Shooters (Warframe Gameplay)
Warframe fans have been asking for the Akvasto Prime for a while not but I'm not sure if this is exactly what they wished for. The Akvasto Prime is a minor iteration on the Vasto Prime and I would call it a side-grade at best rather than an upgrade.
The weapon sports the same critical chance, critical multiplier, status chance and exact same damage values and layout so the build will be mostly similar as with the Vasto Prime with one major exception, Recoil. Not only did the magazine size increase to double but it feels like the recoil is doubled as-well making that increased fire rate hardly usable unless we sacrifice a mod slot for Steady Hands which will make the weapon a lot more manageable.


To make a long story short, the Akvasto Prime is a side-grade from the Vasto Prime with a larger magazine, better fire rate but also increased recoil and reload time. Builds will be the same, stat priority will be the same and overall it's mostly the same weapon. A subjective added benefit would be the cool factor of dual wielding guns, whatever floats your boat.

Tuesday, December 25, 2018

❤️ Happy Holidays ❤️

This is the first vid in the new place and the sound is a bit off but I'll fix that.
Thank You so much for all the support you have showed me and allow me to wish you Happy Holidays!


Friday, December 21, 2018

Battacor Build 2018 (Guide) - Sentient Power Harvested (Warfame Gameplay)

Battacor Build 2018 (Guide) - Sentient Power Harvested (Warfame Gameplay)
With Fortuna we get access to a batch of new weapons, among them The Battacor, a mastery rank ten primary weapon with a unique automatic burst trigger.
The weapon features very high critical chance for both auto-burst and charge-shot fire modes and high base critical multipliers. The status chance is decent for primary mode at eighteen percent but very low for charge shot at eight percent. The charge shot deals a truck worth of damage and all of it being pure radiation, while the primary fire has its damage split between magnetic and puncture damage.





The Battacor performed very well with both an elemental build and a critical slash build based on Hunter Munitions but overall I feel the slash build works a bit better.
While the secondary fire mode looks like a beam weapon it functions like any other projectile or hit-scan weapon so we can get multiple projectiles fired through the use of multishot but negative accuracy effects such as Heavy Caliber have a rather large impact on the usability of the weapon.
The biggest impact outside of critical chance / damage was fire rate with Vile Acceleration or Speed Trigger, which will allow us to get faster kills and thus more charge shots.

The two major negatives would be the low base fire rate and it being a projectile based weapon which can make it a bit more difficult to land precise shots but the projectile travel speed is not bad at all.

Overall the Battacor is a welcomed addition to the weapon roster sporting a new trigger, interesting charge mechanic and a truck worth of damage. Highly Recommend.

Sunday, December 16, 2018

Warframe (Guide) - Simulacrum Damage on Paused AI Targets (Mechanics Explained & Tested)

Many times I was told "you are getting a stealth damage multiplier on paused AI targets with ranged attacks" and many times I explained that this is no longer the case for ranged attacks. Melee attacks however will still get a multiplier applied versus paused AI targets. Here is the full info for further clarification : https://warframe.fandom.com/wiki/Stealth

Thursday, December 13, 2018

Sonicor Build 2018 (Guide) - New Player Modding Tutorial (Warframe Gameplay)

Sonicor Build 2018 (Guide) - New Player Modding Tutorial (Warframe Gameplay)

Among the weapons who are very friendly towards new players we find the Sonicor and I thought this would be another great opportunity to do a basic weapon modding guide while tackling the Sonicor.
Weapon mechanics are covered but a larger emphasis is put on general weapon modding, status chance, status procs, resistances, vulnerabilities, the works.
As for the Sonicor itself it's an outstanding crowd control secondary weapon that will come in very useful in may situations but falls off when it comes to the damage department. While the weapon is capable of taking out easier targets such as the Corpus or Infested, it struggles with the heavily armored targets of the Grineer faction.

The Sonicor is a weapon that I highly recommend to any player starting-out in Warframe and even latter in the game the crowd control aspects don't lose their value.


Wednesday, December 12, 2018

Warframe (Guide) - Simulacrum Damage on Paused AI Targets (Mechanics Explained & Tested)

Many times I was told "you are getting a stealth damage multiplier on paused AI targets with ranged attacks" and many times I explained that this is no longer the case for ranged attacks. Melee attacks however will still get a multiplier applied versus paused AI targets. Here is the full info for further clarification :

Monday, December 10, 2018

Buzlok Build 2018 (Guide) - Regular & Eidolon Hunt Builds (Warframe Gameplay)


I have avoided the Buzlok for a while now but today it finally gets its turn. The weapon performed very well in all tests across the board including Eidolon Hunting which left me surprised. I had heard tales of the Buzlok's capabilities and now I get to enjoy them myself!
The weapon boasts a great critical multiplier of two point five and a decent critical chance of twenty three percent but it also receives a hefty fifty percent critical chance increase (bonus additive after like Arcane Avenger) if we use the homing beacon functionality. Couple that with a solid base status chance of twenty one percent and the Riven disposition of five out of five we got all the makings of a great weapon.



I have tested the weapon with elemental builds, slash builds through Hunter Munitions and I also put it up against Eidolon targets using 957 Chroma. In every way the Buzlok did great but the weapon does have some drawbacks. It's projectile based and in ordinary missions you don't really have the time to first use your beacon then take-out the target. This feature becomes a lot more useful in Eidolon hunts where you can get the prep time before the shields drop. While the Buzlok can successfully hunt Eidolons it can't stand against our sniper rifles (in terms of damage) but it can provide a helping hand to those who have difficulty aiming.

Overall the Buzlok is everything I hoped it would be and I'll gladly recommend this weapon to just about anyone.

Sunday, December 9, 2018

Paris Prime Build 2018 (Guide) - Noob Bow No More (Warframe Gameplay)

Around Mastery Rank Ten I didn't know much about mechanics, critical chance, elemental damage, I was mostly just cruising through the game and having a wonderful time (How I miss those days)
The Paris Prime came and went for me like a breeze as I was enjoying my time with shotguns to much to drop them.

The weapon features a very high critical chance of forty five percent and a decent critical multiplier of two point zero. Status chance is decent as-well at twenty percent and base damage is heavily weighted into puncture damage with slash not being able to catch-up even with Fanged Fusillade.


Build wise it's a rather simple affair, the weapon performing very well with a Hunter Munitions Critical Chance build and under-performing with elemental builds. Viral would be a good match for such a build but even with the dual stat mods the consistency of Viral Procs leave a lot to be desired. Argon Scope and Bladed Rounds would make a much better pair if they are available to you.

Overall the Paris Prime is a powerful weapon with some stiff competition and the same drawbacks that plague most bows in the game. Recommend.

Friday, December 7, 2018

Warframe (Fortuna) - Solaris United Max Standing SPOILERS (Live Reaction)

Well that was a lot of fun! I had no idea that the vendors in Fortuna would reveal so much after you reach maximum standing with Solaris United. I love all the attention to detail and I hope the trend carries-on.

Thursday, December 6, 2018

Paracyst Build 2018 (Guide) - The Infestation's Pull (Warframe Gameplay)

Paracyst Build 2018 (Guide) - The Infestation's Pull (Warframe Gameplay)
The look of the Paracyst is absolutely ghastly which is what I guess appealed to me initially, as it stands apart from other weapons. Looks can only get you so far and the Paracyst is not exactly the most powerful weapon I have tested, furthermore I doubt it would make it into a top ten. What it lacks in power it makes-up for in personality with a very cool alternative fire that allows you to pull enemies off their feet which can be very useful at times.
The weapon provides a high status chance of thirty percent and comes with default toxin damage which comes in useful for elemental combos.
One of the weapon's issues is that the critical chance is low at only ten percent and if we were to build it straight for corrosive then severe over-strip can occur depending on the target. This can be alleviated by either adding an additional elemental such as Heat to the weapon or adding critical chance and critical damage. Keep in mind that even with point strike on the weapon only reaches a critical chance of twenty five percent, pity about the base crit multi which is nice at two point zero.




Conclusion ? The Paracyst is a mediocre burst rifle with cool gimmick and a nasty look. And that's pretty much it, somehow I feel that is appropriate for a mastery rank seven weapon.

Wednesday, December 5, 2018

Sancti Tigris Build 2018 (Guide) - Double Barreled Purification (Warframe Gameplay)

The Sancti Tigris is a mastery rank twelve duplex trigger shotgun acquired from the New Loka Syndicate for one hundred and twenty five thousand standing. It features a twenty eight percent status chance, a fifteen percent critical chance and a one point five critical multiplier.

Being a pellet based weapon one option is to build the weapon for one hundred percent true status chance and this can be achieved through the four sixty sixty mods and Shotgun Savvy or three of the dual stat mods and Nano Applicator. This will result in many slashes being planted into a target as the weapon is primarily slash based.


The raw damage approach yielded mediocre results but a critical build and Hunter Munitions combo proved a bit better then expected. At the end of the day the status build was most efficient by a considerable margin.



Taking into account the specific New Loka proc the weapon doesn't bring much over the prime version that is only one mastery rank higher which is probably the reason why not many players use the weapon. I'd love to see the Sancti Tigris be reworked in to a critical weapon so it would differentiate itself better from her big sister.

Tuesday, December 4, 2018

Prisma Tetra Build 2018 (Guide) - Floaty Marshmallows (Warframe Gameplay)

When I saw the Kinetic Ricochet mod for the Prisma Tetra I thought this weapon ca be fun and worth the build and while it was, it was not because of that mod which will reduce maximum range of the projectile per bounce.

Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 4 Weapon - Prisma Tetra. I'm gonna be covering a cheap build, something affordable that anybody can build, but of course we also have a suited up setup with more expensive mods. That being said though, please keep in mind that my builds and guides follow a "New Player Friendly" approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game and already know this stuff, you can skip ahead, or have a bit of patience.

The weapon features a decent critical multiplier of two point zero but a very low critical chance of only ten percent. Base status chance is good at twenty four percent and the fire rate is a bit slow but we can fix that with the help of Shred or Primed Shred. Being a projectile based weapon you will need to take into account the projectile travel time which is very similar to the Supra or the Dera. For a mastery rank four weapon it performed very well, my only gripe is that I didn't get the chance to use this while I was lower in mastery rank. Being a Prisma weapon it's only sold by Baro Ki'teer (or trade chat) and getting to him or having the required currency to purchase the weapon can be a tall task for new player.

Long story short, for a low MR primary, the Prisma Tetra does very well but by the time you get the weapon it might already be obsolete and that's a crying shame. It would be fantastic if this weapon could be a Mastery Rank Four Challenge Bonus.

Monday, December 3, 2018

Torid Build 2018 (Guide) - The Infested Grenade Launcher (Warframe Gameplay)

Torid Build 2018 (Guide) - The Infested Grenade Launcher (Warframe Gameplay)
When you see that a weapon is low mastery requirement you might be tempted to think that it's also weak. That's a fair assumption but many weapons in Warframe are a lot more powerful then their mastery requirement. I'd like to say that the Torid is one such weapon but I believe that it's somewhat appropriate for Mastery Rank four.
The Torid features mediocre to low base stats such as the twenty three percent base status chance and only a fifteen percent base critical chance. The weapon fires infested grenades that will let out a three meter gas could which will do four hundred (toxin base damage) to all targets in rage over the course of ten seconds. From here we can work-out elemental combos such as Corrosive and Gas depending on the circumstance. Riven disposition is four out of five so we can beef-up the weapon with a decent riven and I would recommend Multishot and Damage above everything else as the base critical chance is fairly low.




My opinion on this style of weapon is a bit bias as I simply don't enjoy the architecture and design pattern. Objectively speaking the weapon is fully capable applying tons of status effects in an area of effect which can be slightly increased using Firestorm. Overall I find the weapon slow, clunky, awkward to use and ultimately underwhelming but considering it's MR 4 I can't really complain to much, next.

Sunday, December 2, 2018

Cycron Build 2018 (Guide) - The Other Beam Pistol (Warframe Gameplay)

Cycron Build 2018 (Guide) - The Other Beam Pistol (Warframe Gameplay)
Beam weapons never really disappoint and neither did the Cycron. While its overall performance is nothing stellar it still held its own.
The weapon features a high status chance of thirty percent and can be used as a Condition Overload primer.


In terms of build diversity I would recommend you skip critical chance and damage in this case as the base values are rather poor and focus more on status chance and elemental combinations. The good news is that by default this beam weapon comes with Radiation damage so we can have radiation and corrosive on the same gun which spells doom for the Grineer faction.
Overall the Cycron is a solid secondary weapon and a worthy option to the Synoid Gammacor.

Saturday, December 1, 2018

Veldt Build 2018 (Guide) - The Revolver Rifle (Warframe Gameplay)

Veldt Build 2018 (Guide) - The Revolver Rifle (Warframe Gameplay)
Considering the approach to the Veldt I was expecting it to deal a large amount of damage per shot and it does, just not as much as I was hoping for. The Semi Rifle features two levels of zoom and you can changes this by using your secondary fire while in aim mode.
High amount of slash but also impact and puncture which will compete for procs. After some testing it became clear to me that a slash base build will work the best for the Veldt as the weapon can double-dip into slash sources. One from the weapon's innate slash value coupled with its high status chance and second from Hunter Munitions as we do have a decent base critical chance of twenty two percent.




Overall the Veldt is a decent weapon that can shred targets but considering the other available options it will take a specific type of player to enjoy this one.

Friday, November 30, 2018

Tysis Build 2018 (Guide) - Simple & Efficient (Warframe Gameplay)

The Tysis was suggested to me as being a powerful secondary weapon but I had my doubts and so for a while I mostly Ignored it. After testing the weapon I can say that it does pack a punch, while it may not be among the strongest secondary weapons in the game the Tysis can still hold its own. The weapon deals default corrosive damage so it will do a number on Ferrite armor and you can make it have multiple elemental combos that are not possible on other weapons. Corrosive plus Viral would be a good example.



Base Status chance is high at fifty percent so the infested pistol can reach one hundred percent true status chance with just two sixty sixty mods. That high status chance comes at a steep price however. Very low base critical chance at three percent and an below average critical multiplier of only one point five. You can use bonus additive after effects such as Arcane avenger to get some critical chance on the weapon but modding for it is not worth it. I can honestly say that the Tysis surprised me as I was not expecting it to pack this much of a punch and overall it's a good secondary weapon with the drawbacks of it being projectile based and not having a decent critical chance.

Thursday, November 29, 2018

Glaxion Build 2018 (Guide) - The Shattering Freeze Ray (Warframe Gameplay)

Glaxion Build 2018 (Guide) - The Shattering Freeze Ray (Warframe Gameplay)
It's not exactly news that Beam weapons are currently very strong in Warframe but some are more popular then others. At the lower end of the spectrum we will find the Glaxion, an MR Eight weapon that doesn't see a lot of play.
The range of the beam is twenty four meters and it can be extended with Sinister Reach for an additional twelve. The Critical Chance is very low at eight percent but the status chance is high at thirty four percent so we will be getting plenty of procs out of the weapon. By default the Glaxion deals cold damage and it can be combined into Blast / Viral or Magnetic damage depending on the circumstance.


The weapon performed well with a corrosive elemental combo, perhaps to well as the weapon can fully remove armor from targets and thus nullifying corrosive's damage bonus. For this reason I only recommend a single dual stat mod so we can keep the status chance in check.
Fire rate proved to be a great dps increase and the magazine size and ammunition capacity can take the hit with no problem. You can either mod for fire rate or you can use Arcane Acceleration, or perhaps even both!
Overall I found the Glaxion to be a fairly powerful weapon despite its popularity thou it has to be said that among beam weapons it's certainly not a front runner.

Wednesday, November 28, 2018

Cernos Prime Build 2018 (Guide) - The Sophisticated One (Warframe Gameplay)

Cernos Prime Build 2018 (Guide) - The Sophisticated One (Warframe Gameplay)
The Cernos Prime has many interesting aspects which made it an absolute joy to test. Of-course intricacy without power isn't that rewarding but I'm happy to say that the weapon can pack one serious punch.
The bow fires there arrows at once in a vertical or horizontal spread and the damage as-well as the status chance will be getting divided among the arrows. Adding multishot to the weapon will not further divide the damage but it will the status chance much like a shotgun would function.
The Cernos Prime also features a fifty percent bonus damage modifier on headshots and you can check all this info out on the wiki as-well.




I've tested all sorts of builds in order to see what the weapon is capable of and at the end of the day a critical bleed build through Hunter Munitions worked best and has the potential to one-shot even high level armored targets such as Corrupted Heavy Gunner. Argon Scope would be a good plus to the build but if you don't have it you can go for a Viral elemental combo with either the sixty mods or the ninety depending on how satisfied you are with viral proc consistency.
The Cernos Prime is a fantastic bow and I highly recommend it as long as fully understand how it works so you can play to the weapons strengths.

Tuesday, November 27, 2018

Convectrix Build 2018 (Guide) - The Outcast (Warframe Gameplay)

I was told (sometime ago) that veiled shotgun rivens are awesome unless Convectrix or Sweeper. With one completely out of the way I decided to give the Convectrix a chance and what I found is a lot of wasted potential.
The Convectrix is a Beam Shotgun with an awesome critical multiplier of two point four but a low base critical chance of sixteen percent. The weapon also features a thirty percent status chance with it being divided among the two beams it fires. Being a slash based weapon you can chose a viral setup to maximize slash value but from my testing the weapon worked better with straight damage builds and not forcing the status chance as unlike most shotguns it's not getting divided among a ton of pellets, only two beams.
Due to the high critical multi but low base critical chance, effects such as Arcane Avenger will have a visible impact on the weapon and It will synergize very well with Harrow or the Kavat buff.



I'm honestly disappointed that a gimmick is keeping this weapon back as I believe it would be a lot better without it.

Monday, November 26, 2018

Catchmoon Kitgun Build (Guide) - The Unbridled Force (Warframe Gameplay)

With Fortuna came kitguns and so far I have been loving my time with the Catchmoon. You can build it in a number of different ways but after testing a couple I would recommend Catchmoon with Haymaker and Splat. This combination will result in the weapon having a thirty five percent critical chance with a two point three critical multiplier and a status chance of thirteen percent.




The weapon performed very well in all gameplay and simulacrum tests, being fully capable of clearing a room in just a couple of shots thanks to the Plasmor-like projectile. The one negative to the weapon is the way the projectile functions. In contact with a surface it will detonate and deal no damage which makes it a bit unreliable in small rooms where you can hit multiple obstacles because of the sheer size of the projectile. It works fantastically well in open spaces such as Orb Valis or the Plains of Eidolon but much less so in in-door areas.

Overall the Catchmoon can be a fantastic weapon when build correctly and I fully recommend the chamber in combination with the Haymaker grip and Splat loader. Have Fun!