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I finally managed to get to the Lato Vandal and the weapon performed pretty much as expected. Mediocre performance with an elemental setup with sixty or ninety mods. Slash build not viable due to the low amount of base status chance, resulting in a small amount of slashes applied to a target.
The weapon's one saving grace is its riven disposition of five out of five which will result in insane stats on riven which in turn can make the weapon competitive. But that only with a riven. I'd recommend you look for CC, CD, Multishot, Damage in any combination with a harmless negative such as - zoom.
Please check the video below for the full build / guide
To make a long story short, mediocre without a riven, good with a riven and that's pretty much it. Plenty of other secondary weapons that will offer much better performance than the Lato Vandal so the only appeal it has (from my point of view) is it's former heritage.
I didn't see a lot of players using this weapon so I didn't hope for much but thankfully the Secura Dual Cestra surprised me! This secondary is fully capable of shredding high level targets in record time but it does have some severe drawbacks. Heavy Recoil, weak ammo efficiency, very long reload and relatively low accuracy. Even with all these negatives I still love how the weapon plays as it's very similar to something like the Supra or the Dera.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 secondary weapon - Secura Dual Cestra. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven.
Mod capacity is 60 out of 60, and if your weapon only has 30 out of 30 then jump into actions and plug in an or Orokin Catalyst. The Orokin Catalyst can be found from alerts, invasions, especially after a Dev stream, or you can get it from the daily sortie, or you have the option of paying 20 Plat for it.
My weapon has been format a total of 5 times but this was done for the purpose of testing. For the weapon build I'm gonna be recommending you guys, you can get away with 3.
First of all we are checking how the weapon behaves without any mods equipped. (video) and take a look at the stats, following with recommended mods and the actual builds.
Please check the link below to watch the full build video.
Conclusion: The weapon can be obtained from the Perrin Sequence for one hundred thousand standing and it's more then worth the acquisition and build. You can either go Hybrid or you can ignore critical chance and damage and simply go for raw damage and status chance through the dual stat mods. The Secura Dual Cestra is another weapon that surprised me and I highly recommend it as it's fully capable of annihilating mostly any enemies that would stand before you.
I was one of the fortunate players that got the Dex Sybaris at low MR so it came as a huge upgrade. At that time I didn't know much about building weapons so for a while it laid dormant in my arsenal but now it's finally time to unlock it's full potential.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 7 primary weapon - The Dex Sybaris. As per the usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven.
First of all we are checking how the weapon behaves without any mods equipped. (video) and take a look at the stats.
Mod capacity is 60 out of 60, and if your Dex Sybaris only has 30 out of 30 then jump into actions and plug in an or Orokin Catalyst. The Orokin Catalyst can be found from alerts, invasions, especially after a Dev stream, or you can get it from the daily sortie, or you have the option of paying 20 Plat for it.
My weapon has been format a total of 5 times but this was done for the purpose of testing. For the weapon build I'm gonna be recommending you guys, 3 forma should do it.
Next, we are taking a look at the mods, starting with the mandatory ones. Serration - 165 % extra damage. Next we're gonna go into Multi shot with Split Chamber and Vigilante Armaments, and this will total a hundred and fifty percent Multi Shot between these two. That means that I'm gonna be getting a guaranteed second bullet with each and every shot, and a 50% chance at a third bullet. Also, considering the fact that the Dex Sybaris is primarily a Crit weapon, I will be getting some benefit out of the set bonus from Vigilante Armaments as well.
Please check the link below to watch the full build / guide video.
In terms of build you do have an option but my recommendation would be to work with the weapon's strength and go for a critical build focused around slashes obtained through Hunter Munitions. You can go for either Viral damage or simply amp-up the critical chance and damage depending on what mods you have available, both builds being very efficient.
Another awesome burst rifle that can pack one hell of a punch, the only issue being availability since this one can only be obtained from the yearly Warframe Anniversary celebration.
From the Red Veil comes one of the best bows in the game! The Rakta Cernos and it's outstanding Veil specific Blight proc. This one triggers when you obtain around two thousand affinity during missions, and it will let out an area of effect explosion (twenty five meter radius) that will do one thousand viral damage and restore some of your energy while offering a speed boost as-well. The weapon features fast charger rate with only zero point twenty five per arrow, high base critical chance of thirty five percent with a critical multiplier of two point zero.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 12 primary weapon - The Rakta Cernos. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven.
Let's jump into the Rakta Cernos and we will begin by having a look at how the weapon behaves without any mods equipped. For that I'm simply gonna be taking a couple of free shots. The Rakta Cernos is a traditional bow in every sense of the word. You have a charge at time, you will release an arrow, it has travel time and it does have a ever so slight drop off ... you see that? It's not all that bad, especially if you're not taking into account super long-range shots, so in essence, it's pretty easy to use as far as both are concerned.
Now, if you take a look at the lower right corner you will see next to ammo a very interesting symbol ... it kind of looks like a feather of sorts. That is the symbol of Red Veil ... where you get this weapon from. Now, if you don't have the Red Veil syndicate you can buy it from the trade chat, people charge for this one around 40 plat, something like that. Anyway, the point of that symbol is that while you're doing missions you will be getting affinity (even if you're maxed on all your weapons and your Warframe or Sentinel). Once you get 2,000 affinity, you will release an AoE blast, 25 meter radius, dealing 1000 viral damage, and applying the viral status effect. You're also going to be getting 25% of your base energy back, and a 10% movement speed for 30 seconds, and this is one of the reasons that people love the Rakta Cernos. This is the syndicate proc of Red Veil.
Next we will continue with a short analysis of the stats (video below)
My weapon has been format a total of two times, and this only for testing. The Rakta Cernos by default does come with two polarities: we have two V's and one Dash, so it's definitely not a forma heavy weapon. For the weapon builds I'm recommending you guys ... you can even get away with no forma.
Riven disposition is 2 out of 5. Now, the Rakta Cernos, and not only (the Cernos family in general) is kind of popular, so therefore the Rivens aren't really gonna be all that spectacular, still 2 out of 5 though, from my point of view still worth getting.
Status chance is 15%, and a whole lot of impact on the weapon. Sadly, this is the biggest problem it has ... if it was Puncture, or if it was Slash, then the Rakta Cernos would have been a lot stronger. Unfortunately for us, it's primarily a impact weapon.
Let's start slapping on some mods, starting with the mandatory ones.
Serration, 165 % extra damage, then we're gonna move over to Multi Shot with Split Chamber. We're not gonna stop there and we're also gonna be adding Vigilante Armaments. Basically this is a bow, but it does take rifle mods. So we're gonna get 90% from Split Chamber, and 60% from Vigilante Armaments, totaling a hundred and fifty percent Multi. That means that I have a guaranteed second arrow, with each and every shot, and a 50% chance at a third arrow. Also, this is primarily a Crit weapon, so I'm gonna be seeing some crit ups from the set bonus on vigilante armaments - not all that much, once again ... Vigilante armaments set bones should be taken into account as an afterthought and nothing more.
Please check the link below to watch the full build / guide video:
As far as weapon build are concern, the best approach is running a Hunter Munitions focused build together with Argon Scope and Bladed rounds. Although Viral damage is always a good idea, when it comes to slash builds I don't recommend it with this type of weapon as it's very unreliable. Overall it would be hard for me to chose only one bow. Thankfully, I don't have to, as we can use all of them with no restrictions.
In Warframe we have many "standard" assault rifles, so it can be difficult to chose one over another. Most players ask for what is best, to which I can never really give a straight answer, but the Karak Wraith can be a powerful mid-game rifle when build correctly. The weapon can be obtained piece by piece from invasions, but sadly it doesn't offer a lot of build flexibility.
Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 7 primary weapon - The Karak Wraith. I'm gonna be covering a cheap build, something affordable that anybody can build, but we also have the classic setup with a Riven.
That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please have a little patience.
When talking about the Karak Wraith Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Karak Wraith only has 30 out of 30, then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 4 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys you can get away with 2 forma.
Please check the link below to watch the full build / Guide:
From testing, a hybrid critical build mixed in together with the sixty-sixty mods proved the best results, while Heavy Caliber remained optional. Slash builds showed weak results either through Hunter Munitions or the weapons innate slash value. That is because the base critical chance is low at thirteen percent and the IPS is heavily leaning towards impact. Everything considered I believe that Karak Wraith is a solid assault rifle, the problem being that it's another drop of water in the rain.
It is said that once upon a time the Boltor Prime was the weapon to have, but as with all rules, its time came to an end. While the Boltor Prime may not be overpowered, it still packs one hell of a punch. You can opt for a full status and raw damage build, or you can try to go for a bit of a hybrid setup between status and elemental, however such an approach offered lesser results, so my recommendation would be a straight up elemental build with only two of the sixty-sixty mods depending on enemies.
When talking about the mods, there is nothing more mandatory than Serration - a hundred and sixty-five % extra damage; Then we're going to go with Multi Shot, Split Chamber and Vigilante Armaments. Out of the set bonus from Vigilante Armaments we're not gonna get any real benefit because, again, we're not going into Crit Chance. This one would be a bit more suited to the Telos, but again, you are getting that 60% Multi Shot plus Split Chamber, that's gonna mean a hundred and fifty percent, meaning that at a click of a button you're gonna be getting two guaranteed bolts, plus a 50% chance at a third bolt.
We're gonna go into elemental damage, and elemental damage should always be applied depending on circumstances. For example, if you're going to fight Grineer I would recommend you build Corrosive, unless you know they're all gonna be equipped with alloy armor, in which case ... you build Radiation Damage. Radiation Damage is also what you use against Eidolons. Considering that the Boltor Prime is a projectile based weapon I don't really recommend it against Eidolons fights, so keep that one in mind.
Please check the link below to watch the full build / guide video.
Looking for Telos Boltor Build 2018? Then you can check this link:
The weapon is fun to use and the build is not very expensive, only High Voltage can prove to be difficult to obtain but other then that nothing out of the ordinary.
Overall the Boltor Prime is an outstanding Primary Weapon and I highly recommended, the only real downside is the low Riven disposition of two out of five.
With the construction of the Strata relay down on Earth (for PC) we got a mini event where we had to run around get and craft materials so we help build the new Relay.
Among the rewards for said event was the Zylok secondary weapon which is a beautiful Sybaris-like gun featuring a duplex trigger system.
Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 6 weapon. I have a couple of builds laid out for you guys, something cheap and affordable, something anybody can get into, but we also have an endgame set up with a Riven to check out some "endgame potential".
First of all Mod capacity is 60 out of 60, and if your Zylok only has 30 out of 30 then jump into actions and plug in an or Orokin Catalyst. The Orokin Catalyst can be found from alerts, invasions, especially after a Dev stream, or you can get it from the daily sortie, or you have the option of paying 20 Plat for it.
My weapon has been format a total of 5 times but this was done for the purpose of testing. For the
weapon build I'm gonna be recommending you guys, no forma will be required, as i do not recommend this gun.
First of all we are checking how the weapon behaves without any mods equipped. (video) and take a look at the stats.
Please check the video below for the full build / guide.
Conclusion: I have tried my absolute best to get the mots out of this weapon and despite my efforts results where always mediocre at best even with a riven mod attached to it. Let's stop beating around the bush, it's mastery fodder.
The game doesn't provide a lot of "Clan Activities" so we decided to make our own and came up with a Fashion Frame contest, the real endgame ?
For this type of event our clan decorator fashioned an entire room all fitted with a podium, walkway, waterfalls, the works! It was a fantastic experience and we had a lot of fun so we will do it again. Congratulations to all the participants!
Shotguns are currently some of the most powerful weapons you can wield in Warframe, and we just got a new addition in the form of the Phantasma. We are looking at a beam shotgun that functions similarly to the Phage, but with a Zarr-like secondary fire with improved target tracking and targeting. The primary fire will channel five frontal beams, with a twenty meter range which functions similarly to the Ignis, as the beams go through all of the targets withing the twenty meter range. Secondary fire can be charged up to increase damage and resulting projectiles, and it primary fires one big plasma globe which will split into multiple after impact.
The best way to approach a Phantasma Build is to obtain 100% status chance through the use of the sixty-sixty mods, of which we need only there without a Riven Mod. This can make the weapon go through heavily armored targets like a hot knife through butter.
When talking about the Phantasma's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. (Video)
Next, we are taking a look at the mods, starting with the mandatory ones, and there is nothing more mandatory than Damage: Point Blank, 100% mandatory, and you can also go for Blaze, which will add 60% damage and 60% Heat. Blaze is a terrific shotgun mod, extremely powerful pound-for-pound it adds a ton of damage. For now we're gonna leave it alone, and I'm gonna explain why that is, just a tad later.
Next we're gonna go into Multi Shot, we already know that it doesn't increase our status chance and you can also pick up Vigilante Armaments, for additional 60% Multi Shot. What does Multi Shot do in the case of the Phantasma anyway? (Let's leave Vigilante Armaments alone for now) 120 % Multi Shot will mean that for primary fire I'm gonna be getting 11 beams, up from 5 beams, and fur secondary fire I have a guaranteed second bomb, and a 20% chance at a third bomb, so that is pretty huge. You will see that when it comes to Multi Shot it's extremely impactful for both secondary and primary fire.
Next we're gonna go into elemental damage, and I want to get my true status chance of 100%, so we're gonna need 3 of the sixty-sixty mods. Which of the three sixty-sixty mod will be dependent on your circumstances.
Please check the link below to watch the full build / Guide Video
Conclusion:
The Phantasma enters Warframe as one of the best shotguns in the game, although it's not without limitations, ammo economy being its primary fault. Although the weapon is strong, I see no real reason for it to be nerfed considering what other beam weapons we have and what other available shotguns. It's good but it's not THAT good.
Today I thought I change the pace a little bit and show you our little adventure in trying to obtain a Phantasma Riven Mod.
This is not the usual content I do, but I thought it would be a nice break from the usual.
We had a lot of fun and I did want to share it with you guys. Not sure how much content of this type I will do, probably very rarely, just to break the monotony.
Hey guys, hello and welcome back, as always my name is Leyzar and today I want to break the mold a little bit ... kind of change the format, break up the pace and all what not. Not too long ago brand new shotgun was introduced to the game - The Phantasma - and of course I want to review it for you guys, however I do need a Riven Mod. However, Riven mods are extremely expensive right now, 600 plat ... 700 ... So, me and my buddy Acheron thought ... "hey let's get 10 Veiled shotgun mods, unveil
them and maybe we get lucky" ... so I got four, Acheron got six ... I paid a total of 285 for four how
Okay, so I got five actually, Shotgun Riven Mod: catch one fish, mine one gem or metal and kill one enemy in 30 seconds with a double dragon key. This one is easy, you go down to the Plains and we go by the Geyser. Next: kill 3 airborne Condrocs within five seconds ... also easy ....
While I write this description I am a bit fearful that DE will nerf the Prisma Twin Gremlins but for now at least it's truly awesome! The weapon features a fantastic balance between status chance, critical chance, critical multiplier and the default damage or IPS is arranged ideally even thou overall the base damage is lower then on the standard version of the Gremlins.
When it comes to build you do have a couple of options. You can go for a straight elemental (of your choosing) setup or you can force a slash build through the use of Main which will put Slash as the number one proc priority (highest chance).
In testing the elemental corrosive build has constantly proved better thou it will depend on what kind of level range do your enemies have. If this wasn't enough, the weapon also sports a Riven Disposition of five out five because nobody really used the old gremlins.
I really hope you picked up this weapon while it was available from Baro as it's truly awesome and I highly recommend it. If not, there is always next time or you can hit up the trade chat.
We don't have a lot of Speargun weapons and they don't seem to be very popular but the Scourge impressed so much I'll make it my "daily driver". At a first glance the weapon doesn't seem impressive as it has an abysmal critical chance and a somewhat strange secondary fire, but after fully understanding how the energy projectiles function we can start taking advantage of them. Because the weapon has very low crit chance we don't have a lot of build diversity and the only real option is to play heavily into status and armor strip.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 6 Primary Weapon - The Scourge. As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven.
When talking about the Scourge's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Scourge only has 30 out of 30, then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 4 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... 2 forma should do it.
After testing it becomes obvious that the best solution is to go for a full corrosive build and treat the weapon as a armor removal tool. It does the job very well and can fully remove the armor from an enemy in a couple of shots. The trick is how not to lose the elemental bonus by fully removing armor and as always to add elemental mods according to circumstances.
As a conclusion I honestly didn't believe I would like such a weapon, but starting today it becomes my main and I can't offer a more solid recommendation then that.
To watch the full Build / Guide Video please check the link below:
Sometimes we get "Primed Disappointment" and sometimes we get awesome new additions (like now)
Hey guys, hello and welcome back! As always my name is Leyzar and it's that time again ... Is Baro Time, so we're gonna check out what he brought us this time, and I'm gonna give you my quick thoughts on it - First for PC, then we're gonna hop on over to the console.
Please check the link below to watch the video:
Headlines for PC :
Prisma Twin Gremlins (New Secondary Weapon with encouraging base stats)
It may be hard to chose a single assault rifle from all the available options in the game. Most of them do the same thing, some better then others, but few have the style of the Stradavar. The weapon features a high critical chance and good critical multi on both fire mods, the edge going to the alternative fire thou it comes at the cost of fire rate and increased recoil. In general I used the weapon in both mods but I tend to gravitate more towards primary fire as it's a lot easier to use efficiently.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 8 Primary Weapon - The Stradavar. As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven.
When talking about the Stradavar's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Stradavar only has 30 out of 30, then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 5 times but this was done for the purpose of testing. By default the Stradavar comes with two "V" symbols, which is a huge advantage. You're not gonna have to sink more than two forma into this one.
Please check the link below to watch the full build / Guide Video
The Stradavar can be build both for elemental procs (such as corrosive) and slashes through the use of hunter munitions and some increased critical chance / critical damage through the Argon Scope / Bladed rounds combo. The only build that did not yield best result was going through the weapons innate slash value to get dots on the target.
Long story short the Stradavar is a potent assault rifle, with a bit of added flair. It's more then worth the build considering the good riven disposition of four out of five and the overall good test results.
Hey guys, hello and welcome back, as always my name is Leyzar and today we're going to be discussing Punch Through: What it is, what it does, how it functions and how it should function. As of today Punch Through does not function as it should, and this demonstration should clarify any questions you might have regarding the mechanic.
Punch Through is a mechanic that allows weapons to shoot through objects, cover and even enemies. Punch Through is typically bestowed through Mods, though certain weapons have innate Punch Through values.
A basic, unranked Punch Through mod gives a value of at least 0.1 meters of Punch Through, which is sufficient to bypass a Shield Lancer's riot shield. Thus, a skilled marksman would be able to estimate the location of enemies' weak spots while they're in cover and land a shot or two without waiting for the enemy to peek out of cover. Greater values can potentially allow the penetration of many enemies at once, and can be an effective damage multiplier when utilized against swarms of enemies.
Sometimes I wonder what is the point behind Mastery Rank. Is it to lock more powerful content and offer it as a form of progression ? If that is the case, then the Nukor breaks that rule like a champion. I never expected to see a weapon this powerful at such a low MR but then again it does follow the trend of beam weapons being exceptionally strong (currently).
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 4 Secondary Weapon - The Nukor . As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven.... actually we have 2 Rivens this time
Let's begin by checking out how the weapon handles without any mods equipped, and for that I'm gonna need a couple of guinea pigs. First things first, the Nukor is a Beam Weapon and it has 25 meters worth of range. Now, the beam kind of looks like a sonic boom of sorts, the Wiki describes this one as being a Microwave Gun. Once again, 25 meters worth of range, and being a Beam Weapon, that means that you do not get 100% of its damage as soon as you pull the trigger, you get 20%, which quickly ramps up to 100 % over the course of 0.6 seconds. After firing stops, it will remain at 100 % for 0.8 seconds, after which it will decay back to the original 20% over the course of two seconds, so keep that one in mind.
Now, we have a very special effect on the Nukor, you will see that this guy has a swollen head. That is once again the effect of the Nukor. The target will be taking double damage from the Nukor and 50% additional damage from all other sources, so that's pretty good. Also, you're gonna notice that only one body part is swollen ... however the entire thing takes extra damage slowly if you're aiming for head, and just the head gets all big and all whatnot that doesn't mean you're not gonna get the bonus damage if you shoot them well somewhere else, and that's pretty much it.
The continuation of the guide can be found by checking the video down below.
I began my review very skeptical of this weapon but the more I used it the more I realized it's epic potential. The highest critical multiplier in the game at MR 4 ? It's clear to me that Warframe wants us to break it, to have fun and search for all sorts of ideas that will keep us entertained.Getting back to the Nukor, it posses very potent synergies with any additive after critical chance increase. Buffs such as Harrow's forth ability or Kavat buff and Arcane Avenger. Play with all of these and the weapon goes full blown monster but it's not without its limitations. Poor ammo efficiency and a rather peculiar beam that impedes vision being the main drawbacks.The Nukor is a fantastic weapon regardless of MR. Sure, there are better secondary weapons in the game but the Nukor can stand with the best of them given the appropriate circumstances. Highly Recommend.
It's no secret that I'm a fan of futuristic weapons... Basically anything that has laser beams or photon rockets peaks my interest, so I decided (despite popular opinion) to give the Dera Vandal a try. What I found was an average run of the mill assault rifle, with a high status chance of thirty percent, but that's about it. Not to say that the weapon can't pack a punch. When build correctly the weapon has a strong kick, and can strip the armor off the strongest of enemies in just a couple of seconds. What it lacks in critical chance it more then makes-up for in usability, as the weapon has almost no recoil at all, and also sports a riven disposition of four out of five.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 7 Primary Weapon - The Dera Vandal . As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven.
When talking about the Dera Vandal's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Dera Vandal only has 30 out of 30, then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 5 times. That is because the Dera Vandal does not come with any polarity, so you will have to forma 5 times for the weapon build i am gonna be recommending you.
Accuracy is 100. As you saw there, the weapon is pretty accurate, however, if I am going to put on Heavy Caliber ... check out the accuracy value... honestly I can't even explain it. It's a mystery to me. It goes down to 7.2 and you saw how the weapon handled before (video). Well I'll check it out after doing this .... it's an absolute bloody mess, for that reason I am forced not to recommend Heavy Caliber on this weapon, and to be honest, this mod would have been a godsend for it. In any case, let us continue: Critical Chance is 8%, abysmal. The multiplier is nice at 2.0 X but there's not really much we can get out of it considering the low base Crit Chance. However, keep in mind that effects such as Arcane Avenger additive after Crit Chance effects will be extremely good on the Dera Vandal.
Fire Rate 11.25 for a magazine of 60, and a reload of 1.8 - little to no downtime when it comes to the Dera Vandal, and of course you can further augment this with Carrier together with Ammo Case. Riven Dispozition 4 out of 5, which means that the Dera Series is not exactly popular, they're seen more kind of like "Baby Weapons", however, you will see that the weapon can pack one serious punch.
The continuation of the guide can be found by checking the video down below.
Conclusion:Overall The Dera Vandal is a good assault rifle capable of fully removing an enemies armor but lacks base critical chance which sets it a bit back. Good, not great.
I always complained that there aren't enough spacey futurist weapons for me to have fun with, but the Arca Scisco fits that description perfectly. Not only that but the weapon is insanely strong and the "Target Analysis" gimmick buff actually holds some substance and its quite usable. There is a sea of secondary weapons in Warframe but the Arca Scisco is one of my favorites. As far as a build is concerned, you can go for the classic elemental approach, and I'd encourage you to try using the ninety mods over the sixty-sixty mods, but you can also go for a slash build through the use of Main, so you can get your slash value over the puncture value.
Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 Secondary Weapon - The Arca Scisco. As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven.
When talking about the Arca Scisco's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Arca Scisco only has 30 out of 30, then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 5 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... 3 forma will do it. That is because the Arca Scisco by default comes with two "V" symbols, or Madurai symbols, so it's not a forma heavy weapon.
First we talk about an elemental build. Let's start slapping on some mods, starting with the mandatory mod, and Hornet Strike is 100% mandatory - 220 % extra damage. Next we're going to go into Multi Shot: Barrel Diffusion, as well as Lethal Torrent - now with these two slapped on we're gonna get 180 % Multi Shot. Keep in mind that Multi Shot will count towards your target analysis buff, meaning, if you hit the target with two beams, which will look like a single beam, you will be getting two stacks of target analysis with a single shot, so basically with 180% Multi Shot you have an 80% chance per shot at a third strike on the target. That will mean three stacks at once.
The continuation of the guide can be found by checking the video down below.
Looking for a specific Build? Check the list of builds we already posted Here!
Conclusion: Everything considered the Arca Scisco is an outstanding secondary weapon with a cool and meaningful gimmick so it gets my seal of approval. Absolutely Bloody Glorious!