Sunday, August 12, 2018

Stubba Build 2018 (Guide) - The Grineer Submachine Gun

I never was a fan of Grineer Tech with a couple of exceptions... The Stubba follows the usual lines the faction implies, and it can pack a punch while sporting some build options. 


Hey guys, hello and welcome back. As always, my name is Leyzar and today we're gonna be diving deeper into this mastery rank 7 Secondary Weapon, the Stubba. As per usual, i'm gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me. Now, with that out of the way, let's jump into the Stubba.

The Build Video (below) is structured as per the usual in few sections. 

We will begin by checking out how the Stubba handles without any mods equipped, and a short stats analysis. Mod capacity is 60 out of 60, and if your Stubba only has 30 out of 30  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).
My weapon has been format a total of four times, but this was done mainly for the purpose of testing. For the weapon build I'm recommending you guys, 3 forma should do it.



The Stubba by default does come with one "V" symbol, or Madurai. You can get this weapon from the Ghoul Purge Invasion down on Cetus, it's a recurring event, it's fairly often, so don't worry about it, you are gonna get your hands on the stupid blueprint. 

Let's start slapping on some mods with Hornet Strike: damage is mandatory on mostly everything. There's something to be said about building the Zakti for condition overload, but other than that ... Hornet Strike is a worthwhile addition to any weapon, and if you want to have something to sink your endo in ... rest assured that Hornet Strike is the way to go. Next let's look at other damage options shall we? Augur Pact is never really a bad idea - ninety percent extra damage plus the benefit of the set. Unfortunately I can never really seem to fit this one in my build, since there are almost always better options. I highly recommend you stay away from Magnum Force, this one fully maxed out will give you 66% extra damage at the cost of 43 percent accuracy.

To find out more about the recommended mods, elemental build, slash build, riven setup and other useful information please check the video down below: (including the testing)



In conclusion:I would recommend going for a full elemental build, unless you have a riven that can cater the weapon towards a more slash oriented build. This doesn't necessary mean it's better, but it can be a viable build option. The Stubba is an average run of the mill secondary weapon. While it may not be at the bottom of the list it's nowhere near the top either.


Friday, August 10, 2018

Baro Ki'Teer the Void Trader (August 10th) - Quick Recommendations

Baro Ki'Teer the Void Trader (August 10th) - Quick Recommendations (Warframe Gameplay)

Hey guys, hello and welcome back! As always, my name is Leyzar and is that  time again, is Baro Time,  so I'm gonna give you my quick thoughts on what he brought us. 

This time first for PC, then we're gonna switch over to console; Please check the link below to watch the video.



The PC selection for Baro is a bit disappointing this time but we do have a few interesting cosmetics to pick from.

Headlines for PC :

Quanta Vandal
Zanuka, Stalker and Grustrag Three Beacons
Primed Morphic Transformer I guess.

Headlines for Console :

Prisma Gorgon (Primary Weapon, Assault Rifle)
Tempo Royale (Heavy Blade Stance)
Relics : Neo O1 and Axi V8, these will get you Volt Prime and Odonata Prime. Axi A2 which will get the Aklex Prime.

Overall I think the guys on console got the better deal this time.

Thursday, August 9, 2018

Daikyu Build 2018 (Guide) - Legolas in Space (Warframe)

Although Warframe is set in a futuristic setting, we do get to play around with a few bows, including The Daikyu. This one was a bit of a challenge to test and rustle the best builds but ultimately I'm happy of how the weapon performs. There are a few build options depending on what mods you have available. You can chose to go for raw damage and just pack as much as you can on it while including Spring Loaded Broad-head or you can try for a slash oriented build through the use of Hunter Munitions, or the weapons innate slash damage.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 primary weapon - The Daikyu. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me. 
Now, with that out of the way, let's jump into the Daikyu Build.

As per the usual, we will be starting by checking how the Daikyu handles without any mods equipped, and a short analysis of the stats. Next: Mod capacity is 60 out of 60, and if your Daikyu only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of eight times, but this was done because ...i am crazy.... For the weapon builds I'm recommending you guys ... 3-4 forma should do it. I'm gonna skip the stats analysis, as it has been covered extensively in the video down below.



http://warframe.wikia.com/wiki/SerrationLet's start slapping on some mods, and as per usual, we're gonna start off with raw damage, and there is nothing more raw than Serration -  a hundred and sixty-five % extra damage .... 

There's something to be said about Heavy Caliber, and to be honest, on bows I don't honestly recommend it. Is not that the main arrow gets a horrible accuracy ... it's that the multi shots fly really weird, so I don't recommend Heavy Caliber, at least not on this type of weapon.

Next we're gonna go into Multi Shot, the best thing on everything, and Split Chamber is mandatory - 90 % Multi Shot. Basically means that you have a 90 percent chance per shot to fire one additional arrow, and you can also take into account Vigilante Armaments for another 60 %. If you were to slap both of these on, you would have a guaranteed second arrow per shot, and a 50% chance at a third arrow. So Multi Shot is a very big deal currently in Warframe.

Please check the link below to see the full Daikyu Build Video and to find out more about the recommended mods and builds, slash build, hunter munitions, the riven setup for Daikyu and other useful information (including the testing of the Daikyu)


Conclusion:Overall the Daikyu can be a strong bow although it's worth having a look at the Rakta Cernos and the Dread as-well.


Wednesday, August 8, 2018

Warframe Guide-Acolytes Event Farm (Maiming Strike|Argon Scope and More)

Hey guys, hello and welcome back, as always my name is Leyzar and today I'm gonna give you a quick rundown on the Acolytes Event.


Fortunately for us, the Acolytes have returned, which means we get a chance at farming some very interesting and expensive Mods. The event itself is not too complicated, and getting the mods will be a bit of a grind, but it's definitely worth it. 

So let's head on over to navigation, as I said before the event is rather straightforward, you will see an acolyte symbol at the top of the page, you click on it and this will reveal all the available acolytes. You can have multiple at a time, but for right now we just have Angst with her health, at 80%. Of course, when this one reaches 0 ... Angst will disappear and Location Unknown. You're gonna have to wait a little bit until players find the location of Angst.

The link to the full guide / gameplay video can be found below:



Tuesday, August 7, 2018

Phage Build 2018 - The Beam Shotgun (Warframe Guide)

Beam weapons are some of the strongest option you can currently go for, and the Phage is no exception to that rule. Throughout this build guide we will explore all the possible viable builds that the weapon has, including a one hundred percent status chance build and a bleed build which makes use of Hunter Munitions as-well as Arcane Avenger. While testing it soon became apparent the going for full status chance will yield betters results then forcing the weapon into critical chance and critical damage.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 11 primary weapon - The Phage. 

As per the usual, we will be starting by checking how the Phage handles without any mods equipped, and a short analysis of the stats. 

First of all, Mod capacity is 60 out of 60, and if your Phage only has 30 out of 30, then jump into actions and install an Orokin Catalyst. The Orokin Catalyst can be found from alerts, invasions or, if you're lucky, from the daily sortie. If you don't have access to the daily sortie just yet, progress further through the story and you will. 

Next, my weapon has been format a total of six times, but this was done for the purpose of testing. By default the Phage comes with a "-" or Naramon Symbol, which I removed and made into a V. Don't ask why ... you shouldn't really remove it, I simply had a whole bunch of different Rivens to test. The rest of the stats analysis, accuracy, crit chance, fire rate and other useful info you can find in the video below.



Continuing with our excerpt, let's take a look at the mods:

Damage is mandatory, and we're gonna go with Point Blank - 90% extra damage. If you have Prime versions, then by all means, go for Prime versions. There's another mod that I tend to call mandatory but not 100 % - Vicious Spread - again 90 % extra damage, just like Point Blank, at the cost of 60% spread, and you saw on practice how that one works.

Next, we're gonna go into Multi Shot. How the Multi Shot effects work on Beam Weapons anyway? As you saw here I added Hell's Chamber, with 120 % Multi Shot. Though my status chance did not go up, even though I know I am firing multiple beams out of the weapon. In essence, Multi Shot effects for beam weapons increase the weapon's damage, however they apply to the modded weapon damage value, not of the base weapon damage value ... so basically this applies after Point Blank and Vicious Spread, so keep that one in mind.

To find out more about the recommended mods, the base build, Blaze, Bleed build, Riven setup and other useful information please check the video down below: (including the testing)



Conclusion:As always the option is yours but I would recommend looking into a Status Chance Riven so you can play with elemental damage better and get rid of any unwanted combos such as Blast.
All and all the Phage is an atypical beam weapon with some interesting mechanics that has some build diversity and in my opinion totally worth the build (for the novelty if not anything else)

Sunday, August 5, 2018

Twin Kohmak Build 2018 (Guide) - The Wild Boars (Warframe Gameplay)

In general I prefer precise weapons, but there is something to be said about the destructive power of the Twin Kohmak. It lacks in accuracy and the ammunition consumption is outrageous, but with the right riven mod the weapon comes to live annihilating everything that stands before it (and sometimes to the side of it).


Hey guys, hello and welcome back. As always, my name is Leyzar and today were gonna be diving deeper into this mastery rank 10 Secondary Weapon, the Twin Kohmak. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me. Now, with that out of the way, let's jump into the Twin Kohmak Build.

We will begin by checking out how the Twin Kohmak handles without any mods equipped, and a short stats analysis. Mod capacity is 60 out of 60, and if your Twin Kohmak only has 30 out of 30  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of six times, but this was done mainly for the purpose of testing. For the weapon builds I'm recommending you guys ... 2-3 forma should do it. I'm gonna skip the stats analysis, as it has been covered extensively in the video down below.




Let's start slapping on some mods, starting with the mandatory mods for the Twin Kohmak. Hornet Strike, of course, 220 percent extra damage. Next we're going to go into Multi Shot with Barrel Diffusion - 120% multi shot, and Lethal Torrent - 60% fire rate and 60% multi shot. The fire rate really comes in useful, because you get to go to the maximum spool of effect - the maximum fire rate - a whole lot faster. It can get a bit annoying when you start shooting, just keep in mind that the Twin Kohmak does fire more pellets at full fire rate, so the initial pellets will have (the initial pellet it fires only one bullet first time) will have a very good status chance. 

Next we could go into Crit Chance and Crit Damage or we can go into full Status effects. The problem is ... this is still a shotgun, and all the status chance will get divided among the pallets, unless we get a 100% status chance, before Multi Shot effects. Multi Shot effects on pellet based weapons can trick you when it comes to status chance.

As you can see in the video down below, here my status chance is 51.9, but this one will get divided among the pellets ... and i will give you a clear example.

Please watch the full Build / Guide video for Twin Kohmak by clicking the link below:


In Conclusion:
The general build is rather straight forward and it will result in a decent secondary weapon, especially if you enjoy dual shotguns, but in order to get the most out of it you will need a specific riven mod which is something I don't particularly like.

Everything considered, if you can get a 95% plus status chance riven then absolutely go for the Twin Kohmak, if not then it may be worth exploring other secondary options.

Saturday, August 4, 2018

40K Subscribers Channel Update - LGV Community Clan & Warframe Glyph


Hey guys, hello and welcome back, as always my name is Leyzar and today we have a channel update: 40,000 subscribers ... and I'll be honest with you guys, there were times when I honestly didn't think we'd reach this far, but I'm very happy we're here!


Check the video below, visit our YouTube page for the available LGV PC Glyph Codes, and don't worry....if none of them is available anymore you can whisper me in-game and i will send you one!

To participate in the Limbo Prime Access Giveaway simply leave a comment on the video, stating your IGN and platform.


For a clan invite you can whisper me in game (on PC). If there is currently no spot, do not worry, we will write down any names, to invite when we have the next barracks room increased!


Thursday, August 2, 2018

Staticor Build 2018 - Warframe Guide (Gameplay)

What I want to see from Warframe is more space weapons like the Staticor. Essentially this is a throwing weapon but without the weird animations and you can also charge-up shots to quadruple the damage. Each projectiles explodes on contact with a surface or an enemy, or if it runs out of travel time. The build is rather straight forward but I would lean into Fire Rate mods such as Lethal Torrent and Gunslinger so you can get more efficient charged shots out.

Hey guys, hello and welcome back! As always, my name is Leyzar and today we're going to be diving deeper into this Mastery Rank 10 Secondary Weapon, the Staticor. As per the usual, I'm gonna have a cheap build, something affordable that anybody can build, then we're gonna switch to a suit-up setup, and wrap it all up with warframe buffs. Though please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built. So if you're a veteran of the game and already know most the stuff, then please bear with me. And with that out of the way, let's jump into the Staticor Build.

Let's begin by checking out how the weapon handles without any mods equipped, and for that I'm gonna need a couple of guinea pigs. First of all ... this one works kind of like a throwing weapon, though - unlike the Despair for example - the overhand throw and the underhand throw are exactly identical, and it will hit the same spot. But this still is a projectile based weapon, so you will have travel time. No real fall-off to the projectiles, but there is quite a fair bit of travel time, so you can simply fire like so at targets, if you so desire, you will see that the front impact will be generating an explosion. Keep in mind that the projectile has two sources of damage: first the impact and then the explosion. Ideally, you want to get both of them, but of course, if you have trouble aiming and all whatnot and... again, keeping in mind that it does have a lengthy travel time to them, you can hit the feet if you so desire.

Please check the link below to see the entire build / guide video for Staticor.


Conclusion:The Staticor is an outstanding weapon and I would recommend it to just about anyone. The only downside is the low riven disposition of one out of five, but you can't have'em all.


Wednesday, August 1, 2018

Tenora Build 2018 (Guide) - The Main Event (Warframe)


When it comes to machine gun style of weapons we do have a few options and the Tenora is at the top of the list. Alongside its mini-gun fire mode it also has a secondary that will charge ten bullets and release them after zero point eight seconds for a massive burst of damage. The charged shot also features higher critical chance and critical damage at the cost of status chance.


Hey guys, hello and welcome back. As always, my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 10 Primary Weapon - Octavia's signature weapon - The Tenora.

I'm gonna be covering a cheap build, something affordable that anybody can build, but of course we're also gonna have the classic endgame setup for a Riven. Though please keep in mind that my builds and guides usually follow a more "New Player Friendly" approach, so if you're a veteran of the game and already know most of the stuff then please bear with me. And with that out of the way, let's jump into the Tenora.

Let's begin by checking out how the weapon handles without any mods equipped. For that I'm simply gonna be taking a couple of free shots. You'll see (in the video) that the Tenora is a rifle which acts more like a mini-gun. At the start of firing you'll see that the accuracy is basically all over the place, but the more you fire, you will get additional fire rate and accuracy. After about 16 shots the Tenora  is a pinpoint weapon, and you are no longer spraying all over the place. You also have an Out-fire which kind of works like this: once pressed, it will charge up - you cannot hold the shot in - and it will release a pinpoint shot which has more Crit Chance, and more Crit Damage than the normal fire, and it also consumes 10 ammo. So with a full clip of 150 ... you basically got 15 shots for all fire, and that is pretty much it.






Let's jump into the stats to see precisely what we're dealing with. First of all, Mod Capacity is 60 out of 60, and if your Tenora only has 30 out of 30 then jump into actions and install an Orokin Catalyst. (Check the video below to find out how to obtain one). 

My Tenora has been format a total of 7 times, but this was done mainly for the purpose of testing,  and because I have a Riven, for the weapon builds I'm recommending you guys ... 4-5 forma should do it.

Accuracy is 12.5, but this accuracy, both on the Primary and Secondary Fire, is without the full spool up. Keep in mind that while the accuracy is 12.5, on the charge shot it doesn't really reflect the pinpoint accuracy of this weapon, so keep that one in mind.
Next, Critical Chance for the auto fire is 28% with a multiplier of 2.0, which is definitely decent. The critical chance is pretty good, and the multiplier is nice as well. Fire rate: 11.67. Just keep in mind that this refers at fool spool-up or magazine of 150, and reload of 2.5. Very little downtime for the Tenora, as long as you don't increase the fire rate too heavily, of course.

Please check the link below to watch the entire Tenora Build / Guide video (elemental build, slash build, riven setup and other useful info)



Conclusion:
Sometimes I find it hard to chose one weapon over another, simply because we have a lot of similar weapons in Warframe, but the Tenora is one weapon I'm happy I invested in, and I highly recommend it. You have two options when it comes to builds, you can either go for an elemental build that will focus around a targets vulnerabilities, or you can go for a slash build through Hunter Munitions. Objectively speaking the HM build is a bit stronger, but I prefer elemental builds in general. As always, the choice is yours.

Monday, July 30, 2018

Knell Build 2018 (Guide) - From Zero to Hero (Warframe)


Just by looking at the stats of the Knell you don't see much of anything. The true power of this weapon lies in its special buff that can stack-up three times and transforms the weapon into an absolute power-house. While the build is rather basic, the weapon does require a lot of the player, and consistent head-shots will be necessary to get the most of the Knell.
As soon as the three stacks are up, the weapon goes Godlike and I would recommend you try some fire-rate and pepper your targets in order to make it easier to get constant buff refreshes.


Hey guys, hello and welcome back! As always, my name is Leyzar and today we're gonna be diving deeper into this Mastery Ranked 10 secondary weapon - The Knell.

I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the classic "Endgame" setup with  a Riven. That being said, though please keep in mind that my builds and guides usually follow a more new player friendly approach, simply because I want anybody watching this to understand how the weapon functions and how it should be built, so, if you're a veteran of the game and already know most of the stuff, then please bear with me.

Now, with that out of the way, let's jump into the Knell. As per the usual, we begin by checking how the weapon handles without any mods equipped and for that I'm gonna need a couple of targets. You will see that the Knell only has one shot in a clip, and it also kind of has like a sniper-esque scope, even though you don't have a controllable zoom. Now, normally again, one shot in a clip then you have to reload and the total ammo of the Knell is only ten or twelve, so that seems very little, but upon head-shot you will be receiving a buff called Death Knell, you'll also see that the graphics on the scope will change. When you get at least one stack of this buff, you will receive unlimited ammo and no reload. That's all, so basically you can keep on firing forever and ever, as long as you refresh the buff. The buff called Death Knell can stack up a total of three times, each time you'll be getting 20% status chance and 0.5 crit multiplier, that is critical damage. That being said please keep in mind that this benefit is an additive after bonus, and I'll explain more on that a bit later, but for now let's jump in the stats to see precisely what we're dealing with.





First let's remove all the buffs from Harrow, just to make sure we're not cheating with any buffs.

Mod capacity is 60 out of 60, and if your Knell only has 30 out of 30, then jump into actions and
install an Orokin Catalyst (check the build video to find out how to do it)

My weapon has been format a total of seven times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... for - five forma should do it.
It is a Forma Heavy Weapon, because the Knell by default doesn't come with any polarity at all. Accuracy is 42 - now this is absolutely Godlike for a pistol. Keep in mind that the fable, the Lex Prime has only 16, this is sniper level of accuracy - absolutely phenomenal - so it will reward those high skill players that can actually land head-shots.

Critical chance is 20% and Crit Multi is 1.5. Now I would call this one decent towards weak, but keep in mind that Death Knell buff you will be getting on head-shots. It will give you 0.5 Crit Multiplier per stack, and you can stack it up a total of 3 times. Each stack will last for two seconds, so for example if you stack it up all the way to 3 stacks, you're gonna be getting a Crit multiplier of 3.0, two stacks 2.5, one stack 2.0, this is an additive After Bonus, so keep that one in mind

Please check the link below to watch the entire Knell Build / Guide Video .
Knell Build 2018 (Guide) - From Zero to Hero (Warframe Gameplay)


Sunday, July 29, 2018

Braton Prime Build 2018 (Guide) - Old Faithful (Warframe Gameplay)

There are many Assaults Rifles in Warframe, some more popular then others.

The Braton Prime is among the "old timers" and many players simply glance over it and chuck-it up as MR fodder. That would be a mistake, The Braton Prime may not be the best weapon in the game but it's certainly not weak. 


Hey guys, hello and welcome back. As always, my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank eight Primary Weapon - The Braton Prime. I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the "Endgame setup" with a Riven.

Please keep in mind that my builds and guides usually follow a more "New player friendly" approach, simply because there's a lot of info here and I want anybody watching to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know most of this stuff, then please bear with me. And with that out of the way let's jump into the Braton Prime.




Let's begin by checking out hot weapon handles without any mods equipped, and for that I'm simply gonna be taking a couple of free shots, as you can see (in the video) The Braton is an automatic rifle, or Sub-machine gun, or whatever ... it doesn't really matter. The accuracy isn't really all that hot, but it's not bad either. This is roughly 30 meters away from the target and I'm gonna unload 75 bullets - that's a full clip for the Braton - so you can see the spread. I think that should do it ... 60 bullets is
enough, so as you can see, the accuracy isn't outstanding but it's not terrible either, especially since you can fire a little bit ... wait for the weapon to kind of calm down ... The recoil itself is not really all that bad. From my point of view, is totally manageable and I love how the weapon sounds. 

Let's jump into stats to see precisely what we're dealing with: First of all we're gonna talk about Mod  capacity - 60 out of 60 - now if your Braton only has 30 out of 30, then jump into actions and plug in an Orokin Catalyst.

Please check the link below to learn how to obtain an Orokin Catalyst, and watch the entire Build / guide for Braton Prime

Braton Prime Build 2018 (Guide) - Old Faithful (Warframe Gameplay)


Conclusion:
With the correct build the weapon can make quick work of even high level enemies. While there is some build diversity to the Braton, the build that shined the most was a viral / Hunter Munitions setup. Using this approach the weapon ca have two sources of applying slash status effects to targets.The Critical Chance on the weapon is fairly low so in order to get some value out of Hunter Munitions we need to use Arcane Avenger, which is a bit expensive but more then worth the investment. Overall I would call The Braton Prime a solid and reliable weapon and recommend it to newer players as it feels very "classic" and it's no slouch in damage either.


Friday, July 27, 2018

Baro Ki'Teer the Void Trader (July 27th) - Quick Recommendations

Baro Ki'Teer the Void Trader - July 27th - Quick Recommendations (Warframe Gameplay)


Hey guys, hello and welcome back! As always, my name is Leyzar and today is that  time of the week again, is Baro Time.... well ... actually it's once every two weeks, but I'm gonna give you my quick thoughts on what it brought us this time.

Not the best Baro, But we do have a few headlines.

Primed Target Cracker - Mandatory
Primed Heated Charge - Highly Recommend
Primed Slip Magazine - Skip
Primed Quickdraw -Skip
Prisma Dual Cleavers - Seems like a solid melee, worth it at least for the mastery if not anything else.

Please check the link below to watch the video.

Wednesday, July 25, 2018

Warframe (Gameplay) - John Prodman Run with Mesa (One Hour in High Index)

Following a viewer's suggestion we decided to go for a Prodman Run

In order to get his poster / autograph one must stay one hour in Index (any difficulty), so he spawns and you take the poster after you defeat him. Our setup was simple, Mesa, Rhino, Trinity and Nova. 

Using a balance selection of Warframes we had all our basis covered and the run itself was not difficult. I played Mesa so this gives me the opportunity to give you a brief overview of the build I use for her as she is very efficient in Index.


This was a lot of fun to do and I'd recommend you give it a try. It may sound a bit intimidating but it's really not that difficult.

Check the link below to watch the entire video, including build explanations for Mesa.



Tuesday, July 24, 2018

Synapse Build 2018 (Guide) - The Potential Of A Monster


Many players have told me that the Synapse is a monster so I decided to give it a try and I'm very glad I did. This weapon is an absolute power-house which is not surprising considering the state of beam weapons currently in Warframe. The build is pretty straight forward with a couple of options such as Shred for punch through and fire rate or Hammer Shot / Vigilante Armaments.


Hey guys, hello and welcome back, as always, my name is Leyzar and today  we're gonna be diving deeper into this Mastery Rank 11 Primary Weapon - The Synapse. I'm gonna be covering a cheap build, something affordable that anybody can build, but of course we also have the classic Endgame
setup with  a Riven - if you can find any, that is.


That being said, though please keep in mind that my builds / guides usually follow a more "New Player Friendly" approach, simply because there's a lot of info here and I want anybody watching this to understand how the Weapon functions, and how it should be built, so if you're a veteran of the game and already now this stuff then please, bear with me.

With that out of the way, let's jump into The Synapse Build. First of all let's check out how the Weapon handles without any mods equipped, and for that I'm just gonna be taking a couple of free shots: you'll notice (in the video) that the Synapse channel is a frontal beam, and although the animation of the beam might suggest that it's all over the place in a bit wobbly, in fact the Synapse is a pinpoint-accurate Weapon. Per damage tick it only consumes half of ammo, so 1 ammo will mean two damage ticks, and that's pretty much all there is to it.





Let's jump into stats to see precisely what we're dealing with: First of all mod capacity is sixty out of 60, and if your Synapse only has 30 out of 30, then jump into actions and plug in an Orokin Catalyst. (find out how to get it by watching the Synapse Build Video)

For the Weapon Builds I'm recommending you guys,  3-4 Forma should do it -  My weapon has been formatted five times, because I have a Riven, and we'll check that one out a bit later.

Accuracy is 100 because this is a Beam Weapon - accuracy effects such as Heavy Caliber don't really have a real impact on the Synapse. You can see the beam right at the end having a little bit more jitters, but in all honesty it doesn't really matter, and i 100% recommend Heavy Caliber, hell I'll even
call it Mandatory.

Please check the link below to watch the entire Synapse Build 2018 Video.

Conclusion:Overall the Synapse is a fantastic rifle which falls in-line nicely with the current state of beam weapons in Warframe. The only downside that I see is the funky look and no skins but that is subjective. I highly recommend this weapon to just about anyone.


Monday, July 23, 2018

Hystrix Build 2018 (Guide) - The Quill Shooter (Warframe Gameplay)

With the addition of Khora we got a new secondary weapon in the form of the Hystrix. A very interesting automatic pistol that shoots quills and swappable elemental damage with a guaranteed status proc on top.


Hello guys, my name is Leyzar, and today we're gonna be diving deeper into this Mastery Rank 7 Secondary Weapon - The Hystrix. I'm gonna be covering something cheap and affordable, something anybody can build, but of course we also have the classic endgame set up for a Riven. Please keep in mind that my builds and guides usually follow a more "New Player Friendly" approach, so if you're a veteran of the game, and already know most of this stuff, then please bear with me.

With that out of the way, let's jump into the Hystrix Build. We will begin, as  per the usual, by checking out how the weapon handles without any mods equipped, and for that I'm just gonna take a couple of free shots - a full spray of 16 bullets in the wall, or better said, quills - and you will see that the accuracy isn't really there ... I mean it's not terrible, and the recoil is definitely manageable, but the weapon unfortunately has a rather mediocre accuracy. Now, you're not firing bullets, you are firing these little quills, which have projectile travel time, so you will have to leave your targets just a little bit, but no fall-off at all, so you won't need to aim above them, just leave a little bit.



Now, in order to change your fire mode you will click alternative fire, and you can cycle through Fire
quill, Electric quill, Ice quill and of course, Poison quill, depending on your own circumstances.
We will be checking the stats, to see exactly what we are dealing with (Video)

Mod Capacity is 60 out of 60, and if your Hystrix only has 30 out of 30, then jump into actions and plug in a Orokin Catalyst.

Please check the link below to watch the Histryx Build / Guide video (How to get an Orokin Catalyst, what Mods to use & the builds i recommend, and other useful info)
Hystrix Build 2018 (Guide) - The Quill Shooter (Warframe Gameplay)

Conclusion:
Overall a solid and versatile secondary weapon with a lot more punch than its low mastery rank requirement would suggest.

Sunday, July 22, 2018

Eidolon Hunting With Fishing Spears - The Real Big Fish

Hey guys, hello and welcome back.  

As always, my name is Leyzar and today we have something a little different for you guys. We had this crazy idea of hunting Eidolons using fishing Spears and using the fishing Spears on the joints - yes we were terribly bored - in any case, we tested a whole bunch of things: Rhino Roars, Chroma buffs, Amber buffs... pretty much everything we could to get some good radiation damage ... out of a Fishing Spear.


The problem with a Fishing Spear is the fact that it inherently, basically ... does almost no damage  ... almost. But effects that will add a flat amount of damage, for example Volt's passive, will work absolutely beautifully, and also Smite Infusion from Oberon actually gave a significant DPS increase. We tried all sorts of augments, Warframes, and this is pretty much the best that we came up with. 

And while we were not entirely successful, we did prove that it could be done. I hope you guys enjoy and I'll see you next time.


Friday, July 20, 2018

Mastery Rank 19 Test (Guide) - Quick & Painless With A Gunblade

Hey guys, hello and welcome back.

As always, my name is Leyzar and today I'm gonna show you the quick and painless way to Mastery Rank 19. This one gave me a fair bit of trouble, but it is very easy, as long as you get a Gunblade.


You can use the Redeemer or the Sarpa, it doesn't really matter, and as you can see ... mine is fresh off the foundry - level 1. I have Pressure Point, Spoiled Strike, Auger Strike and High Noon for a little bit of extra mod capacity, and this should be enough to get you through the test

Check the video below for the full guide ( Give the test a couple of practice runs before you attempt to qualify and make sure your connection is not in a bad mood)

Thursday, July 19, 2018

Quartakk Build 2018 (Guide) - The Underrated One

If you're talking about Rifles then everybody heard of the Soma PrimeTiberon Prime, Sybaris anyone? 


But what about the Quartakk? Is that any good? Most of the time the response I got is .... well .... Treat it like the Kraken ... I wonder ...
Hey guys, hello and welcome back, as always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 10 Burst Rifle - The  Quartakk. I have a couple of builds laid up for you guys, something cheap and affordable in the form of an elemental build, and I also have two types of Bleed Builds, as well as the old end game setup with a Riven. 



Please keep in mind that my builds and guides usually follow a more "New Player Friendly" approach, simply because there's a lot of info here and I want anybody watching to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know veteran of the game and already know most of the stuff, then please have a little patience.



With that out of the way, let's jump into the Quartakk Build. First we will check how the weapon handles without any mods equipped.

My weapon has format a total of 6 times, but this was done strictly for the purpose of testing. For the  Weapon Builds i am recommending you guys ... 2 - 3 forma should do it.

By default the Quartakk comes with two "V"'s, or Madurai symbols. Accuracy is 90.9 , as you can see in the video, this is an extremely accurate rifle, and heavy caliber works on it absolutely beautifully. I am comfortable with the resulting accuracy and ... no! 90.9 minus 55% does not mean 24.6! Leave it alone, trust me, it works as intended.

Critical chance is 19%, which is ... well ... almost decent ...let's call it like that. Crit Multiplier is quite good at 2.3x and the fire rate 6.43, but as you saw (in the video) you kind of gotta contend with the recoil, which aligns properly to the fire rate, as long as you don't increase the fire rate. Magazine size is 84, but effectively ... 21 shots, and you do have half a meter (0.5) punch through.

Now I'll be honest here, through playing with the weapon I didn't feel this Punch Through unless I clumped up all my enemies together with a Vauban or a Nidus. 

Please check the link below to watch the entire Quartakk Build Video
Quartakk Build 2018 (Guide) - The Underrated One (Warframe Gameplay)


Wednesday, July 18, 2018

Vasto Prime Build 2018 (Guide) - The Six Shooter (Warframe)

Hello and welcome back, as always, my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 10 secondary weapon - The Vasto Prime. I'm gonna be covering a couple of builds, something cheap and affordable, something anybody can get into, but of course we also have the "Endgame set up" with a Riven.



That being said, though please keep in mind that my builds and guides usually follow a more "New Player Friendly" approach, simply because I want anybody watching to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know most of this stuff ... then please have a little patience.

With that out of the way, let's jump into the Vasto Prime. We will begin by checking out how the weapon handles without any mods equipped.

The Vasto is a six-shooter, and it's extremely accurate, the same level of accuracy as the fabled Lex Prime, as well as the Pandero. Pinpoint accuracy absolutely bloody beautiful, and check out the recoil at full fire rate, again, without any mods equipped. As you can see in the video below, it's really not that terrible, and if you just fight it a little bit ... you will be able to control it. Of course, alternatively you can just go "shot by shot" and you will see that the bullet lands almost in the exact same spot every single time - and this was roughly 25 - 30 meters - so it's definitely quite nice. You will see that the reload is lightening quick as well, even though you only have six shots in a clip, or in a barrel in the case of the Vasto.

Mod capacity is  60 out of 60, but if your Vasto Prime only has 30 out of 30 then jump into actions and install an Orokin Catalyst. (you can find out how to do it by watching the build video below)
My weapon has been format a total of 5 times, but this was done more for the purpose of testing. 
2 - maximum of 3 forma should do it






The Vasto Prime by default comes with two "V" symbols or Madurai. Accuracy is 16.0 and again the number might lead you a little bit, because it's not sky-high, but this is the exact same accuracy as the Pandero and Lex Prime, and as you saw, it is pinpoint accurate. 

Critical chance is nice at 22%, and so is the multiplier at 2.4 X. Fire rate 5.42 -the magazine of six, and a reload speed of 1. Now, it is a bit annoying reloading all the time, especially if you go for Rapid Fire, but that will open up some nice possibilities for Arcanes later on.

Please check the video below for a full Vasto Prime Build / Guide:

The complete list of Warframe Build / Guide Videos can be found Here


Tuesday, July 17, 2018

Zarr Build 2018 (Guide) - The Pirate Shotgun Cannon (Warframe)


This has been one of the most challenging weapons to review, mostly because the Zarr has two very different firing modes that need different approaches. After you understand how the weapon functions, the build or builds you can go for, become rather clear. 


Hello guys, my name is Leyzar and today we will be taking a look at The Zarr. As per the usual, we will start by checking how the weapon handles without any mods equipped, and short stats analysis.

Zarr has two fire modes: the main fire mode, and what is known for the most, is the Cannonball Mode. Essentially this is a ship's cannon, and you will see that the Cannonball has travel time as well
as a very heavy drop time, and also if you shoot at really long ranges, you will see that it kind of falls to the left side a little, but you see I'm still catching the side of that wall over there (video)
Now each cannonball that you fire will split off into six little bomblets - and that is what the wiki calls them - keep in mind that the status chance will get divided amongst them; Even though the wiki offers kinda contradictory information, all these little bomblets will have their status chance divided
amongst them, so that's it for the primary fire.

What about the secondary fire? Now this one is a shotgun fire pretty much, as you can see the spread is pretty horrendous, so you're gonna need to be really close to your target in order to hit them. The problem with the secondary fire mode is that it has ten meters worth for range, that's it, ten meters...
But you also get 1.6 meters worth of Punch Through, and of course the status chance rules of pellet based shotguns will apply to the Zarr.



Mod capacity is 60 out of 60, and if your Zarr only has 30 out of 30 then jump into actions and plug in the Orokin Catalyst. (check the video for instructions on how to obtain it)

My weapon has been format a total of six times, but this was done mostly for the purpose of testing. The Zarr by default does come with one V or Madurai symbol, so 3-4 forma should do it.

Accuracy for the Cannon Mode is 100. Now the accuracy is pretty good as you saw there, but you have to contain the travel time and a drop-off, so it will take you a little bit of getting used to if you want to get the Head-shot damage of the cannonballs, and yes it is worth it, once again the cannonballs explode upon impact.

One more thing about the bomblets: the wiki says it hones in on enemies, but that doesn't actually happen, they go all over the place and well intents and purposes, unless you are hitting the middle of a group ... they are really unreliable.  

The video below covers the entire Build / Guide for the Zarr (how to build it, mods, general build and specific builds for both cannon and barrage mode) 

More builds can be found HERE



Conclusion:
Thou I have tested several approaches to the Zarr, the best build remained a crit chance build catered for the Barrage firing mode. The issue with this build is that it requiters Arcane Avenger with either Argon Scope / Bladed Rounds combo or simply go for Viral Damage with cold and toxin.