Monday, July 16, 2018

Despair Build 2018 (Guide) - The Stalker's Warning (Warframe)

The glorious stalker drops a couple of interesting weapons, one that has always kept my attention was the secondary weapon The Despair

Hello and welcome back! As always, my name is Leyzar and today we are going to be talking about  the Despair, an MR 4 Secondary Throwing Weapon. I have a couple of builds laid out for you, something something cheap and affordable, that anybody can get into, but of course we also have the classic “Endgame” setup for a Riven. That being said though, please keep in mind that i will be covering a lot of the basics, so if you are a veteran of the game, and already know most of the stuff, then please, bear with me.

As per the usual, we will be starting by checking how the Despair handles without any mods equipped, and a short analysis of the stats, so we can see what are the weaknesses and advantages (Video). After that we will continue with the actual build and Riven setup.

Please check the link below to watch the entire Build / Guide video for The Despair .



Conclusion:
I don't use The Despair so much at this point because there are more powerful secondary weapons, but it still remains my "go to" secondary for spy missions. The build is pretty cut and dry and the base stats kinda tell the tale. In terms of raw power it's a decent weapon but not extraordinary.

Saturday, July 14, 2018

Synoid Gammacor Build 2018 (Guide) - The Little Laser that Could

The more I played Warframe, the more I felt like there where not a lot of "spacey" weapons. Where are the Sonic Disruptions , Laser Beams and Plasma Cannons ? One of those space weapons is the Gammacor! Sadly, the base version is a bit weak but the Synoid (which is acquirable from Cephalon Suda) packs a much greater punch and also has built-in Entropy. Thou the mastery rank requirement of the Synoid Gammacor is only seven the weapon is able to melt through high level targets in mere seconds!

Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be diving deeper into the Synoid Gammacor, a Mastery Rank 7 Secondary Beam Weapon. Considering the low Mastery lockout on this weapon, I'm gonna be covering a lot of the basics so if you're a veteran of the game, please bear with me.


First of all,  my Mod Capacity is 60 out of 60 and if your Gammacor only has 30 out of 30 then jump into actions and plug in an Orokin Catalyst (Check the video below to find out how to obtain it).
My weapon has been format a total of 6 times, however for the Synoid build I'm recommending you guys ... 4 forma should prove sufficient.

By default a Synoid Gammacor which you get from Cephalon Suda for 100,000 standings can also be bought from the Trade Chat for about 40 plat, something like that. The item is tradable as long as it hasn't been leveled at all. 

Gammacor does come polarized with two slots: 1 Naramon ( a little dash) and one Vazarin which i changed to another Dash - this was necessary in my case. In your case ...  the four forma should be enough. There is one more very important thing to note: because Synoid Gammacor is a Syndicate Weapon, it will have a very special Proc effect that most weapons don't have. If you take a look at the lower right corner (video), you will see a little symbol - that is the Sigil of Cephalon Suda - that symbol would get filled up the more affinity you get. After you get about 2000 Afinity,  the symbol will be full and the Proc will take effect; It's a 25 meter explosion around the player, which will deal 1,000 magnetic damage, it will apply the Magnetic Status effect, it will restore 25% of your base energy and it will also grant you a 25% base energy increase for 30 seconds. 

I thought it was important for you to know that most weapons don't have that, and it can definitely come in very useful.

Please check the link below to watch the Synoid Gammacor Build / Guide Video

Friday, July 13, 2018

Telos Boltor Build 2018 (Guide) - Might of the Arbiters (Warframe)

The Arbiters of Hexis sell a few interesting weapons but the Telos Boltor is the only one that really caught my attention. 

Hey guys, hello and welcome back. Two members of the Boltor family stand out: The Prime, which is a beautiful status weapon, and my favorite, The Telos. Today we are gonna be diving deeper into this Mastery Rank 12 Primary Weapon - The Telos Boltor.

Please keep in mind that even though the weapon has a high mastery lockout I will be keeping my New Player Friendly approach simply because there's a lot of info here, and I want anybody watching this video to understand how The Telos functions and how it should be built. So if you're a veteran of the game and already know most of this stuff, then please bear with me.

With that out of the way, let's jump into the Telos Boltor. As per the usual we will begin by checking out how to Weapon handles without any Mods equipped.
I'm gonna be taking roughly 30 meters away from the wall and start shooting. The Telos Boltor is a projectile weapon, it fires these mini balls which have travel time to them, but no inherit drop-off.
That means that you're gonna have to lead your targets just a little bit, again, depending on the distance. From 30 meters away the accuracy ... well ... isn't really there, so there is that to take into account. 

Next, let's talk about the Arbiters of Hexis, because these are the guys that sell the weapon. It's a Syndicate Weapon and it cost 125 000 standing, and you're gonna need to be the maximum level of maxim, but alternatively you can just buy it from the trade chat for about 40 Plat. When you gain 2000 Affinity with this weapon you will release an AoE explosion which deals Gas Damage and has a guaranteed proc, and you also receive a boost to all of your parkour abilities, as well as 25% maximum health for the duration of 30 seconds, and that is called the Truth effect or the Truth Proc.



I have a couple of builds laid out for you guys, something cheap and affordable, something anybody can get into, but of course we also have the classic Endgame set up for a Riven. 

Please check the link below to wathc the entire Build / Guide Video for Telos Boltor




Conclusion:

High Critical chance and good Crit multi usually spells Hunter Munitions and this Build was no exception. The weapon offered good results using an elemental / corrosive setup but it really comes to life when maximizing HM through the use Argon Scope and Bladed rounds.
We are looking at a outstanding Rifle that can take-on pretty much whatever content Warframe can throw at us but it does have slight drawbacks such as the low riven disposition of two out of five. The ammunition can also become somewhat of an issue thou easily fixed through Carrier and Ammo Case.

PS: This is a just a sketch outlining the content included in the video.

Thursday, July 12, 2018

Pandero Build 2018 (Guide) - The Opening Act (Warframe Gameplay)

We have plenty of secondary weapons to choose from in Warframe, The Pandero is a high critical chance pistol with pinpoint accuracy which feels a lot like another well-known pistol. That being said, The Pandero features a very interesting secondary fire mode which will unload all remaining ammunition in rapid succession. 

Hey guys, hello and welcome back, as always, my name is Leyzar and today we’re gonna be diving deeper into this mastery rank 8 secondary weapon The Pandero. I got a cheap build for you guys, something affordable, that anybody can get into, but of course we also have the classic “Endgame” setup for a Riven. That being said, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions, and how it should be built. So if you're a veteran of the game and already know most of the basics then please bear with me.

And with that out of the way let's jump into The Pandero. We will begin by checking out how the weapon handles without any mods equipped and a short stats analysis (Video). My weapon has been format a total of 5 times, this was done mostly for testing. You are gonna need at least 4 forma for the build I'm gonna be recommending to you guys.



Let's start slapping on some Mods: Hornet Strike is mandatory on mostly any weapon. I can't remember a secondary where you wouldn't want to put this one. After that let's go into Multi Shot - the best thing on everything - Barrel Diffusion once again is Mandatory  - 120 % multi shot as well as Lethal Torrent. For the initial build we will keep the normal mods.

Please check the link below to watch the entire Video to learn how to build Pandero 
and other useful info.


Conclusion:

While the pistol packs a lot of damage and the build is straight forward it does have some drawbacks, primarily the strong recoil that has a very clear tendency to head to the upper-right side. This makes the weapon difficult to handle and may force some players into using Steady Hands in order to reduce that recoil. All things considered the Pandero is a solid choice for a secondary weapon but It's not a front runner in its class.

Wednesday, July 11, 2018

Warframe (Gameplay) - 2H Endurance Run with Excalibur Umbra (Hieracon Pluto)

One of our squad-mates had a very interesting idea. "How about an Endurance Run ?" I jumped at the opportunity knowing very little about what I was getting myself into.
The goal was to reach the leader-boards but before attempting it we thought that a "test run" would be in order. Thankfully for us we did manage to touch the Leaderboards during our test-run.

If I was to do it again I would make some changes to the setup as-well as to my own build. The biggest regret I had was not using Condition Overload on my Excalibur Umbra Exalted Blade.





To be perfectly honest... these runs are grueling, tiring and can get downright boring all the while having very little point to them so I don't think I'll be doing many more.

Tuesday, July 10, 2018

Kohm Build 2018 (Guide) - New Player's Best Friend (Warframe)

More often than not a weapon's Mastery Lockout is not necessarily representative of its power, The Kohm is one such weapon.

Hello guys, my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 5 Shotgun - The Kohm. As per the usual, I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the classic Endgame setup,with a Riven. That being said though please keep in mind that I will be covering a lot of the basics, so if you're a veteran of the game and already know most of this stuff then please bear with me.

And with that out of the way let's jump into the Kohm Shotgun. We will begin by checking out how the weapon handles without any mods equipped and a short stats analysis.

Mod Capacity - 60 out of 60 (if yours have only 30 out of 30 the watch the video below to learn how to increase it). 

My Kohm has been format a total of 5 times. This was done for the purpose of testing, but for the builds i am recommending you guys, 2 - maximum 3 should be enough. The way to forma: jump into "Actions", hit "Polarization" and you will be able to cycle through the available symbols. You have three basic symbols "V" or Madurai , Vazarin  and "Dash" or Naramon. Adding a polarization to a slot will mean that we're gonna be able to get the drain of Mods down by 50%, rounded up. So, for example, if I slap on Primed Point Blank in a non-polarized slot it will drain the stated amount of 12. However if I put it over a matching polarization Madurai ... it's gonna go down to 6. Alternatively if you put it over a non-matching slot, like the Naramon, it will go up to 15, and this is why players add forma to basically everything in the game, so we can get the drain cost down, so we can add more powerful mods, and don't worry I'm not gonna tell you to put "Primed this" or "Primed That"....at least not for the time being.


Kohm Riven Disposition? Now I know this can be a bit confusing, you see the five little dots, that means that the Riven Disposition is 5 ot of 5. The more popular a weapon is, the lower this Riven disposition will be. The less popular a weapon is ... the higher it will be. A high Disposition means that the Riven Mods will be extremely powerful, so once again, at full 5 out of five you will see stuff like this ... look at that ... crazy amounts on Riven's (video), and of course vice versa applies ...Low Dispo will mean low stats on Rivens.

When talking about Mods we're gonna start with the mandatory Mods for the Kohm.
Damage: Point Blank is mandatory, and if you have prime versions of any of the mods that I recommend, then by all means go right on ahead and use your Primed versions. For the sake of presentation for the initial build we're gonna keep it new player friendly. Now 90% extra damage is nice but we're also gonna be adding Blaze. This is a fantastic Shotgun Mod 60% damage and 60% heat.

Please check the link below to watch the entire Build Guide Video for The Kohm.


Monday, July 9, 2018

Dual Toxocyst Build 2018 (Guide) - The Infested Frenzy (Warframe Gameplay)

Some weapons have a twist, something that makes them special. One of those weapons is the Dual Toxocyst with its unique Frenzy buff. 

Going into this review I was not expecting much from this secondary weapon but I managed to find its true potential through the use of Arcane Avenger. The build is rather straight-forward and does not include anything overly hard to get. The weapon is held in check by its low base critical chance and the only viable way around is through Arcane Avenger as its bonus is additive.


Hey guys, hello and welcome back, as always my name is Leyzar and today we're gonna be diving deeper into this Mastery Rank 11 Secondary Weapon:  The Dual Toxocyst.

I'm gonna be covering a cheap build, something affordable that anybody can get into, but of course we also have the "Endgame" setup for a Riven. That being said please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know most of the basics then please bear with me.

Let's jump into the Dual Toxocyst and we will begin by checking out how the weapon handles without any Mods equipped, following up with a short stats analysis, as per the usual (Build Video)

I tried everything I could to make this weapon into a slasher, because I got a high-status chance and of course if I can get the Slash to be the highest ... I'm gonna be getting a lot of slashes out of it, unfortunately just slapping on Main even Razor Shot will not be enough simply because of the low amount of slash on the weapon. If you want to make it into a slasher with Viral you're gonna need a very specific Riven with " minus" puncture and "plus" Slash. In any case we rambled on enough, let's start slapping on some mods and the first thing as per the usual is gonna be Damage: Hornet Strike, mandatory on mostly any secondary when it comes to damage.

Please check the link below to watch the entire Build Guide Video (including setup for a Riven)

EndNote:
Is the Dual Toxocyst any good? The Dual Toxocyst demands a bit from the player but can be a rewarding weapon in the right hands. I highly recommend investing in Arcane Avenger if you enjoy the weapon and some fire rate in order to make it easier to refresh the Frenzy buff.

Saturday, July 7, 2018

Fragor Prime Build 2018 (Guide) - Basic Crit & Endgame Riven

The Fragor Prime is an amazing Crit Weapon that really packs a wallop and while I can't say its my favorite Hammer there is no denying it's effectiveness.

And so passes another night of testing in the Simulacrum ... Hey guys, welcome back! As always my name is Leyzar and today we are gonna be talking about the Fragor Prime. I'm gonna outline a couple of Build options for it, also gonna show you a little bit of Riven Gameplay with it, so you can see exactly what this weapon is capable of, but please keep in mind that my builds, my guides, usually take a more New Player Friendly approach simply because there's a lot of things which are not explained and I really feel like I should.

So let's jump into the  Fragor Prime Hammer and take a look at its base stats, then we're gonna talk about Mods options and so on and so forth.

First of all ... Attack Speed is abysmal ... well, it's a big two-handed hammer ... what did you expect?  Attack Speed - 0.8. The critical chance however is 35%, this is a huge Crit Chance, and the Critical Multiplier is 2.5, again very very good. Riven disposition is 3 out of 5, which is not bad at all, means that the Rivens are gonna be quite nice - not overly nice, but nice - status chance however is only 10%, and this is where the Fragor suffers. If this was at least 15% this would have been such a better weapon. 

You can also see that the Fragor Prime deals by default impact, puncture and slash damage which automatically makes it a candidate for Condition Overload, again the only issue is the status chance, is only 10%, so we're not
gonna get as much as I would have liked out of Condition Overload. 



Now let's jump into the ... what I like to call ... the standard build. When it comes to stances you don't have 20 options, you have 2 - 3 options.

Crushing Ruin is what I recommend. Now this stance has built-in Slam attacks into its combos, and when the frag horse lands it applies some very very nice crowd control, is gonna knock targets down or it's gonna just simply knock them away. In testing, unfortunately for me, when I test DPS this is not a good thing, but in actual Gameplay scenarios that added crowd control is gonna be coming in very very useful indeed. Pressure point because it is 120 percent of mandatory ... Blood Rush, Berserker and Organ Shatter -  this is a Crit Weapon and of course we want to further amplify the critical chance with Blood Rush, Berserker for the Attack Speed because of the 0.8 Attack Speed, and Organ Shatter because it is a Crit Weapon, we are
amplifying the critical chance so we want to get some Critical Damage ...


Please follow the link below to watch the entire Build / Guide for Fragor Prime Video. (including Warframe Gameplay): Fragor Prime Build 2018 (Guide) - Basic Crit & Endgame Riven

Please check this page for more Builds / Guides: LeyzarGamingViews: Warframe Builds, Guides, Gameplay

Friday, July 6, 2018

Lanka Build 2018 (Guide) - The Eidolon Slayer

The Lanka is being "sold" as the ideal Eidolon hunting weapon but is that really the case ? Through my build testing The Lanka has performed exceptionally well against all three of the Eidolons but I feel it's a bit to clunky and slow to take on regular missions (outside of assassination missions)

There is no doubt that this sniper rifle packs the biggest punch of its class but the drawbacks are significant as-well. Lengthy charge rate and the travel time of the projectile make the Lanka a bit taxing on the player, especially if you consider Madurai Void Strike. Of all the sniper rifles in the game the Lanka boasts the highest damage per shot but it also is the most punishing. I'd only recommend it for Eidolon hunts in well-coordinated groups.

Hello and welcome back, as always my name is Leyzar and today were gonna be diving deeper into this mastery rank 10 Sniper Rifle. There's a lot of things to cover, i'm gonna be covering a normal “everyday” build, something that you'll be using in your normal missions, but of course we are going to be diving deeper into an Eidolon setup, and we also have a Riven so you guys can see what the Lanka is capable of. 





That being said, please keep in mind that my builds and guides usually follow a more “New Player Friendly” approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know most of the basics … please have a little patience.

And with that out of the way let's jump into the Lanka! 
First we are starting with the stats analysis, and see how the weapon handles without any mods equipped. 

When talking about Mods, Serration is 100% mandatory – 165 % extra damage. When you're talking damage there's a discussion about Heavy Caliber. Heavy Caliber fully maxed out will add the same amount of damage as Serration but it costs 55% accuracy … is it playable on the Lanka? Yes, you can go for it if you so desire, especially for Eidolon Hunts … just keep in mind that you will be needing to be close to your target in order to get the full Multi Shot on the joints of the Eidolons, because again that is the primary use of the Lanka. If you're too far away then some of your Multi Shots might land off the joint.

Please check the link below to watch the full Lanka Build / Guide Video.

Wednesday, July 4, 2018

Atomos Build 2018 (Guide) - The Pocket-Sized Amprex


It's not exactly a secret that Beam Weapons are exceptionally strong and The Atomos is no exception to that rule. It doesn't look particularly impressive but it packs a massive punch functioning similarly to the Amprex.

With a Mastery Lockout of only five the Atomos is a very accessible weapon. The only item that is a bit less convenient to obtain is Argon Crystal and you will need two of those to craft this secondary weapon (Blueprint from the mark for 30.000 credits). Once again we are presented with a very powerful beam weapon that is cheap to build and very effective, only downsides are the ammo economy and limited range.

First off we are starting with a short stats analysis and how the Atomos handle's without any Mods equipped (Build / Guide video)



When talking about the Mods for Atomos and Build: Hornet Strike of course is mandatory on any secondary weapon - 220 % extra damage. When it comes to damage let's see what other options do we get?

Well  ... Augur Pack is a solid choice but unfortunately I can never really fit this one in any of my builds, there are always better options. Hollow Point not worth it and Magnum Force is simply underpowered - this one fully maxed out will give you 66% extra damage, at the cost of "- 33" percent accuracy. Like I said earlier the accuracy isn't an issue, but only 66 percent extra damage ... I mean .... come on ... Augur Pack gives you more than that, plus you have the benefit of the set ... So when it comes to damage that's all we're gonna do.

Next let's go into Multi Shot, probably one of the most important stats on weapons currently. Barrel Diffusion and Lethal Torrent will be your two options. Now before we slap these on it is important to understand what Multi Shot does on weapons...

Please check the link below for the full Build / Guide Video 

Tuesday, July 3, 2018

Soma Prime Build 2018 (Guide) - The Master Slasher

For the longest time the Soma Prime was considered the best Assault Rifle in Warframe. Things change in time and other weapons get released but the Soma is still one of the best primary weapons in the game. 
Hey guys, hello and welcome back. As always, my name is Leyzar and today we’re going to be diving deeper into a Mastery Rank 7 Assault Rifle,The Soma Prime. That being said, please keep in mind that my builds and guides usually follow more of a New Player Friendly approach, simply because I want anybody watching this video to understand how the weapon functions, and how it should be built, so if you're a veteran of the game and already know most of the basics then please have a little patience.

And with that out of the way, let's jump into the Soma Prime. First off let's check out how the weapon handles without any mods equipped. I'm going to be taking roughly 30 meters away from the wall and start spraying. As you can see  in the video, the recoil isn't all that bad on the Soma, it barely moves around, however the accuracy isn't anything to write home about. I put in the wall about a hundred and twenty bullets and there are a few which are outside of the crosshairs, and this is only about 25 - 30 meters away from the target. However, we do have an outstanding fire rate. Stats analysis can be found in the video below. 

What kind of built are you going after? Do you want an elemental build or do you want the Slash? Of course today we're going to explore both options! First an elemental build, so let's make some Corrosive.
We're going to build Corrosive because we are testing against Grineer. Now, Grineer are heavily armored targets and they have two armor types: they either have Ferrite Armor, which is reserved usually for their more heavier units, such as heavy gunner, and they also have Alloy Armor. Now, Alloy Armor you will find on Butchers … yes the guys which are easy to kill, but you also find them on Bombards, so there is that to consider. In any case, against Grineer, the toughest targets in Warframe, your best bet will be Corrosive. - The 90 mods, which offer more damage, or the 60 / 60 mods, which offer less damage but a good fair chunk of status chance. It is true that the status chance of The Soma by default is only 10%, we did pump it up to 23.2 … but that is Multi Shot status chance … so keep that one in mind. 

After all the stories about this weapon I was expecting to be impressed and The Soma Prime did not disappoint. I fully tested the weapon with a classic elemental build as-well as with a Hunter Munitions / Slash build. 

Please check the link below to watch the full Build / Guide Video for Soma Prime.

Monday, July 2, 2018

Arca Titron Build 2018 (Guide) - Insane Slash Cheap Build & Endgame Riven Slide


I don't know what it is about giant hammers that appeals to me but the Arca Titron is so much more! 
Maybe the best part about it is that you don't need to invest a ton to make this weapon kick some serious ... !

How many hours does it take to test a damn weapon in Simulacrum and be convinced that you got the best build possible with what you have at your disposal? For the past couple of days, I've been fantasizing over this weapon, the Arca Titron. Please keep in mind that my build usually take a more “New Player Friendly” approach simply because many of these things are not explained, and I feel like I should … so veteran players please bear with me.
First of all, the Arca Titron has a mod capacity of 70 out of 70. (if yours have less, then check the previous posts to find out how to add an Orokin Catalyst that will double your capacity).
Back to the build, first thing I want to talk about is the stance. You don't have a lot of options, you have Crushing Ruin, which will match the polarity and you will be tempted to go for this one. I'm kind of using this one as well, but it's not necessarily the best idea, simply because of what makes the Arca Titron a special two-handed hammer: it has a passive ability. That passive ability will store an electrical charge each time you kill an enemy, and it will cap out at ten. Between one and ten stacks of a condenser you're going to be able to do a slam attack which will AOE stagger enemies and apply a bit of electrical damage to them, and that's what makes this hammer so special, that passive ability.
Now, the problem with Crushing Ruin is that it has slam attacks built into its combos, meaning you might discharge that electrical charge at a … not opportune time. Perhaps you want to save all the stacks to ten and do one big burst AOE and the combos will kind of stop you from doing that … so you might want to go for Shattering Storm.

Please check the link below for the Arca Titron full Build / Guide:






Sunday, July 1, 2018

Channel Update - Change of Focus & Warframe Partnership


This one has been a long time coming. The channel has changed its focus to Warframe and we also have a small giveaway courtesy of Digital Extremes. 
Special thanks to Ignat Ovidiu for his contribution, thx buddy!
I'll try my best to keep you update but sometimes real life gets in the way :D



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Saturday, June 30, 2018

Akbronco Prime Build 2018 (Guide) - The Steampunk Teapots (Warframe Gameplay)

Dual wielding shotguns sounds like a fantastic idea so I was very excited to test and build the Akbronco Prime. Initially I thought I could make a mini Tigris Prime style weapon out of them but without a very specific Riven Mod for them that is simply not viable.

The build that proved the best in testing was a classic corrosive / armor strip build with all four sixty sixty mods in order to reach true 100% status chance. 



As per the usual, we start by checking Akbronco's stats and how the weapon handles without any mods equipped (Video).
When talking about Mods, the first thing we should always do is slap on some damage with Hornet Strike, that's gonna be two hundred and twenty percent extra damage. Then multi shot of course is mandatory on mostly everything, so we're gonna slap on Barrel Diffusion together with Lethal Torrent. We're gonna be getting Barrel Diffusion, one hundred and twenty percent and Lethal Torrent gives us sixty. Now the fire rate isn't really that big of a deal, yes you do get a bit of burst but consistently bumping into that reload time will mean even more downtime, and as you saw, the Akbronco Prime has quite the recoil on it, very similar actually to the Aklex Prime, I think just a little bit lower ...

Please check the link below to watch the entire Build / Guide for Akbronco Prime:


Long story short the Akbronco Prime is a powerful secondary weapon but it's not going to win any awards anytime soon, mainly because of the usability issues it has.

Friday, June 29, 2018

Astilla Build 2018 (Guide) - The Wolf in Sheep's Clothing (Warframe Gameplay)

I won't lie, that was one of the most difficult reviews I ever had to do but I'm glad I did. She can be a bit tricky to understand and build but as soon as you do you are in for a treat! The Astilla is a terrific weapon with plenty of power and some nice build diversity. While it may not be the most powerful shotgun in the game it is effective at what it does and can be a lot of fun to use. 

You probably heard of the same wolf in sheep's clothing, but have you ever heard of shotgun in rifle clothing?

Hello and welcome back. As always, my name is Leyzar and today were gonna dive deeper into the Astilla, a weapon that I feel most of the time simply gets misunderstood. I'm gonna be clarifying a couple of issues regarding it. I have a couple of bills laid out for you guys, something cheap and affordable, something anybody can get into, but of course we also have the "Endgame set up" for a Riven. That being said please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of information here and I want anybody watching this video to understand how The Astilla functions and how it should be built, so if you're a veteran of the game please have a little patience. And with that out of the way let's jump into the Astilla.

Let's start off by taking a general presentation of the weapon, so we can understand how it functions. First of all, Astilla is an automatic shotgun, and as you can see (in the video) it has a pretty decent rate of fire and it fires these glass projectile, these glass slugs which have a bit of a travel time to them and upon impact they will explode into shards of glass, because this is Gara's trademark weapon. Now you'll see there's something weird about the Astilla ... I'm aiming at the top of the wall and the projectile is constantly going over it, this issue is even more apparent when you're trying to get head shots at close range. This is because there seems to be somewhat of a delay between you clicking your trigger and the projectile leaving the barrel, and of course the travel time mixed together with a very very small drop-off on the glass slug. 



That being said, the explosion of the Astilla keeps its damage constant throughout its entire area, so you're not gonna have to get targets caught in the middle. Ideally you want to hit your targets from above, because the glass shards will not grow through targets. So for example, if you hit a target in the front ... it will not damage targets behind the explosion, but will damage targets to the side or somehow in front of the explosion. So once again ... if you want to get the most out of the AoE, you've gotta hit targets from above.
It's easier to think of it like the glass shard simply stop in the first thing they hit ... Anyway let's jump
into stats and see precisely what we're dealing with:

Mod capacity is 60 out of 60, and if your Astilla's Mod capacity is only 30 out of 30 then jump into actions and plug in an Orokin Catalyst. It can be found acquired from alerts, invasions or, if you're lucky, from the Daily Sortie.

My weapon has been format a total of  7 times but this was done for the purpose of testing and I also have two Rivens, in any case you guys won't have to format more than four times.

Please check the video below to watch the guide on how to build your Astilla Weapon, and other useful information.

Thursday, June 28, 2018

Ignis Wraith Build 2018 (Guide) - The Fire Demon (Warframe Gameplay)

 After testing the Amprex I didn't think that an Area of Effect weapon could impress me anymore. I was wrong, the Ignis Wraith is an outstanding weapon and a strong contender for the Best AoE weapon in the game. The build is a bit taxing at five Forma but it's worth every resource you put into it. The weapon offers some build diversity and it's rather flexible, the only build that was not brilliant was the Hunter Munitions/Viral Build but a full-blown Corrosive build works exceptionally well!

Hey guys, hello and welcome back. As always, my name is Leyzar and today we are gonna be diving deeper in one of the best AoE weapons in Warframe. it comes to us at only a Mastery Lock out of 9, so I will be keeping my “New Player Friendly” approach, in case you're a veteran and already know most of the basics then please bear with me.

And with that out of the way … let's jump into the Ignis Wraith. First of all let's see how the weapon handles without any mods equipped, because it is important to understand how the weapon functions. First of all it channels a frontal beam, the range is 27 meters, the thickness of the beam is 0.15, and at the end of the beam or at the point of contact it will generate a 3 meter radius area-of-effect.
That being said, please keep in mind that it only consumes 0.5 ammo per damage tick, which is absolutely amazing, and of course the range can be increased with mods such as Sinister Reach, and the area of effect can be increased with Firestorm. However, more on that later. For now let's check out what we're dealing with in the weapon stats:



Mod capacity is 60 out of 60, and if your Ignis Wraith has only 30 out of 30 then jump into actions and plug in an Orokin Catalyst (it can be obtained from alerts, invasions, or if you have access to the daily sortie that's also a possible reward. Lastly you can pay 20 Plat for it).

My weapon has been format a total of seven times because I need to run a whole bunch of tests, but for the weapon builds I'm recommending you guys, without a Riven, 5 format should be more than enough.

Accuracy, because this is a beam weapon, is 100, and “-“ accuracy mods will affect this well… paper stat …. let's say we slap on heavy caliber for example - will bring it down to 25, but it doesn't really have any noticeable effect on the trajectory of the beam, so by all means Heavy Caliber will be mandatory. Critical Chance is the one and only weak point of the Ignis Wraith, low at 17 percent, but the Multiplier is quite awesome at 2.5. Fire Rate is 8.0,  Magazine: 200 -  absolutely bloody amazing, and you get extra ammo 800, reload is 1.7 -  lightning-quick and these two together make for some fantastic ammo efficiency. Riven disposition is only two out of five, which is kind of noteworthy because this is, like I said, a very potent weapon and a lot of players use it. Status chance is sky high at 29%, and the default damage on the Ignis Wraith is 35. Now it is important to understand how the damage ramps up on channel beam weapons.

For more info on how to build the Ignis Wraith, stats analysis, mandatory Mods and other useful aspects, please check the link down below: 

PS: Don’t forget that you can always write us your comments / opinion/ questions in the comments section down below, or directly on You tube’s comments section.

Wednesday, June 27, 2018

Akstiletto Prime Build 2018 (Guide) - The Monster of its Class (Warframe Gameplay)

It's not exactly news that the Akstiletto Prime is a fantastic secondary weapon, one that should be a part of anybodies arsenal. My testing did nothing but confirm how much of a power house this weapon is. To make a long story very short, if you are at least Mastery Rank Ten then you owe it to yourself to get this weapon. The only downsides to the Akstiletto Prime are the low riven disposition and the fact that it is vaulted so it costs a pretty penny.

Hello and welcome back! As always, my name is Leyzar and today we're gonna be diving deeper into the potential of the Akstiletto Prime. I have a couple of builds laid out for you guys, something cheap and affordable, something anybody can get into, but with the mastery lockout of only ten I will be keeping my "New Player Friendly" approach simply because I want anybody watching this video to understand how the weapon functions and how it should be built. So ... if you're a veteran of the game please bear with me.

First let's check out how the Akstiletto Prime is handling without any sorts of Mods equipped.
I'm gonna be taking 25-30 meters away from my target and I'm going to start spraying. The Akstiletto Prime is an automatic pair of pistols, and as you can see (in the video) the accuracy isn't bad at all and  the recoil these puppies have is quite controllable. It only climbs up a little bit and definitely you can control this one without a stabilizer or anything like that. In any case let's jump into stats and see precisely what we're dealing with.




Mod capacity is 60 out of 60 and if yours has only 30 out of 30 ... jump into actions and plug in an Orokin Catalyst (Can be obtained from alerts, invasions, especially after Dev streams, so keep that one in mind. It's also a possible reward from the daily sortie or you can just pay 20 plat for it to have one plugged in). 

My weapon has been format a total of 4 times, but for the weapon builds I'm recommending you guys 3 should be enough. That is because the Akstiletto Prime by default comes with a "V slot" or Madurai
and a "dash" or Naramon. 

Accuracy is 23.5, which is more than enough for medium and short range shots, at long range it does
suffer a little bit. Critical chance is low at 15% and the multiplier is nice at 2.0. Pity about the low Crit Chance. Fire rate 7.08, as you saw there pretty good fire rate, Magazine clip 40 and a Reload speed of 1.1. This is amazing because these together will mean very little downtime, that reload speed is absolutely awesome. 

Here is a weak point of the AKstiletto Prime - Riven disposition 1 out of 5, which means that the Riven's will be fairly week. and as you guys might know, I don't recommend Rivens for Dispo one weapons. You're gonna need a really good roll which will cost you an arm and a leg and as you will see, the Akstiletto Prime doesn't require a Riven to be a competitive weapon.

Status chance is absolutely awesome at 30%, so we're gonna get plenty of statuses out of this one.

Please check the link below to watch the entire Build/Guide video and find out which are the mandatory mods, and other viable options.

If you have any questions, please post them in the comments section down below, or in the comments section on YouTube

You can also find us on Twitch 
Streaming Monday through Friday : 20PM - 22PM (CET) / 11AM - 13PM (PDT) @ twitch.tv/leyzargamingviews

Tuesday, June 26, 2018

Rubico Build 2018 (Guide) - The Critical Damage Master (Warframe Gameplay)

When you hear Master Rank 6 weapon you don't necessarily think of one of the best Sniper Rifles in the game. The Rubico is a devious weapon that hides its fangs behind a low MR lockout. It was a blast testing this weapon and I would recommend it to just about anyone. It packs one serious punch, it is easy to use due to is low recoil and the only inconvenience it has can easily be fixed with a cheap arcane. The weapon build is pretty straight forward and inexpensive so if you are looking for a solid all-round sniper rifle then look no further then the Rubico.

Hey guys, hello and welcome back. As always, my name is Leyzar, and today we're gonna be diving deeper into this Mastery Rank 6 Sniper Rifle. I had a blast testing this one and it is an absolute beast, but that being said please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of info here and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game and already know the basics ... please have a little patience.
And with that out of the way let's jump into the Rubicon.As per the ussual we will start by checking on how the weapon handles without any sorts of mods equipped, and make a short analysis of the stats.


Mod capacity is 60 out of 60 and if you just hit MR6 and you got the Rubico ... yours probably has only 30 out of 30. Jump into actions and plug-in an Orokin Catalyst which will double your Mod capacity. The Orokin Catalyst can be found from alerts, invasions or from the daily sortie if you have access to that one yet, if you don't have access to it ... simply progress further through the story.

My weapon has been form at a total of 6 times because I need to test a whole bunch of things but for the weapon builds I'm recommending you guys, 4 -  maximum 5 should be enough.

Let's start slapping on some mods:

First of all we're gonna go with Serration - this is mandatory - 165 % extra damage - should be present on all of your Rifle Builds. If you're unclear in what to sync your Endo, because for me that was a bit of a pain, rest assured that Serration is never a bad idea. Don't fully max that out if you don't have a ton of Endo ... leave one two from the top by the way. Heavy Caliber? Heavy Caliber on sniper rifles is a bad idea  - not necessarily on all but in the case of the Rubico I recommend you to stay away from Heavy Caliber.  The initial shot doesn't suffer a huge accuracy loss but the Multi Shot resulting is absolutely unbearable, so that's why I am not recommending Heavy Caliber.

Next, why don't we look into some Multi Shot - Multi Shot is mandatory  - a very big deal in Warframe and you should slap and run as much as you can. Split Chamber is the default Rifle Multi Shot Mod and it offers 90 %  Multi Shot. If you don't know what Multi Shot is ... it basically means that you are firing multiple projectiles with a single click of a button ... 90 % extra multi shot means that we have a 90 % chance to fire two projectiles. We're not gonna stop there however .

Please check the link below to watch the entire Build / Guide Video.

Have a question for us? Please, post it in the comments section down below, or directly on YouTube's comments section.



Monday, June 25, 2018

Warframe (Guide) - Kuva Fortress Spy Mission Pago Fast & Easy (Loki Gameplay)


I can't say that Spy Missions are my favorite but they can drop some very useful mods and various Warframe parts. In the case of Pago, the Kuva Fortress Spy Mission we can get the Harrow Neuroptics blueprint and whole bunch of useful sixty-sixty mods plus Cover Lethality so it's more then worth farming. The mission can be completed with virtually any frame in the game but stealth frames such as Ivara, Loki and Ash will have an easier time.

Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna do a guide on the Kuva Fortress Spy Mission, as fast as possible. But before we jump into any of that, why don't we check out the drop tables to see precisely what are we farming:

Unfortunately the First Vault is a little bit underwhelming, nothing interesting really drops here - Power Throw, Stabilizer and Steady Hands - these are all common unexciting mods sadly for the most part.

The Second Vault will drop Relics only - Limbo Prime and the Destreza Prime together with the Pyrana Prime just came out, and you can get the Meso D2, which can drop the Destreza Prime Blade, you can also get the Neo L1 which can drop the Limbo Prime Chassis blueprint.

But the interesting Vault is the third Vault - the best rewards come from this one - you can get the Harrow Neuroptics Blueprints and this one has an 11.28 % chance to drop, but you can also get Frostbite and Scorch. Now ... these are 60/60 Mods for pistols, Scorches for heat and frostbite is for cold, but you can also get Covert Lethality together with Frigid Blast, Power Throw as well can also drop, Hell's Chamber, Sniper Ammo Mutation, Shotgun Ammo Mutation  Thermite Rounds, which is the 60/60 mod for Rifle's heat damage ... and well ... that's pretty much gonna do it for the drop table.




As for what frame you should be using ... that's a bit subjective, because the mission can be completed with any frame in the game, however my recommendation for you would be to look into a Stealth Frame, whether you prefer Loki, Ivara or Ash, it doesn't really matter.

I'm going for Loki because he is the fastest, then can stay cloaked for long periods of time without much effort. I built a whole bunch of duration on Loki, 306%, but this is massively overkill and you don't need this much ...

Please check the link below to watch the entire Video Guide.



Have a question for us? Please, post it in the comments section down below, or directly on YouTube's comments section.



Thursday, June 21, 2018

Pyrana Prime Build 2018 (Guide) - The Ravenous Beast (Warframe Gameplay)


Limbo Prime did not come alone, he brought us the Destreza and Pyrana Prime. Initially I didn't like the weapon very much but the more I played with it, the more I understood how it functions and it should be built the more I liked it. The quirky proc it has could see some improvements, as you don't get much use of it as it stands today. Overall it's a very good secondary weapon but it's not among the heavyweights, which is somewhat justified given its MR 13 lockout.

Hello and welcome back. As always, my name is Leyzar and today we are gonna be diving deeper into this Mastery Rank 13 secondary weapon. I have a couple of builds laid out for you guys, something cheap and affordable, something anybody can get into, but of course we also have the "Endgame set up" with a Riven. That being said please keep in mind that my builds and guides usually take a more New Player Friendly approach, simply because there's a lot of information here, and I want anybody watching this video to understand how the weapon functions and how it should be built, so if you're a veteran of the game ... please bear with me. And with that out of the way let's jump into the Pyrana Prime.


As you probably already know, we will start by checking how the weapon handles without any Mods equipped, and then we make a short analysis of the stats, their usefulness and the some of the differences between Pyrana Prime and the original version. (video)

My weapon's Mod Capacity is 60 out of 60, but if your Pyrana Prime has only 30 out of 30 then you have the option to plug in an Orokin Catalyst. This can be found from Invasions. alerts or ...if you are lucky....from the Daily Sortie. My weapon has been format a total of 5 times, but this was done mostly for the purpose of testing; For the weapon build I'm recommending you guys ...3 forma should do it.

So let's start slapping on some Mods:
Hornet Strike - worth of 220 % Damage - this is mandatory, it should be present on any of your secondary builds; Next off let's look towards Crit Chance and Crit Damage. As we talked we can't really play into status because again .... this is a shotgun and because of how status chance functions for this weapon (this part have been fully covered in the video), so we're gonna go heavily into Crit Chance and Crit Damage. When it comes to Crit Chance and Crit Damage of course you have a couple of options: if you guys have Prime versions of any of the Mods that I recommend ... Then please use your Prime versions. For the sake of presentation and outlining what the weapon can do initially we're gonna go without the Prime ones. So Pistol Gambit - 120 % Crit Chance bumping it up to 52.8% and, of course, a high Crit Chance is worthless without high Multipliers so adding Target Cracker  - 60% Crit Damage bumping up our multiplier to 3.5x.

Of course these are not your only options when it comes to Crit Chance and Crit Damage.

Please check the link below to watch the Full Build / Guide Video.

Thanks for visiting our Blog!
If you have any feedback for us, or would like to request a specific weapon review, then by all means, leave it in the comment section down below or directly in the video's comments section on YouTube.

Ani