Tuesday, August 21, 2018

Nukor Build 2018 (Guide) - The Microwave Gun (Warframe)

Sometimes I wonder what is the point behind Mastery Rank. Is it to lock more powerful content and offer it as a form of progression ? If that is the case, then the Nukor breaks that rule like a champion. I never expected to see a weapon this powerful at such a low MR but then again it does follow the trend of beam weapons being exceptionally strong (currently).


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 4 Secondary  Weapon - The Nukor . As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven.... actually we have 2 Rivens this time





Let's begin by checking out how the weapon handles without any mods equipped, and for that I'm gonna need a couple of guinea pigs. First things first, the Nukor is a Beam Weapon and it has 25 meters worth of range. Now, the beam kind of looks like a sonic boom of sorts, the Wiki describes this one as being a Microwave Gun. Once again, 25 meters worth of range, and being a Beam Weapon, that means that you do not get 100% of its damage as soon as you pull the trigger, you get 20%, which quickly ramps up to 100 % over the course of 0.6 seconds. After firing stops, it will remain at 100 % for 0.8 seconds, after which it will decay back to the original 20% over the course of two seconds, so keep that one in mind. 

Now, we have a very special effect on the Nukor,  you will see that this guy has a swollen head. That is once again the effect of the Nukor. The target will be taking double damage from the Nukor and 50% additional damage from all other sources, so that's pretty good. Also, you're gonna notice that only one body part is swollen ... however the entire thing takes extra damage slowly if you're aiming for head, and just the head gets all big and all whatnot that doesn't mean you're not gonna get the bonus damage if you shoot them well somewhere else, and that's pretty much it. 

The continuation of the guide can be found by checking the video down below.


End note: 
I began my review very skeptical of this weapon but the more I used it the more I realized it's epic potential. The highest critical multiplier in the game at MR 4 ? It's clear to me that Warframe wants us to break it, to have fun and search for all sorts of ideas that will keep us entertained.Getting back to the Nukor, it posses very potent synergies with any additive after critical chance increase. Buffs such as Harrow's forth ability or Kavat buff and Arcane Avenger. Play with all of these and the weapon goes full blown monster but it's not without its limitations. Poor ammo efficiency and a rather peculiar beam that impedes vision being the main drawbacks.The Nukor is a fantastic weapon regardless of MR. Sure, there are better secondary weapons in the game but the Nukor can stand with the best of them given the appropriate circumstances. Highly Recommend.

Monday, August 20, 2018

Dera Vandal Build 2018 (Guide) - The Corpus Workhorse

It's no secret that I'm a fan of futuristic weapons... Basically anything that has laser beams or photon rockets peaks my interest, so I decided (despite popular opinion) to give the Dera Vandal a try.
What I found was an average run of the mill assault rifle, with a high status chance of thirty percent, but that's about it. Not to say that the weapon can't pack a punch. When build correctly the weapon has a strong kick, and can strip the armor off the strongest of enemies in just a couple of seconds. What it lacks in critical chance it more then makes-up for in usability, as the weapon has almost no recoil at all, and also sports a riven disposition of four out of five.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 7 Primary Weapon - The Dera Vandal . As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven. 

When talking about the Dera Vandal's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Dera Vandal only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 5 times. That is because the Dera Vandal does not come with any polarity, so you will have to forma 5 times for the weapon build i am gonna be recommending you.



Accuracy is 100. As you saw there, the weapon is pretty accurate, however, if I am going to put on  Heavy Caliber ... check out the accuracy value... honestly I can't even explain it. It's a mystery to me. It goes down to 7.2 and you saw how the weapon handled before (video). Well I'll check it out after doing this .... it's an absolute bloody mess, for that reason I am forced not to recommend Heavy Caliber on this weapon, and to be honest, this mod would have been a godsend for it. In any case, let us continue: Critical Chance is 8%, abysmal. The multiplier is nice at 2.0 X but there's not really much we can get out of it considering the low base Crit Chance. However, keep in mind that effects such as Arcane Avenger additive after Crit Chance effects will be extremely good on the Dera Vandal.

Fire Rate 11.25 for a magazine of 60, and a reload of 1.8 - little to no downtime when it comes to the Dera Vandal, and of course you can further augment this with Carrier together with Ammo Case. Riven Dispozition 4 out of 5, which means that the Dera Series is not exactly popular, they're seen more kind of like "Baby Weapons", however, you will see that the weapon can pack one serious punch.

The continuation of the guide can be found by checking the video down below.


Conclusion:Overall The Dera Vandal is a good assault rifle capable of fully removing an enemies armor but lacks base critical chance which sets it a bit back. Good, not great.

Saturday, August 18, 2018

Arca Scisco Build 2018 (Guide) - The Tactical Pocket Monster

I always complained that there aren't enough spacey futurist weapons for me to have fun with, but the Arca Scisco fits that description perfectly. Not only that but the weapon is insanely strong and the "Target Analysis" gimmick buff actually holds some substance and its quite usable.
There is a sea of secondary weapons in Warframe but the Arca Scisco is one of my favorites. As far as a build is concerned, you can go for the classic elemental approach, and I'd encourage you to try using the ninety mods over the sixty-sixty mods, but you can also go for a slash build through the use of Main, so you can get your slash value over the puncture value.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 Secondary Weapon - The Arca Scisco. As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven. 

When talking about the Arca Scisco's Build, as per the usual, we will be starting by checking how the weapon handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Arca Scisco only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. My weapon has been format a total of 5 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... 3 forma will do it. That is because the Arca Scisco by default comes with two "V" symbols, or Madurai symbols, so it's not a forma heavy weapon.


First we talk about an elemental build. Let's start slapping on some mods, starting with the mandatory mod, and Hornet Strike is 100% mandatory - 220 % extra damage. Next we're going to go into Multi Shot:  Barrel Diffusion, as well as Lethal Torrent -  now with these two slapped on we're gonna get 180 % Multi Shot. Keep in mind that Multi Shot will count towards your target analysis buff, meaning, if you hit the target with two beams, which will look like a single beam, you will be getting two stacks of target analysis with a single shot, so basically with 180% Multi Shot you have an 80% chance per shot at a third strike on the target. That will mean three stacks at once.

The continuation of the guide can be found by checking the video down below.
Arca Scisco Build 2018 (Guide) - The Tactical Pocket Monster (Warframe Gameplay)

Looking for a specific Build? Check the list of builds we already posted Here!

Conclusion: Everything considered the Arca Scisco is an outstanding secondary weapon with a cool and meaningful gimmick so it gets my seal of approval. Absolutely Bloody Glorious!

Friday, August 17, 2018

Twin Rogga Build 2018 - The Boom Sticks (Warframe Guide)

I have always been a fan of shotguns, be they primary or secondary, and the Twin Rogga blew me away with its raw power. However that power comes with some serious drawbacks in the form of low magazine size of only two which means that you will be reloading all the time.
The reload speed is not terrible at one point five seconds, and we can get it to zero point eight by using a fully stacked Primed Quickdraw. The main strength of the weapon is the base thirty three percent base status chance so we can get a true one hundred percent status chance through the use of the four sixty-sixty mods even better, with a riven mod (The Twin Rogga having a Riven Disposition of three out of five). Couple all that with a high amount of base damage and you can get insane numbers out of this secondary weapon.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 9 Secondary Weapon - The Twin Rogga. As per usual, we're gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic Endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please have a little patience. 

When talking about the Twin Rogga Build, as per the usual, we will be starting by checking how the Twin Rogga handles without any mods equipped, and a short analysis of the stats. Mod capacity is 60 out of 60, and if your Twin Rogga only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of 3 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... one forma will do it.
That is because the twin Rogga by default does come with two polarities - a "V" or  a Madurai, and a "dash" or Naramon, and you're gonna make use out of both of them, thankfully no Vazarin.


Please check the link below to watch the Twin Rogga Build video.

Long story short, The Twin Rogga is a fantastic secondary weapon that packs an insane amount of damage, but it does have some considerable drawbacks as-well. As always, the choice is yours.



Wednesday, August 15, 2018

Attica Build 2018 (Guide) - The Beastly Crossbow (Warframe)

There are not a lot of Crossbows currently in Warframe, but the Attica stands-out among the few that exist, with its high critical chance and critical multiplier. Any weapon with a high critical chance can benefit from Hunter Munitions, making the weapon into a very efficient slasher. Another advantage of the Attica is the high amount of base damage, which in turn will affect the slash values.
As for the disadvantages of the weapon, Low Status Chance at only ten percent base, small magazine size of only twenty and a lengthy reload time of two point eight seconds. All of these factors make an elemental / corrosive build have rather average results and I fully recommend the Hunter Munitions path in the case of the Attica.


Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 7 Primary Weapon - The Attica. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic Endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please have a little patience. 

Now, with that out of the way, let's jump into the Attica Build.

As per the usual, we will be starting by checking how the Attica handles without any mods equipped, and a short analysis of the stats. Next: Mod capacity is 60 out of 60, and if your Attica only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of 5 times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... 2-3 forma should do it.


Taking a short look at the mods, starting with mandatory mods: 
There's nothing more mandatory than Serration, if you guys have trouble in deciding what to sync your endo in, and rest assured that Serration is never a bad idea -  165 % extra damage. Next we're going to go into Multi Shot, currently in Warframe Multi Shot is a very big deal. It's basically the bread and butter of mostly everything. Split Chamber - 90 % Multi Shot, and we can also go into Vigilante Armaments, with 60% Multi Shot. Multi Shot means that at a click of a button you can fire multiple projectiles - a hundred and fifty percent Multi Shot, the combination between Vigilante Armaments and Split Chamber means that with every single shot we have a guaranteed second projectile flying, and a 50% chance at a third projectile. Next for the bread and butter of the Attica - the Crit Chance and the Crit Damage - Point Strike 150% Crit Chance, as well as Vital Sense with 120 % Crit Damage; this world bump our Crit Chance at 60 % and the multi to 6.6

Next we got to really decide what we're gonna do with the Attica: like I said before, you can go for a Bleed Build through Hunter Munitions, or you can go for a straight-up Elemental Build. We are gonna test both, to see exactly what the weapon is capable off.

Please check the link below to watch the Attica Build video.

Conclusion:The Attica can pack one hell of a punch (when modded properly) and the riven disposition of five out of five can make this weapon into a beast. Happy Rolling!

Tuesday, August 14, 2018

Quanta Vandal Build 2018 (Guide) - The Laser Lord (Warframe Gameplay)

In Warframe beam weapons are (currently) exceptionally strong, and the Quanta Vandal is no exception to that rule.
It sports two very different fire mods each with their own unique advantages. The primary fire shoots a fifty meter long pinpoint laser beam with a very good critical chance and critical multiplier while the secondary fire will launch volatile cubes that will explode after a set amount or can be detonated prematurely to double the explosion damage.

Hello and welcome back, as always, my name is Leyzar and today we will be diving deeper into this Mastery Rank 10 Primary Weapon - The Quanta Vandal. As per usual, we're gonna be covering a standard build, something affordable that anybody can get into, but of course, we also have the classic Endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please have a little patience. 
Now, with that out of the way, let's jump into the Quanta Vandal Build.

As per the usual, we will be starting by checking how the Quanta Vandal handles without any mods equipped, and a short analysis of the stats. Next: Mod capacity is 60 out of 60, and if your Quanta Vandal only has 30 out of 30,  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).

My weapon has been format a total of six times, but this was done for the purpose of testing. For the weapon builds I'm recommending you guys ... 3 forma should do it.



The continuation of the guide can be found by checking the video down below.



Conclusion:

As for as build options are concern you do have a couple of options. First would be a straight elemental build taking advantage of a targets weaknesses and the second would be a bleed / slash build through Hunter Munitions. My recommendation is to keep it to raw power with an elemental build as it has better results and can be more fun to play with.

It's all situational and preference based at the end of the day but the Quanta Vandal is one of those weapons that should be apart of everybody's arsenal and I highly recommend it.




Sunday, August 12, 2018

Stubba Build 2018 (Guide) - The Grineer Submachine Gun

I never was a fan of Grineer Tech with a couple of exceptions... The Stubba follows the usual lines the faction implies, and it can pack a punch while sporting some build options. 


Hey guys, hello and welcome back. As always, my name is Leyzar and today we're gonna be diving deeper into this mastery rank 7 Secondary Weapon, the Stubba. As per usual, i'm gonna be covering a cheap build, something affordable that anybody can build, but of course, we also have the classic endgame set up with a Riven. That being said, though, please keep in mind that my builds and guides usually follow a more New Player Friendly approach, simply because there's a lot of info here, and I want anybody watching to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, and already know most of the stuff then please bear with me. Now, with that out of the way, let's jump into the Stubba.

The Build Video (below) is structured as per the usual in few sections. 

We will begin by checking out how the Stubba handles without any mods equipped, and a short stats analysis. Mod capacity is 60 out of 60, and if your Stubba only has 30 out of 30  then jump into actions and install an Orokin Catalyst. (In the video below you can find out how to obtain and how to use Orokin Catalyst).
My weapon has been format a total of four times, but this was done mainly for the purpose of testing. For the weapon build I'm recommending you guys, 3 forma should do it.



The Stubba by default does come with one "V" symbol, or Madurai. You can get this weapon from the Ghoul Purge Invasion down on Cetus, it's a recurring event, it's fairly often, so don't worry about it, you are gonna get your hands on the stupid blueprint. 

Let's start slapping on some mods with Hornet Strike: damage is mandatory on mostly everything. There's something to be said about building the Zakti for condition overload, but other than that ... Hornet Strike is a worthwhile addition to any weapon, and if you want to have something to sink your endo in ... rest assured that Hornet Strike is the way to go. Next let's look at other damage options shall we? Augur Pact is never really a bad idea - ninety percent extra damage plus the benefit of the set. Unfortunately I can never really seem to fit this one in my build, since there are almost always better options. I highly recommend you stay away from Magnum Force, this one fully maxed out will give you 66% extra damage at the cost of 43 percent accuracy.

To find out more about the recommended mods, elemental build, slash build, riven setup and other useful information please check the video down below: (including the testing)



In conclusion:I would recommend going for a full elemental build, unless you have a riven that can cater the weapon towards a more slash oriented build. This doesn't necessary mean it's better, but it can be a viable build option. The Stubba is an average run of the mill secondary weapon. While it may not be at the bottom of the list it's nowhere near the top either.