Sunday, June 10, 2018

Twin Grakatas Build 2018 (Guide) - The Untamed Beasts (Warframe Gameplay)

For all those situations when a single Grakata simply won't do. Normally the Grineer approach is somewhat crude, but highly effective. 

The Twin Grakatas are no exception to that, high fire-rate with a sizable clip ready to be unloaded in a matter of seconds makes for an explosive burst of damage if only for a few seconds. While the kill time of this secondary weapon is impressive it does have a couple of issues. Ammo efficiency and a long reload time keep the Twin Grakatas in check from being to strong

Hey guys, hello and welcome back. As always my name is Leyzar and today were going to be diving deeper into this Mastery Rank 9 Secondary weapon. It is deceptively powerful, though it does suffer from a couple of drawbacks. Considering the low Mastery Lockout on the weapon, I'm gonna be keeping my New Player Friendly approach, and I'm gonna be covering a lot of the basics, so if you're a veteran of the game, have a little patience. And with that out of the way let's jump into the Twin Grakatas.

As per the usual, first we are checking how the weapon handles without any sorts of mods equipped. The accuracy of the Twin Grakatas isn't all that bad.(Video)

Let's recall the stats and see what we're dealing with:

We got a Mod capacity of 60 out of 60, if your  Twin Grakatas has only 30 out of 30 then jump into actions and plug in an Orokin Catalyst. This one can be found from Alerts, Invasions, or if you're lucky, from the Daily Sortie. If you don't have access to the daily sortie yet, just wait a little, you will progress further through the story. My weapon has been format a total of 6 times, but this has been done for the purpose of testing. For the weapon build I'm recommending to you guys, 4... maximum  5  should be more than sufficient.


The accuracy of the Twin Grakatas is 28.6, which again, is pretty good considering the high fire rate. 
Critical chance is high at 25%, and the multiplier is absolutely awesome at 2.7 X. This is the highlight of the Twin Grakatas, so it is smart to build it further into Crit.

Saturday, June 9, 2018

Warframe (Gameplay) - First Time Legendary Core (Live Reaction)


We have done many sorties but this was the first time I saw a Legendary Core. To be perfectly honest I didn't even know it takes the form of a mod. It is worth quite a bit of Plat but for now I think I'll just keep it to say I have one :)



The Legendary Core is an exclusive, special type of resource appearing as an ornate gold orb, which can be used to maximize any mods without Endo and Credit costs. They are currently very rare, making it a highly valuable object to have.
Legendary Cores can be acquired from trading with players or by completing a full set of Sortie missions. ( a very low chance)

Friday, June 8, 2018

Amprex Build 2018 (Guide) - The Lightning King (Warframe Gameplay)

Every so often you meet a weapon that is not content on being strong, it has to be super strong ...this is The Amprex. A Mastery Rank 10 Powerhouse, this is probably, at the current time at least, one of the most powerful weapons I have ever used.

Hello and welcome back. As always, my name is Leyzar and today we will be diving deeper into The Amprex. I got a cheap build for you guys, something anybody can get into, and it will prove highly efficient , but of course we also have an endgame setup, with a Riven. As said,  this weapon comes at a Mastery Lockout of 10, so I will be keeping my New Player Friendly approach. If you're a veteran of the game, please, bear with me.

And with that out of the way let's jump into The Amprex. As per the usual we start off by checking out how the weapon handles without any sorts of mods equipped. (video)

To be honest I stayed away from this weapon for so long simply because it looks kind of ... well ... like it does! In any case, let's see the stats: First of all, my Mod Capacity is 60 out of 60, and if yours has only 30 out of 30 then jump into actions and plug in an Orokin Catalyst. This one can be found from alerts, invasion, or if you're lucky, from the daily sortie. If you do not have access to the sortie yet ... just wait ... Trust me, you will. My weapon has been format a total of 8 times because I really
need to get a life ... but for the weapon build I'm recommending you guys, 5 forma should prove sufficient.

The accuracy of the Amprex is 12.5, however, this is a beam weapon, so "minus" accuracy on it won't have that much of an effect. Critical Chance is absolutely hilarious,  look at this, 42% Crit Chance ... It is only second to the Synapse when it comes to continuous rifles or automatic rifles, only the Synapse has a higher Crit Chance.
Crit Multiplier is quite nice as well as 22%, and the fire rate is 12.0. The Magazine Size is 100, just keep in mind that per Damage Tick you are consuming 0.5 ammo. Noise Alarming, reload is 2.6... Now...the reload is a slight issue, but again, it is so ammo efficient that the reload time should not bother you at all.



Riven disposition is 3 out of 5 and I think this one fits the Amprex quite nicely. Status chance is 22%, which will be more than enough for what build we have planned out.

Please check the link below to watch the rest of the guide (Stats analysis, Mods, recommended builds, including an endgame setup, with a Riven)

Thursday, June 7, 2018

Warframe (Gameplay) - Apostasy Prologue Quest (Where did she Go?)

The Harrow quest to me was super enchanting, I loved almost every minute of it, and since then I have played Harrow quite a bit, and I still have one more quest to complete before sacrifice rolls out: Apostasy Prologue Quest

I'm still not entirely sure what Sacrifice is all about because I don't like to spoil my joy when a new piece of content comes out, but we still have to do one more quest and we're gonna do it today.

Very interesting turn of events in this one, was not expecting the Lotus to simply stroll out of the picture on some weird guys arm. Obviously she knows him but... What did he do ?... and why...

Apostasy Prologue - how to start? Check the video below for the full Walkthrough. 



Tuesday, June 5, 2018

Opticor Build 2018 (Guide) - The Photon Cannon (Warframe Gameplay)


There are many things said about the Opticor: That is the best weapon in the
game, that is the worst weapon in the game and only used for one shooting bosses ... Today we're gonna find out exactly what this weapon is capable of.  The Opticor is a fantastic weapon that deals absurd amounts of damage, but sacrifices usability to achieve that.

Hey guys, hello and welcome back. As always, my name is Leyzar and I have a couple of Opticor builds laid out for you. As per usual, we'll have something cheap and affordable, something anybody can get into, but we also have an endgame setup with an  Opticor Riven.

The Mastery Lockout on the Opticor is no less than 14. That being said ... I will maintain my New Player Friendly approach, because I want anybody watching this video to understand how the weapon functions, and how it should be built, so if you're a veteran of the game, please have a little patience. And with that out of the way, let's jump into the Opticor!

Let's check out how the weapon behaves without any sorts of mods equipped. I'm simply gonna be taking a couple of free shots ... You will notice that the Opticor has a fairly lengthy charge time to it. You don't have to charge all the way, you can let go at roughly the halfway point, but it will deal half the damage. In the past you were able to hold the charge in, and release it when you're good and ready, unfortunately ... not anymore. Now ... there is one additional thing ... I don't know if you can notice this, but at the end of the beam, at the point of impact, there will be an AoE explosion which can proc Magnetic ... so there is that take into account. The damage of the explosion is not constant throughout its entire length, it deals more damage towards the center.



Let's jump into the stats and see precisely what we're dealing with.

Mod capacity is 60 out of 60, and if you still don't know how to obtain this one, jump into actions
and plug in an Orokin Catalyst. it can be obtained from alerts, invasions, or, if you're lucky, from the daily sortie. You also have the option of paying 20 plat for it.

My weapon has been format a total of 7 times, but this was done for the purpose of testing and all sorts of other combinations. For the Opticor build I'm recommending you guys, 4  forma should prove sufficient.

Monday, June 4, 2018

Ballistica Prime Build 2018 (Guide) - The Monster Crossbow (Warframe Gameplay)


It's not every day that a weapon throws me for a loop. Normally ... you point, you shoot, you win... However this one is a bit more devious than that!

Hey guys, hello and welcome come back. As always, my name is Leyzar, and today we're gonna be diving deeper into the mysteries of the Ballistica Prime. A crossbow with a personality, that can hit an enemy so hard he turns into a ghost ? Where do I sign !? While the Ballistica family has many members so far, the Prime version has been my favorite. It's proven a difficult weapon to review, as many of its secrets lay "hidden" in the wiki. Not many secondary weapons can boast the sheer force of the Ballistica, but its quirkiness can sometimes get in the way and thus ... be a bit discouraging.

Considering the high Mastery Lockout on this weapon, I'm gonna be assuming that you already know some of the basics, however I will keep my New Player Friendly tone, so if you're a veteran of the game, please bear with me. And with that out of the way, let's jump into the Ballistica Prime.

Firstly, let's check out how the weapon handles without any sorts of mods equipped.

You can fire the Ballistica Prime one of two ways: you can do a normal click, which will release 4 flying arrows, or you can do a charged shot by holding your left-click press down, which will also fire 4 bolts, so what are the differences? .... (because the wiki unfortunately doesn't cover everything).
If you kill a target with a charged shot you will get a ghost.... it goes for seven seconds ... no more, no less. In order to get a ghost, you must kill target with a charged shot within 50 meters - meaning  if you kill a target with a charged shot from outside of 50 meters, you will not spawn a ghost - and there is no limit to how many ghosts you can have. Now, these guys, like I said, hang around for about seven seconds, and they will alert enemies. One of the well selling points to me for the Ballistica  Prime was the fact that it was silenced, but if I'm gonna kill a target on a spy mission with a charged shot... then I'm gonna alert pretty much everybody because of the ghost. 


I want to point out a couple of other things too: No matter if you do a charged shot or a normal shot, it will consume 4 ammo, so essentially your Mag clip is only eight and your total ammo capacity is only eighty. There is no way to get it to consume less ammo than that. Another thing that the Wiki doesn't tell you is about the speed of the projectile - this is a projectile weapon and you might not notice it from this, but we did extensive testing, and charging up a shot does not only double the damage it does, but it also doubles the speed of the projectile, so you're gonna have to adjust for that.

Now let's jump into stats and see exactly what we're dealing with:

Sunday, June 3, 2018

Supra Vandal Build 2018 (Guide) - The Overwhelming Force (Warframe Gameplay)


Have you ever wondered what was the most powerful weapon that Baro Ki'Teer sells?
Well, the jury's still out on that one, but my vote goes to the Supra Vandal.

I build plenty of Rifles but none felt like the Supra. It's simply a wild animal that goes through everything in front of it without giving a damn. It's not without fault thou, the projectiles have a healthy travel time which can be a bit tricky in everyday gameplay but that doesn't take much away from this outstanding assault rifle.

Hey guys, hello and welcome back. As always my name is Leyzar and today we're gonna be discussing about the Supra Vandal. With a Mastery Lockout of 14, this is one serious Assault Rifle, as such I'm gonna be assuming you already know the bare minimum, but I'm also gonna be covering some of the basics ... so if you're a veteran of the game, please, have a little patience. And without further ado, let's jump into the Supra Vandal.


Firstly let's check out how the weapon handles without any sorts of mods equipped. I'm gonna be firing straight at the wall; There's two three things to notice here: